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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openxr;
import org.jspecify.annotations.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* Scene mesh 16-bit indices.
*
* Valid Usage (Implicit)
*
*
* - The {@link MSFTSceneUnderstanding XR_MSFT_scene_understanding} extension must be enabled prior to using {@link XrSceneMeshIndicesUint16MSFT}
* - {@code type} must be {@link MSFTSceneUnderstanding#XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT TYPE_SCENE_MESH_INDICES_UINT16_MSFT}
* - {@code next} must be {@code NULL} or a valid pointer to the next structure in a structure chain
* - If {@code indexCapacityInput} is not 0, {@code indices} must be a pointer to an array of {@code indexCapacityInput} {@code uint16_t} values
*
*
* See Also
*
* {@link XrSceneMeshBuffersMSFT}, {@link MSFTSceneUnderstanding#xrGetSceneMeshBuffersMSFT GetSceneMeshBuffersMSFT}
*
* Layout
*
*
* struct XrSceneMeshIndicesUint16MSFT {
* XrStructureType {@link #type};
* void * {@link #next};
* uint32_t {@link #indexCapacityInput};
* uint32_t {@link #indexCountOutput};
* uint16_t * {@link #indices};
* }
*/
public class XrSceneMeshIndicesUint16MSFT extends Struct implements NativeResource {
/** The struct size in bytes. */
public static final int SIZEOF;
/** The struct alignment in bytes. */
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
TYPE,
NEXT,
INDEXCAPACITYINPUT,
INDEXCOUNTOUTPUT,
INDICES;
static {
Layout layout = __struct(
__member(4),
__member(POINTER_SIZE),
__member(4),
__member(4),
__member(POINTER_SIZE)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
TYPE = layout.offsetof(0);
NEXT = layout.offsetof(1);
INDEXCAPACITYINPUT = layout.offsetof(2);
INDEXCOUNTOUTPUT = layout.offsetof(3);
INDICES = layout.offsetof(4);
}
protected XrSceneMeshIndicesUint16MSFT(long address, @Nullable ByteBuffer container) {
super(address, container);
}
@Override
protected XrSceneMeshIndicesUint16MSFT create(long address, @Nullable ByteBuffer container) {
return new XrSceneMeshIndicesUint16MSFT(address, container);
}
/**
* Creates a {@code XrSceneMeshIndicesUint16MSFT} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public XrSceneMeshIndicesUint16MSFT(ByteBuffer container) {
super(memAddress(container), __checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** the {@code XrStructureType} of this structure. */
@NativeType("XrStructureType")
public int type() { return ntype(address()); }
/** {@code NULL} or a pointer to the next structure in a structure chain. */
@NativeType("void *")
public long next() { return nnext(address()); }
/** the capacity of the array, or 0 to indicate a request to retrieve the required capacity. */
@NativeType("uint32_t")
public int indexCapacityInput() { return nindexCapacityInput(address()); }
/** a pointer to the count of indices, or a pointer to the required capacity in the case that {@code indexCapacityInput} is insufficient. */
@NativeType("uint32_t")
public int indexCountOutput() { return nindexCountOutput(address()); }
/** an array of triangle indices filled in by the runtime, specifying the indices of the scene mesh buffer in the vertices array. The triangle indices must be returned in counter-clockwise order and three indices denote one triangle. */
@NativeType("uint16_t *")
public @Nullable ShortBuffer indices() { return nindices(address()); }
/** Sets the specified value to the {@link #type} field. */
public XrSceneMeshIndicesUint16MSFT type(@NativeType("XrStructureType") int value) { ntype(address(), value); return this; }
/** Sets the {@link MSFTSceneUnderstanding#XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT TYPE_SCENE_MESH_INDICES_UINT16_MSFT} value to the {@link #type} field. */
public XrSceneMeshIndicesUint16MSFT type$Default() { return type(MSFTSceneUnderstanding.XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT); }
/** Sets the specified value to the {@link #next} field. */
public XrSceneMeshIndicesUint16MSFT next(@NativeType("void *") long value) { nnext(address(), value); return this; }
/** Sets the specified value to the {@link #indexCapacityInput} field. */
public XrSceneMeshIndicesUint16MSFT indexCapacityInput(@NativeType("uint32_t") int value) { nindexCapacityInput(address(), value); return this; }
/** Sets the specified value to the {@link #indexCountOutput} field. */
public XrSceneMeshIndicesUint16MSFT indexCountOutput(@NativeType("uint32_t") int value) { nindexCountOutput(address(), value); return this; }
/** Sets the address of the specified {@link ShortBuffer} to the {@link #indices} field. */
public XrSceneMeshIndicesUint16MSFT indices(@Nullable @NativeType("uint16_t *") ShortBuffer value) { nindices(address(), value); return this; }
/** Initializes this struct with the specified values. */
public XrSceneMeshIndicesUint16MSFT set(
int type,
long next,
int indexCapacityInput,
int indexCountOutput,
@Nullable ShortBuffer indices
) {
type(type);
next(next);
indexCapacityInput(indexCapacityInput);
indexCountOutput(indexCountOutput);
indices(indices);
return this;
}
/**
* Copies the specified struct data to this struct.
*
* @param src the source struct
*
* @return this struct
*/
public XrSceneMeshIndicesUint16MSFT set(XrSceneMeshIndicesUint16MSFT src) {
memCopy(src.address(), address(), SIZEOF);
return this;
}
// -----------------------------------
/** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static XrSceneMeshIndicesUint16MSFT malloc() {
return new XrSceneMeshIndicesUint16MSFT(nmemAllocChecked(SIZEOF), null);
}
/** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static XrSceneMeshIndicesUint16MSFT calloc() {
return new XrSceneMeshIndicesUint16MSFT(nmemCallocChecked(1, SIZEOF), null);
}
/** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated with {@link BufferUtils}. */
public static XrSceneMeshIndicesUint16MSFT create() {
ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF);
return new XrSceneMeshIndicesUint16MSFT(memAddress(container), container);
}
/** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance for the specified memory address. */
public static XrSceneMeshIndicesUint16MSFT create(long address) {
return new XrSceneMeshIndicesUint16MSFT(address, null);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static @Nullable XrSceneMeshIndicesUint16MSFT createSafe(long address) {
return address == NULL ? null : new XrSceneMeshIndicesUint16MSFT(address, null);
}
/**
* Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static XrSceneMeshIndicesUint16MSFT.Buffer malloc(int capacity) {
return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity);
}
/**
* Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static XrSceneMeshIndicesUint16MSFT.Buffer calloc(int capacity) {
return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static XrSceneMeshIndicesUint16MSFT.Buffer create(int capacity) {
ByteBuffer container = __create(capacity, SIZEOF);
return new Buffer(memAddress(container), container, -1, 0, capacity, capacity);
}
/**
* Create a {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static XrSceneMeshIndicesUint16MSFT.Buffer create(long address, int capacity) {
return new Buffer(address, capacity);
}
/** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static XrSceneMeshIndicesUint16MSFT.@Nullable Buffer createSafe(long address, int capacity) {
return address == NULL ? null : new Buffer(address, capacity);
}
/**
* Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static XrSceneMeshIndicesUint16MSFT malloc(MemoryStack stack) {
return new XrSceneMeshIndicesUint16MSFT(stack.nmalloc(ALIGNOF, SIZEOF), null);
}
/**
* Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static XrSceneMeshIndicesUint16MSFT calloc(MemoryStack stack) {
return new XrSceneMeshIndicesUint16MSFT(stack.ncalloc(ALIGNOF, 1, SIZEOF), null);
}
/**
* Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static XrSceneMeshIndicesUint16MSFT.Buffer malloc(int capacity, MemoryStack stack) {
return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static XrSceneMeshIndicesUint16MSFT.Buffer calloc(int capacity, MemoryStack stack) {
return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** Unsafe version of {@link #type}. */
public static int ntype(long struct) { return memGetInt(struct + XrSceneMeshIndicesUint16MSFT.TYPE); }
/** Unsafe version of {@link #next}. */
public static long nnext(long struct) { return memGetAddress(struct + XrSceneMeshIndicesUint16MSFT.NEXT); }
/** Unsafe version of {@link #indexCapacityInput}. */
public static int nindexCapacityInput(long struct) { return memGetInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCAPACITYINPUT); }
/** Unsafe version of {@link #indexCountOutput}. */
public static int nindexCountOutput(long struct) { return memGetInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCOUNTOUTPUT); }
/** Unsafe version of {@link #indices() indices}. */
public static @Nullable ShortBuffer nindices(long struct) { return memShortBufferSafe(memGetAddress(struct + XrSceneMeshIndicesUint16MSFT.INDICES), nindexCapacityInput(struct)); }
/** Unsafe version of {@link #type(int) type}. */
public static void ntype(long struct, int value) { memPutInt(struct + XrSceneMeshIndicesUint16MSFT.TYPE, value); }
/** Unsafe version of {@link #next(long) next}. */
public static void nnext(long struct, long value) { memPutAddress(struct + XrSceneMeshIndicesUint16MSFT.NEXT, value); }
/** Sets the specified value to the {@code indexCapacityInput} field of the specified {@code struct}. */
public static void nindexCapacityInput(long struct, int value) { memPutInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCAPACITYINPUT, value); }
/** Unsafe version of {@link #indexCountOutput(int) indexCountOutput}. */
public static void nindexCountOutput(long struct, int value) { memPutInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCOUNTOUTPUT, value); }
/** Unsafe version of {@link #indices(ShortBuffer) indices}. */
public static void nindices(long struct, @Nullable ShortBuffer value) { memPutAddress(struct + XrSceneMeshIndicesUint16MSFT.INDICES, memAddressSafe(value)); if (value != null) { nindexCapacityInput(struct, value.remaining()); } }
// -----------------------------------
/** An array of {@link XrSceneMeshIndicesUint16MSFT} structs. */
public static class Buffer extends StructBuffer implements NativeResource {
private static final XrSceneMeshIndicesUint16MSFT ELEMENT_FACTORY = XrSceneMeshIndicesUint16MSFT.create(-1L);
/**
* Creates a new {@code XrSceneMeshIndicesUint16MSFT.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link XrSceneMeshIndicesUint16MSFT#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
public Buffer(long address, int cap) {
super(address, null, -1, 0, cap, cap);
}
Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) {
return new Buffer(address, container, mark, position, limit, capacity);
}
@Override
protected XrSceneMeshIndicesUint16MSFT getElementFactory() {
return ELEMENT_FACTORY;
}
/** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#type} field. */
@NativeType("XrStructureType")
public int type() { return XrSceneMeshIndicesUint16MSFT.ntype(address()); }
/** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#next} field. */
@NativeType("void *")
public long next() { return XrSceneMeshIndicesUint16MSFT.nnext(address()); }
/** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#indexCapacityInput} field. */
@NativeType("uint32_t")
public int indexCapacityInput() { return XrSceneMeshIndicesUint16MSFT.nindexCapacityInput(address()); }
/** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#indexCountOutput} field. */
@NativeType("uint32_t")
public int indexCountOutput() { return XrSceneMeshIndicesUint16MSFT.nindexCountOutput(address()); }
/** @return a {@link ShortBuffer} view of the data pointed to by the {@link XrSceneMeshIndicesUint16MSFT#indices} field. */
@NativeType("uint16_t *")
public @Nullable ShortBuffer indices() { return XrSceneMeshIndicesUint16MSFT.nindices(address()); }
/** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#type} field. */
public XrSceneMeshIndicesUint16MSFT.Buffer type(@NativeType("XrStructureType") int value) { XrSceneMeshIndicesUint16MSFT.ntype(address(), value); return this; }
/** Sets the {@link MSFTSceneUnderstanding#XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT TYPE_SCENE_MESH_INDICES_UINT16_MSFT} value to the {@link XrSceneMeshIndicesUint16MSFT#type} field. */
public XrSceneMeshIndicesUint16MSFT.Buffer type$Default() { return type(MSFTSceneUnderstanding.XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT); }
/** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#next} field. */
public XrSceneMeshIndicesUint16MSFT.Buffer next(@NativeType("void *") long value) { XrSceneMeshIndicesUint16MSFT.nnext(address(), value); return this; }
/** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#indexCapacityInput} field. */
public XrSceneMeshIndicesUint16MSFT.Buffer indexCapacityInput(@NativeType("uint32_t") int value) { XrSceneMeshIndicesUint16MSFT.nindexCapacityInput(address(), value); return this; }
/** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#indexCountOutput} field. */
public XrSceneMeshIndicesUint16MSFT.Buffer indexCountOutput(@NativeType("uint32_t") int value) { XrSceneMeshIndicesUint16MSFT.nindexCountOutput(address(), value); return this; }
/** Sets the address of the specified {@link ShortBuffer} to the {@link XrSceneMeshIndicesUint16MSFT#indices} field. */
public XrSceneMeshIndicesUint16MSFT.Buffer indices(@Nullable @NativeType("uint16_t *") ShortBuffer value) { XrSceneMeshIndicesUint16MSFT.nindices(address(), value); return this; }
}
}
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