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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Scene mesh 16-bit indices.
 * 
 * 
Valid Usage (Implicit)
* *
    *
  • The {@link MSFTSceneUnderstanding XR_MSFT_scene_understanding} extension must be enabled prior to using {@link XrSceneMeshIndicesUint16MSFT}
  • *
  • {@code type} must be {@link MSFTSceneUnderstanding#XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT TYPE_SCENE_MESH_INDICES_UINT16_MSFT}
  • *
  • {@code next} must be {@code NULL} or a valid pointer to the next structure in a structure chain
  • *
  • If {@code indexCapacityInput} is not 0, {@code indices} must be a pointer to an array of {@code indexCapacityInput} {@code uint16_t} values
  • *
* *
See Also
* *

{@link XrSceneMeshBuffersMSFT}, {@link MSFTSceneUnderstanding#xrGetSceneMeshBuffersMSFT GetSceneMeshBuffersMSFT}

* *

Layout

* *

 * struct XrSceneMeshIndicesUint16MSFT {
 *     XrStructureType {@link #type};
 *     void * {@link #next};
 *     uint32_t {@link #indexCapacityInput};
 *     uint32_t {@link #indexCountOutput};
 *     uint16_t * {@link #indices};
 * }
*/ public class XrSceneMeshIndicesUint16MSFT extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int TYPE, NEXT, INDEXCAPACITYINPUT, INDEXCOUNTOUTPUT, INDICES; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(4), __member(POINTER_SIZE) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); TYPE = layout.offsetof(0); NEXT = layout.offsetof(1); INDEXCAPACITYINPUT = layout.offsetof(2); INDEXCOUNTOUTPUT = layout.offsetof(3); INDICES = layout.offsetof(4); } protected XrSceneMeshIndicesUint16MSFT(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected XrSceneMeshIndicesUint16MSFT create(long address, @Nullable ByteBuffer container) { return new XrSceneMeshIndicesUint16MSFT(address, container); } /** * Creates a {@code XrSceneMeshIndicesUint16MSFT} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public XrSceneMeshIndicesUint16MSFT(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the {@code XrStructureType} of this structure. */ @NativeType("XrStructureType") public int type() { return ntype(address()); } /** {@code NULL} or a pointer to the next structure in a structure chain. */ @NativeType("void *") public long next() { return nnext(address()); } /** the capacity of the array, or 0 to indicate a request to retrieve the required capacity. */ @NativeType("uint32_t") public int indexCapacityInput() { return nindexCapacityInput(address()); } /** a pointer to the count of indices, or a pointer to the required capacity in the case that {@code indexCapacityInput} is insufficient. */ @NativeType("uint32_t") public int indexCountOutput() { return nindexCountOutput(address()); } /** an array of triangle indices filled in by the runtime, specifying the indices of the scene mesh buffer in the vertices array. The triangle indices must be returned in counter-clockwise order and three indices denote one triangle. */ @NativeType("uint16_t *") public @Nullable ShortBuffer indices() { return nindices(address()); } /** Sets the specified value to the {@link #type} field. */ public XrSceneMeshIndicesUint16MSFT type(@NativeType("XrStructureType") int value) { ntype(address(), value); return this; } /** Sets the {@link MSFTSceneUnderstanding#XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT TYPE_SCENE_MESH_INDICES_UINT16_MSFT} value to the {@link #type} field. */ public XrSceneMeshIndicesUint16MSFT type$Default() { return type(MSFTSceneUnderstanding.XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT); } /** Sets the specified value to the {@link #next} field. */ public XrSceneMeshIndicesUint16MSFT next(@NativeType("void *") long value) { nnext(address(), value); return this; } /** Sets the specified value to the {@link #indexCapacityInput} field. */ public XrSceneMeshIndicesUint16MSFT indexCapacityInput(@NativeType("uint32_t") int value) { nindexCapacityInput(address(), value); return this; } /** Sets the specified value to the {@link #indexCountOutput} field. */ public XrSceneMeshIndicesUint16MSFT indexCountOutput(@NativeType("uint32_t") int value) { nindexCountOutput(address(), value); return this; } /** Sets the address of the specified {@link ShortBuffer} to the {@link #indices} field. */ public XrSceneMeshIndicesUint16MSFT indices(@Nullable @NativeType("uint16_t *") ShortBuffer value) { nindices(address(), value); return this; } /** Initializes this struct with the specified values. */ public XrSceneMeshIndicesUint16MSFT set( int type, long next, int indexCapacityInput, int indexCountOutput, @Nullable ShortBuffer indices ) { type(type); next(next); indexCapacityInput(indexCapacityInput); indexCountOutput(indexCountOutput); indices(indices); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public XrSceneMeshIndicesUint16MSFT set(XrSceneMeshIndicesUint16MSFT src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static XrSceneMeshIndicesUint16MSFT malloc() { return new XrSceneMeshIndicesUint16MSFT(nmemAllocChecked(SIZEOF), null); } /** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static XrSceneMeshIndicesUint16MSFT calloc() { return new XrSceneMeshIndicesUint16MSFT(nmemCallocChecked(1, SIZEOF), null); } /** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated with {@link BufferUtils}. */ public static XrSceneMeshIndicesUint16MSFT create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return new XrSceneMeshIndicesUint16MSFT(memAddress(container), container); } /** Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance for the specified memory address. */ public static XrSceneMeshIndicesUint16MSFT create(long address) { return new XrSceneMeshIndicesUint16MSFT(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable XrSceneMeshIndicesUint16MSFT createSafe(long address) { return address == NULL ? null : new XrSceneMeshIndicesUint16MSFT(address, null); } /** * Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static XrSceneMeshIndicesUint16MSFT.Buffer malloc(int capacity) { return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static XrSceneMeshIndicesUint16MSFT.Buffer calloc(int capacity) { return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static XrSceneMeshIndicesUint16MSFT.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return new Buffer(memAddress(container), container, -1, 0, capacity, capacity); } /** * Create a {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static XrSceneMeshIndicesUint16MSFT.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static XrSceneMeshIndicesUint16MSFT.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } /** * Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static XrSceneMeshIndicesUint16MSFT malloc(MemoryStack stack) { return new XrSceneMeshIndicesUint16MSFT(stack.nmalloc(ALIGNOF, SIZEOF), null); } /** * Returns a new {@code XrSceneMeshIndicesUint16MSFT} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static XrSceneMeshIndicesUint16MSFT calloc(MemoryStack stack) { return new XrSceneMeshIndicesUint16MSFT(stack.ncalloc(ALIGNOF, 1, SIZEOF), null); } /** * Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static XrSceneMeshIndicesUint16MSFT.Buffer malloc(int capacity, MemoryStack stack) { return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link XrSceneMeshIndicesUint16MSFT.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static XrSceneMeshIndicesUint16MSFT.Buffer calloc(int capacity, MemoryStack stack) { return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #type}. */ public static int ntype(long struct) { return memGetInt(struct + XrSceneMeshIndicesUint16MSFT.TYPE); } /** Unsafe version of {@link #next}. */ public static long nnext(long struct) { return memGetAddress(struct + XrSceneMeshIndicesUint16MSFT.NEXT); } /** Unsafe version of {@link #indexCapacityInput}. */ public static int nindexCapacityInput(long struct) { return memGetInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCAPACITYINPUT); } /** Unsafe version of {@link #indexCountOutput}. */ public static int nindexCountOutput(long struct) { return memGetInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCOUNTOUTPUT); } /** Unsafe version of {@link #indices() indices}. */ public static @Nullable ShortBuffer nindices(long struct) { return memShortBufferSafe(memGetAddress(struct + XrSceneMeshIndicesUint16MSFT.INDICES), nindexCapacityInput(struct)); } /** Unsafe version of {@link #type(int) type}. */ public static void ntype(long struct, int value) { memPutInt(struct + XrSceneMeshIndicesUint16MSFT.TYPE, value); } /** Unsafe version of {@link #next(long) next}. */ public static void nnext(long struct, long value) { memPutAddress(struct + XrSceneMeshIndicesUint16MSFT.NEXT, value); } /** Sets the specified value to the {@code indexCapacityInput} field of the specified {@code struct}. */ public static void nindexCapacityInput(long struct, int value) { memPutInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCAPACITYINPUT, value); } /** Unsafe version of {@link #indexCountOutput(int) indexCountOutput}. */ public static void nindexCountOutput(long struct, int value) { memPutInt(struct + XrSceneMeshIndicesUint16MSFT.INDEXCOUNTOUTPUT, value); } /** Unsafe version of {@link #indices(ShortBuffer) indices}. */ public static void nindices(long struct, @Nullable ShortBuffer value) { memPutAddress(struct + XrSceneMeshIndicesUint16MSFT.INDICES, memAddressSafe(value)); if (value != null) { nindexCapacityInput(struct, value.remaining()); } } // ----------------------------------- /** An array of {@link XrSceneMeshIndicesUint16MSFT} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final XrSceneMeshIndicesUint16MSFT ELEMENT_FACTORY = XrSceneMeshIndicesUint16MSFT.create(-1L); /** * Creates a new {@code XrSceneMeshIndicesUint16MSFT.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link XrSceneMeshIndicesUint16MSFT#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected XrSceneMeshIndicesUint16MSFT getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#type} field. */ @NativeType("XrStructureType") public int type() { return XrSceneMeshIndicesUint16MSFT.ntype(address()); } /** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#next} field. */ @NativeType("void *") public long next() { return XrSceneMeshIndicesUint16MSFT.nnext(address()); } /** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#indexCapacityInput} field. */ @NativeType("uint32_t") public int indexCapacityInput() { return XrSceneMeshIndicesUint16MSFT.nindexCapacityInput(address()); } /** @return the value of the {@link XrSceneMeshIndicesUint16MSFT#indexCountOutput} field. */ @NativeType("uint32_t") public int indexCountOutput() { return XrSceneMeshIndicesUint16MSFT.nindexCountOutput(address()); } /** @return a {@link ShortBuffer} view of the data pointed to by the {@link XrSceneMeshIndicesUint16MSFT#indices} field. */ @NativeType("uint16_t *") public @Nullable ShortBuffer indices() { return XrSceneMeshIndicesUint16MSFT.nindices(address()); } /** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#type} field. */ public XrSceneMeshIndicesUint16MSFT.Buffer type(@NativeType("XrStructureType") int value) { XrSceneMeshIndicesUint16MSFT.ntype(address(), value); return this; } /** Sets the {@link MSFTSceneUnderstanding#XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT TYPE_SCENE_MESH_INDICES_UINT16_MSFT} value to the {@link XrSceneMeshIndicesUint16MSFT#type} field. */ public XrSceneMeshIndicesUint16MSFT.Buffer type$Default() { return type(MSFTSceneUnderstanding.XR_TYPE_SCENE_MESH_INDICES_UINT16_MSFT); } /** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#next} field. */ public XrSceneMeshIndicesUint16MSFT.Buffer next(@NativeType("void *") long value) { XrSceneMeshIndicesUint16MSFT.nnext(address(), value); return this; } /** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#indexCapacityInput} field. */ public XrSceneMeshIndicesUint16MSFT.Buffer indexCapacityInput(@NativeType("uint32_t") int value) { XrSceneMeshIndicesUint16MSFT.nindexCapacityInput(address(), value); return this; } /** Sets the specified value to the {@link XrSceneMeshIndicesUint16MSFT#indexCountOutput} field. */ public XrSceneMeshIndicesUint16MSFT.Buffer indexCountOutput(@NativeType("uint32_t") int value) { XrSceneMeshIndicesUint16MSFT.nindexCountOutput(address(), value); return this; } /** Sets the address of the specified {@link ShortBuffer} to the {@link XrSceneMeshIndicesUint16MSFT#indices} field. */ public XrSceneMeshIndicesUint16MSFT.Buffer indices(@Nullable @NativeType("uint16_t *") ShortBuffer value) { XrSceneMeshIndicesUint16MSFT.nindices(address(), value); return this; } } }




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