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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Current aiming gesture state for the hand.
 * 
 * 
Valid Usage (Implicit)
* *
    *
  • The {@link FBHandTrackingAim XR_FB_hand_tracking_aim} extension must be enabled prior to using {@link XrHandTrackingAimStateFB}
  • *
  • {@code type} must be {@link FBHandTrackingAim#XR_TYPE_HAND_TRACKING_AIM_STATE_FB TYPE_HAND_TRACKING_AIM_STATE_FB}
  • *
  • {@code next} must be {@code NULL} or a valid pointer to the next structure in a structure chain
  • *
* *
See Also
* *

{@link XrPosef}

* *

Layout

* *

 * struct XrHandTrackingAimStateFB {
 *     XrStructureType {@link #type};
 *     void * {@link #next};
 *     XrHandTrackingAimFlagsFB {@link #status};
 *     {@link XrPosef XrPosef} {@link #aimPose};
 *     float {@link #pinchStrengthIndex};
 *     float {@link #pinchStrengthMiddle};
 *     float {@link #pinchStrengthRing};
 *     float {@link #pinchStrengthLittle};
 * }
*/ public class XrHandTrackingAimStateFB extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int TYPE, NEXT, STATUS, AIMPOSE, PINCHSTRENGTHINDEX, PINCHSTRENGTHMIDDLE, PINCHSTRENGTHRING, PINCHSTRENGTHLITTLE; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(8), __member(XrPosef.SIZEOF, XrPosef.ALIGNOF), __member(4), __member(4), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); TYPE = layout.offsetof(0); NEXT = layout.offsetof(1); STATUS = layout.offsetof(2); AIMPOSE = layout.offsetof(3); PINCHSTRENGTHINDEX = layout.offsetof(4); PINCHSTRENGTHMIDDLE = layout.offsetof(5); PINCHSTRENGTHRING = layout.offsetof(6); PINCHSTRENGTHLITTLE = layout.offsetof(7); } protected XrHandTrackingAimStateFB(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected XrHandTrackingAimStateFB create(long address, @Nullable ByteBuffer container) { return new XrHandTrackingAimStateFB(address, container); } /** * Creates a {@code XrHandTrackingAimStateFB} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public XrHandTrackingAimStateFB(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the {@code XrStructureType} of this structure. */ @NativeType("XrStructureType") public int type() { return ntype(address()); } /** {@code NULL} or a pointer to the next structure in a structure chain. No such structures are defined in core OpenXR or this extension. */ @NativeType("void *") public long next() { return nnext(address()); } /** a bitmask of {@code XrHandTrackingAimFlagBitsFB} describing the availability and state of other signals. */ @NativeType("XrHandTrackingAimFlagsFB") public long status() { return nstatus(address()); } /** a system-determined "aim" pose, similar in intent and convention to the aim poses used with the action system, based on hand data. */ public XrPosef aimPose() { return naimPose(address()); } /** the current pinching strength for the index finger of this hand. Range is 0.0 to 1.0, with 1.0 meaning index and thumb are fully touching. */ public float pinchStrengthIndex() { return npinchStrengthIndex(address()); } /** the current pinching strength for the middle finger of this hand. Range is 0.0 to 1.0, with 1.0 meaning middle and thumb are fully touching. */ public float pinchStrengthMiddle() { return npinchStrengthMiddle(address()); } /** the current pinching strength for the ring finger of this hand. Range is 0.0 to 1.0, with 1.0 meaning ring and thumb are fully touching. */ public float pinchStrengthRing() { return npinchStrengthRing(address()); } /** the current pinching strength for the little finger of this hand. Range is 0.0 to 1.0, with 1.0 meaning little and thumb are fully touching. */ public float pinchStrengthLittle() { return npinchStrengthLittle(address()); } /** Sets the specified value to the {@link #type} field. */ public XrHandTrackingAimStateFB type(@NativeType("XrStructureType") int value) { ntype(address(), value); return this; } /** Sets the {@link FBHandTrackingAim#XR_TYPE_HAND_TRACKING_AIM_STATE_FB TYPE_HAND_TRACKING_AIM_STATE_FB} value to the {@link #type} field. */ public XrHandTrackingAimStateFB type$Default() { return type(FBHandTrackingAim.XR_TYPE_HAND_TRACKING_AIM_STATE_FB); } /** Sets the specified value to the {@link #next} field. */ public XrHandTrackingAimStateFB next(@NativeType("void *") long value) { nnext(address(), value); return this; } /** Initializes this struct with the specified values. */ public XrHandTrackingAimStateFB set( int type, long next ) { type(type); next(next); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public XrHandTrackingAimStateFB set(XrHandTrackingAimStateFB src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code XrHandTrackingAimStateFB} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static XrHandTrackingAimStateFB malloc() { return new XrHandTrackingAimStateFB(nmemAllocChecked(SIZEOF), null); } /** Returns a new {@code XrHandTrackingAimStateFB} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static XrHandTrackingAimStateFB calloc() { return new XrHandTrackingAimStateFB(nmemCallocChecked(1, SIZEOF), null); } /** Returns a new {@code XrHandTrackingAimStateFB} instance allocated with {@link BufferUtils}. */ public static XrHandTrackingAimStateFB create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return new XrHandTrackingAimStateFB(memAddress(container), container); } /** Returns a new {@code XrHandTrackingAimStateFB} instance for the specified memory address. */ public static XrHandTrackingAimStateFB create(long address) { return new XrHandTrackingAimStateFB(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable XrHandTrackingAimStateFB createSafe(long address) { return address == NULL ? null : new XrHandTrackingAimStateFB(address, null); } /** * Returns a new {@link XrHandTrackingAimStateFB.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static XrHandTrackingAimStateFB.Buffer malloc(int capacity) { return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link XrHandTrackingAimStateFB.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static XrHandTrackingAimStateFB.Buffer calloc(int capacity) { return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link XrHandTrackingAimStateFB.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static XrHandTrackingAimStateFB.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return new Buffer(memAddress(container), container, -1, 0, capacity, capacity); } /** * Create a {@link XrHandTrackingAimStateFB.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static XrHandTrackingAimStateFB.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static XrHandTrackingAimStateFB.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } /** * Returns a new {@code XrHandTrackingAimStateFB} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static XrHandTrackingAimStateFB malloc(MemoryStack stack) { return new XrHandTrackingAimStateFB(stack.nmalloc(ALIGNOF, SIZEOF), null); } /** * Returns a new {@code XrHandTrackingAimStateFB} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static XrHandTrackingAimStateFB calloc(MemoryStack stack) { return new XrHandTrackingAimStateFB(stack.ncalloc(ALIGNOF, 1, SIZEOF), null); } /** * Returns a new {@link XrHandTrackingAimStateFB.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static XrHandTrackingAimStateFB.Buffer malloc(int capacity, MemoryStack stack) { return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link XrHandTrackingAimStateFB.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static XrHandTrackingAimStateFB.Buffer calloc(int capacity, MemoryStack stack) { return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #type}. */ public static int ntype(long struct) { return memGetInt(struct + XrHandTrackingAimStateFB.TYPE); } /** Unsafe version of {@link #next}. */ public static long nnext(long struct) { return memGetAddress(struct + XrHandTrackingAimStateFB.NEXT); } /** Unsafe version of {@link #status}. */ public static long nstatus(long struct) { return memGetLong(struct + XrHandTrackingAimStateFB.STATUS); } /** Unsafe version of {@link #aimPose}. */ public static XrPosef naimPose(long struct) { return XrPosef.create(struct + XrHandTrackingAimStateFB.AIMPOSE); } /** Unsafe version of {@link #pinchStrengthIndex}. */ public static float npinchStrengthIndex(long struct) { return memGetFloat(struct + XrHandTrackingAimStateFB.PINCHSTRENGTHINDEX); } /** Unsafe version of {@link #pinchStrengthMiddle}. */ public static float npinchStrengthMiddle(long struct) { return memGetFloat(struct + XrHandTrackingAimStateFB.PINCHSTRENGTHMIDDLE); } /** Unsafe version of {@link #pinchStrengthRing}. */ public static float npinchStrengthRing(long struct) { return memGetFloat(struct + XrHandTrackingAimStateFB.PINCHSTRENGTHRING); } /** Unsafe version of {@link #pinchStrengthLittle}. */ public static float npinchStrengthLittle(long struct) { return memGetFloat(struct + XrHandTrackingAimStateFB.PINCHSTRENGTHLITTLE); } /** Unsafe version of {@link #type(int) type}. */ public static void ntype(long struct, int value) { memPutInt(struct + XrHandTrackingAimStateFB.TYPE, value); } /** Unsafe version of {@link #next(long) next}. */ public static void nnext(long struct, long value) { memPutAddress(struct + XrHandTrackingAimStateFB.NEXT, value); } // ----------------------------------- /** An array of {@link XrHandTrackingAimStateFB} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final XrHandTrackingAimStateFB ELEMENT_FACTORY = XrHandTrackingAimStateFB.create(-1L); /** * Creates a new {@code XrHandTrackingAimStateFB.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link XrHandTrackingAimStateFB#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected XrHandTrackingAimStateFB getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link XrHandTrackingAimStateFB#type} field. */ @NativeType("XrStructureType") public int type() { return XrHandTrackingAimStateFB.ntype(address()); } /** @return the value of the {@link XrHandTrackingAimStateFB#next} field. */ @NativeType("void *") public long next() { return XrHandTrackingAimStateFB.nnext(address()); } /** @return the value of the {@link XrHandTrackingAimStateFB#status} field. */ @NativeType("XrHandTrackingAimFlagsFB") public long status() { return XrHandTrackingAimStateFB.nstatus(address()); } /** @return a {@link XrPosef} view of the {@link XrHandTrackingAimStateFB#aimPose} field. */ public XrPosef aimPose() { return XrHandTrackingAimStateFB.naimPose(address()); } /** @return the value of the {@link XrHandTrackingAimStateFB#pinchStrengthIndex} field. */ public float pinchStrengthIndex() { return XrHandTrackingAimStateFB.npinchStrengthIndex(address()); } /** @return the value of the {@link XrHandTrackingAimStateFB#pinchStrengthMiddle} field. */ public float pinchStrengthMiddle() { return XrHandTrackingAimStateFB.npinchStrengthMiddle(address()); } /** @return the value of the {@link XrHandTrackingAimStateFB#pinchStrengthRing} field. */ public float pinchStrengthRing() { return XrHandTrackingAimStateFB.npinchStrengthRing(address()); } /** @return the value of the {@link XrHandTrackingAimStateFB#pinchStrengthLittle} field. */ public float pinchStrengthLittle() { return XrHandTrackingAimStateFB.npinchStrengthLittle(address()); } /** Sets the specified value to the {@link XrHandTrackingAimStateFB#type} field. */ public XrHandTrackingAimStateFB.Buffer type(@NativeType("XrStructureType") int value) { XrHandTrackingAimStateFB.ntype(address(), value); return this; } /** Sets the {@link FBHandTrackingAim#XR_TYPE_HAND_TRACKING_AIM_STATE_FB TYPE_HAND_TRACKING_AIM_STATE_FB} value to the {@link XrHandTrackingAimStateFB#type} field. */ public XrHandTrackingAimStateFB.Buffer type$Default() { return type(FBHandTrackingAim.XR_TYPE_HAND_TRACKING_AIM_STATE_FB); } /** Sets the specified value to the {@link XrHandTrackingAimStateFB#next} field. */ public XrHandTrackingAimStateFB.Buffer next(@NativeType("void *") long value) { XrHandTrackingAimStateFB.nnext(address(), value); return this; } } }




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