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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.util.simd;

import org.lwjgl.system.*;

/** Bindings to SSE3 macros. */
public class SSE3 {

    static { LibSSE.initialize(); }

    /** Denormals are zero mode. */
    public static final int
        _MM_DENORMALS_ZERO_MASK = 0x40,
        _MM_DENORMALS_ZERO_ON   = 0x40,
        _MM_DENORMALS_ZERO_OFF  = 0x0;

    protected SSE3() {
        throw new UnsupportedOperationException();
    }

    // --- [ _MM_SET_DENORMALS_ZERO_MODE ] ---

    /**
     * Causes the \"denormals are zero\" mode to be turned ON or OFF by setting the appropriate bit of the control register. DAZ treats denormal values used
     * as input to floating-point instructions as zero.
     * 
     * 

DAZ is very similar to FTZ in many ways. DAZ mode is a method of bypassing IEEE 754 methods of dealing with denormal floating-point numbers. This mode * is less precise, but much faster and is typically used in applications like streaming media when minute differences in quality are essentially * undetectable.

* * @param mode the denormals are zero mode. One of:
{@link #_MM_DENORMALS_ZERO_MASK DENORMALS_ZERO_MASK}{@link #_MM_DENORMALS_ZERO_ON DENORMALS_ZERO_ON}{@link #_MM_DENORMALS_ZERO_OFF DENORMALS_ZERO_OFF}
*/ public static native void _MM_SET_DENORMALS_ZERO_MODE(@NativeType("unsigned int") int mode); // --- [ _MM_GET_DENORMALS_ZERO_MODE ] --- /** Returns the current value of the "denormals are zero mode" bit of the control register. */ @NativeType("unsigned int") public static native int _MM_GET_DENORMALS_ZERO_MODE(); }




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