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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * The vertex buffer of a hand mesh.
 * 
 * 
Description
* *

An application should preallocate the vertices array using the {@link XrSystemHandTrackingMeshPropertiesMSFT}{@code ::maxHandMeshVertexCount} returned from {@link XR10#xrGetSystemProperties GetSystemProperties}. In this way, the application can avoid possible insufficient buffer sizes for each query, and therefore avoid reallocating memory each frame.

* *

The input {@code vertexCapacityInput} must not be 0, and {@code vertices} must not be {@code NULL}, or else the runtime must return {@link XR10#XR_ERROR_VALIDATION_FAILURE ERROR_VALIDATION_FAILURE} on calls to the {@link MSFTHandTrackingMesh#xrUpdateHandMeshMSFT UpdateHandMeshMSFT} function.

* *

If the input {@code vertexCapacityInput} is not sufficient to contain all output vertices, the runtime must return {@link XR10#XR_ERROR_SIZE_INSUFFICIENT ERROR_SIZE_INSUFFICIENT} on calls to the {@link MSFTHandTrackingMesh#xrUpdateHandMeshMSFT UpdateHandMeshMSFT}, do not change content in {@code vertexUpdateTime} and {@code vertices}, and return 0 for {@code vertexCountOutput}.

* *

If the input {@code vertexCapacityInput} is equal to or larger than the {@link XrSystemHandTrackingMeshPropertiesMSFT}{@code ::maxHandMeshVertexCount} returned from {@link XR10#xrGetSystemProperties GetSystemProperties}, the runtime must not return {@link XR10#XR_ERROR_SIZE_INSUFFICIENT ERROR_SIZE_INSUFFICIENT} on calls to the {@link MSFTHandTrackingMesh#xrUpdateHandMeshMSFT UpdateHandMeshMSFT} because of insufficient vertex buffer size.

* *

If the input {@code vertexUpdateTime} is 0, and the capacity of the vertices array is sufficient, and hand mesh tracking is active, the runtime must return the latest non-zero {@code vertexUpdateTime}, and fill in the {@code vertexCountOutput} and {@code vertices} fields.

* *

If the input {@code vertexUpdateTime} is not 0, the runtime can either return without changing {@code vertexCountOutput} or the content in {@code vertices}, and return {@link XR10#XR_FALSE FALSE} for {@link XrHandMeshMSFT}{@code ::vertexBufferChanged} indicating the vertices are not changed; or return a new non-zero {@code vertexUpdateTime} and fill in latest data in {@code vertexCountOutput} and {@code vertices} and return {@link XR10#XR_TRUE TRUE} for {@link XrHandMeshMSFT}{@code ::vertexBufferChanged} indicating the vertices are updated to a newer version.

* *

An application can keep the {@link XrHandMeshVertexBufferMSFT} structure for each frame in frame loop and use the returned {@code vertexUpdateTime} to detect the changes of the content in {@code vertices}. The application can therefore avoid unnecessary processing of vertices, such as coping them to GPU memory.

* *
Valid Usage (Implicit)
* *
    *
  • The {@link MSFTHandTrackingMesh XR_MSFT_hand_tracking_mesh} extension must be enabled prior to using {@link XrHandMeshVertexBufferMSFT}
  • *
  • If {@code vertexCapacityInput} is not 0, {@code vertices} must be a pointer to an array of {@code vertexCapacityInput} {@link XrHandMeshVertexMSFT} structures
  • *
* *
See Also
* *

{@link XrHandMeshMSFT}, {@link XrHandMeshVertexMSFT}, {@link XrSystemHandTrackingMeshPropertiesMSFT}, {@link MSFTHandTrackingMesh#xrUpdateHandMeshMSFT UpdateHandMeshMSFT}

* *

Layout

* *

 * struct XrHandMeshVertexBufferMSFT {
 *     XrTime {@link #vertexUpdateTime};
 *     uint32_t {@link #vertexCapacityInput};
 *     uint32_t {@link #vertexCountOutput};
 *     {@link XrHandMeshVertexMSFT XrHandMeshVertexMSFT} * {@link #vertices};
 * }
*/ public class XrHandMeshVertexBufferMSFT extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int VERTEXUPDATETIME, VERTEXCAPACITYINPUT, VERTEXCOUNTOUTPUT, VERTICES; static { Layout layout = __struct( __member(8), __member(4), __member(4), __member(POINTER_SIZE) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); VERTEXUPDATETIME = layout.offsetof(0); VERTEXCAPACITYINPUT = layout.offsetof(1); VERTEXCOUNTOUTPUT = layout.offsetof(2); VERTICES = layout.offsetof(3); } protected XrHandMeshVertexBufferMSFT(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected XrHandMeshVertexBufferMSFT create(long address, @Nullable ByteBuffer container) { return new XrHandMeshVertexBufferMSFT(address, container); } /** * Creates a {@code XrHandMeshVertexBufferMSFT} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public XrHandMeshVertexBufferMSFT(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** an {@code XrTime} representing the time when the runtime receives the vertex buffer content or 0 to indicate a request to retrieve latest vertices regardless of existing content in {@code vertices}. */ @NativeType("XrTime") public long vertexUpdateTime() { return nvertexUpdateTime(address()); } /** a positive {@code uint32_t} describes the capacity of the {@code vertices} array. */ @NativeType("uint32_t") public int vertexCapacityInput() { return nvertexCapacityInput(address()); } /** a {@code uint32_t} filled in by the runtime with the count of vertices written in {@code vertices}. */ @NativeType("uint32_t") public int vertexCountOutput() { return nvertexCountOutput(address()); } /** an array of {@link XrHandMeshVertexMSFT} filled in by the runtime, specifying the vertices of the hand mesh including the position and normal vector in the hand mesh space. */ @NativeType("XrHandMeshVertexMSFT *") public XrHandMeshVertexMSFT.@Nullable Buffer vertices() { return nvertices(address()); } /** Sets the specified value to the {@link #vertexUpdateTime} field. */ public XrHandMeshVertexBufferMSFT vertexUpdateTime(@NativeType("XrTime") long value) { nvertexUpdateTime(address(), value); return this; } /** Sets the specified value to the {@link #vertexCapacityInput} field. */ public XrHandMeshVertexBufferMSFT vertexCapacityInput(@NativeType("uint32_t") int value) { nvertexCapacityInput(address(), value); return this; } /** Sets the specified value to the {@link #vertexCountOutput} field. */ public XrHandMeshVertexBufferMSFT vertexCountOutput(@NativeType("uint32_t") int value) { nvertexCountOutput(address(), value); return this; } /** Sets the address of the specified {@link XrHandMeshVertexMSFT.Buffer} to the {@link #vertices} field. */ public XrHandMeshVertexBufferMSFT vertices(@NativeType("XrHandMeshVertexMSFT *") XrHandMeshVertexMSFT.@Nullable Buffer value) { nvertices(address(), value); return this; } /** Initializes this struct with the specified values. */ public XrHandMeshVertexBufferMSFT set( long vertexUpdateTime, int vertexCapacityInput, int vertexCountOutput, XrHandMeshVertexMSFT.@Nullable Buffer vertices ) { vertexUpdateTime(vertexUpdateTime); vertexCapacityInput(vertexCapacityInput); vertexCountOutput(vertexCountOutput); vertices(vertices); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public XrHandMeshVertexBufferMSFT set(XrHandMeshVertexBufferMSFT src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code XrHandMeshVertexBufferMSFT} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static XrHandMeshVertexBufferMSFT malloc() { return new XrHandMeshVertexBufferMSFT(nmemAllocChecked(SIZEOF), null); } /** Returns a new {@code XrHandMeshVertexBufferMSFT} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static XrHandMeshVertexBufferMSFT calloc() { return new XrHandMeshVertexBufferMSFT(nmemCallocChecked(1, SIZEOF), null); } /** Returns a new {@code XrHandMeshVertexBufferMSFT} instance allocated with {@link BufferUtils}. */ public static XrHandMeshVertexBufferMSFT create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return new XrHandMeshVertexBufferMSFT(memAddress(container), container); } /** Returns a new {@code XrHandMeshVertexBufferMSFT} instance for the specified memory address. */ public static XrHandMeshVertexBufferMSFT create(long address) { return new XrHandMeshVertexBufferMSFT(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable XrHandMeshVertexBufferMSFT createSafe(long address) { return address == NULL ? null : new XrHandMeshVertexBufferMSFT(address, null); } /** * Returns a new {@link XrHandMeshVertexBufferMSFT.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static XrHandMeshVertexBufferMSFT.Buffer malloc(int capacity) { return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link XrHandMeshVertexBufferMSFT.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static XrHandMeshVertexBufferMSFT.Buffer calloc(int capacity) { return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link XrHandMeshVertexBufferMSFT.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static XrHandMeshVertexBufferMSFT.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return new Buffer(memAddress(container), container, -1, 0, capacity, capacity); } /** * Create a {@link XrHandMeshVertexBufferMSFT.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static XrHandMeshVertexBufferMSFT.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static XrHandMeshVertexBufferMSFT.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } /** * Returns a new {@code XrHandMeshVertexBufferMSFT} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static XrHandMeshVertexBufferMSFT malloc(MemoryStack stack) { return new XrHandMeshVertexBufferMSFT(stack.nmalloc(ALIGNOF, SIZEOF), null); } /** * Returns a new {@code XrHandMeshVertexBufferMSFT} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static XrHandMeshVertexBufferMSFT calloc(MemoryStack stack) { return new XrHandMeshVertexBufferMSFT(stack.ncalloc(ALIGNOF, 1, SIZEOF), null); } /** * Returns a new {@link XrHandMeshVertexBufferMSFT.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static XrHandMeshVertexBufferMSFT.Buffer malloc(int capacity, MemoryStack stack) { return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link XrHandMeshVertexBufferMSFT.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static XrHandMeshVertexBufferMSFT.Buffer calloc(int capacity, MemoryStack stack) { return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #vertexUpdateTime}. */ public static long nvertexUpdateTime(long struct) { return memGetLong(struct + XrHandMeshVertexBufferMSFT.VERTEXUPDATETIME); } /** Unsafe version of {@link #vertexCapacityInput}. */ public static int nvertexCapacityInput(long struct) { return memGetInt(struct + XrHandMeshVertexBufferMSFT.VERTEXCAPACITYINPUT); } /** Unsafe version of {@link #vertexCountOutput}. */ public static int nvertexCountOutput(long struct) { return memGetInt(struct + XrHandMeshVertexBufferMSFT.VERTEXCOUNTOUTPUT); } /** Unsafe version of {@link #vertices}. */ public static XrHandMeshVertexMSFT.@Nullable Buffer nvertices(long struct) { return XrHandMeshVertexMSFT.createSafe(memGetAddress(struct + XrHandMeshVertexBufferMSFT.VERTICES), nvertexCapacityInput(struct)); } /** Unsafe version of {@link #vertexUpdateTime(long) vertexUpdateTime}. */ public static void nvertexUpdateTime(long struct, long value) { memPutLong(struct + XrHandMeshVertexBufferMSFT.VERTEXUPDATETIME, value); } /** Sets the specified value to the {@code vertexCapacityInput} field of the specified {@code struct}. */ public static void nvertexCapacityInput(long struct, int value) { memPutInt(struct + XrHandMeshVertexBufferMSFT.VERTEXCAPACITYINPUT, value); } /** Unsafe version of {@link #vertexCountOutput(int) vertexCountOutput}. */ public static void nvertexCountOutput(long struct, int value) { memPutInt(struct + XrHandMeshVertexBufferMSFT.VERTEXCOUNTOUTPUT, value); } /** Unsafe version of {@link #vertices(XrHandMeshVertexMSFT.Buffer) vertices}. */ public static void nvertices(long struct, XrHandMeshVertexMSFT.@Nullable Buffer value) { memPutAddress(struct + XrHandMeshVertexBufferMSFT.VERTICES, memAddressSafe(value)); if (value != null) { nvertexCapacityInput(struct, value.remaining()); } } // ----------------------------------- /** An array of {@link XrHandMeshVertexBufferMSFT} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final XrHandMeshVertexBufferMSFT ELEMENT_FACTORY = XrHandMeshVertexBufferMSFT.create(-1L); /** * Creates a new {@code XrHandMeshVertexBufferMSFT.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link XrHandMeshVertexBufferMSFT#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected XrHandMeshVertexBufferMSFT getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link XrHandMeshVertexBufferMSFT#vertexUpdateTime} field. */ @NativeType("XrTime") public long vertexUpdateTime() { return XrHandMeshVertexBufferMSFT.nvertexUpdateTime(address()); } /** @return the value of the {@link XrHandMeshVertexBufferMSFT#vertexCapacityInput} field. */ @NativeType("uint32_t") public int vertexCapacityInput() { return XrHandMeshVertexBufferMSFT.nvertexCapacityInput(address()); } /** @return the value of the {@link XrHandMeshVertexBufferMSFT#vertexCountOutput} field. */ @NativeType("uint32_t") public int vertexCountOutput() { return XrHandMeshVertexBufferMSFT.nvertexCountOutput(address()); } /** @return a {@link XrHandMeshVertexMSFT.Buffer} view of the struct array pointed to by the {@link XrHandMeshVertexBufferMSFT#vertices} field. */ @NativeType("XrHandMeshVertexMSFT *") public XrHandMeshVertexMSFT.@Nullable Buffer vertices() { return XrHandMeshVertexBufferMSFT.nvertices(address()); } /** Sets the specified value to the {@link XrHandMeshVertexBufferMSFT#vertexUpdateTime} field. */ public XrHandMeshVertexBufferMSFT.Buffer vertexUpdateTime(@NativeType("XrTime") long value) { XrHandMeshVertexBufferMSFT.nvertexUpdateTime(address(), value); return this; } /** Sets the specified value to the {@link XrHandMeshVertexBufferMSFT#vertexCapacityInput} field. */ public XrHandMeshVertexBufferMSFT.Buffer vertexCapacityInput(@NativeType("uint32_t") int value) { XrHandMeshVertexBufferMSFT.nvertexCapacityInput(address(), value); return this; } /** Sets the specified value to the {@link XrHandMeshVertexBufferMSFT#vertexCountOutput} field. */ public XrHandMeshVertexBufferMSFT.Buffer vertexCountOutput(@NativeType("uint32_t") int value) { XrHandMeshVertexBufferMSFT.nvertexCountOutput(address(), value); return this; } /** Sets the address of the specified {@link XrHandMeshVertexMSFT.Buffer} to the {@link XrHandMeshVertexBufferMSFT#vertices} field. */ public XrHandMeshVertexBufferMSFT.Buffer vertices(@NativeType("XrHandMeshVertexMSFT *") XrHandMeshVertexMSFT.@Nullable Buffer value) { XrHandMeshVertexBufferMSFT.nvertices(address(), value); return this; } } }




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