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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure specifying parameters of a newly created shader module.
 * 
 * 
Valid Usage
* *
    *
  • {@code codeSize} must be greater than 0
  • *
  • If {@code pCode} points to SPIR-V code, {@code codeSize} must be a multiple of 4
  • *
  • {@code pCode} must point to either valid SPIR-V code, formatted and packed as described by the Khronos SPIR-V Specification or valid GLSL code which must be written to the GL_KHR_vulkan_glsl extension specification
  • *
  • If {@code pCode} points to SPIR-V code, that code must adhere to the validation rules described by the Validation Rules within a Module section of the SPIR-V Environment appendix
  • *
  • If {@code pCode} points to GLSL code, it must be valid GLSL code written to the GL_KHR_vulkan_glsl GLSL extension specification
  • *
  • {@code pCode} must declare the {@code Shader} capability for SPIR-V code
  • *
  • {@code pCode} must not declare any capability that is not supported by the API, as described by the Capabilities section of the SPIR-V Environment appendix
  • *
  • If {@code pCode} declares any of the capabilities that are listed as not required by the implementation, the relevant feature must be enabled, as listed in the SPIR-V Environment appendix
  • *
* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link VK10#VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO}
  • *
  • {@code pNext} must be {@code NULL} or a pointer to a valid instance of {@link VkShaderModuleValidationCacheCreateInfoEXT}
  • *
  • {@code flags} must be 0
  • *
  • {@code pCode} must be a valid pointer to an array of {@code codeSize / 4} {@code uint32_t} values
  • *
* *
See Also
* *

{@link VK10#vkCreateShaderModule CreateShaderModule}

* *

Member documentation

* *
    *
  • {@code sType} – the type of this structure.
  • *
  • {@code pNext} – {@code NULL} or a pointer to an extension-specific structure.
  • *
  • {@code flags} – reserved for future use.
  • *
  • {@code codeSize} – the size, in bytes, of the code pointed to by {@code pCode}.
  • *
  • {@code pCode} – points to code that is used to create the shader module
  • *
* *

Layout

* *
 * struct VkShaderModuleCreateInfo {
 *     VkStructureType sType;
 *     const void * pNext;
 *     VkShaderModuleCreateFlags flags;
 *     size_t codeSize;
 *     const uint32_t * pCode;
 * }
*/ public class VkShaderModuleCreateInfo extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, FLAGS, CODESIZE, PCODE; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(POINTER_SIZE), __member(POINTER_SIZE) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); FLAGS = layout.offsetof(2); CODESIZE = layout.offsetof(3); PCODE = layout.offsetof(4); } VkShaderModuleCreateInfo(long address, @Nullable ByteBuffer container) { super(address, container); } /** * Creates a {@link VkShaderModuleCreateInfo} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkShaderModuleCreateInfo(ByteBuffer container) { this(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns the value of the {@code sType} field. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** Returns the value of the {@code pNext} field. */ @NativeType("const void *") public long pNext() { return npNext(address()); } /** Returns the value of the {@code flags} field. */ @NativeType("VkShaderModuleCreateFlags") public int flags() { return nflags(address()); } /** Returns the value of the {@code codeSize} field. */ @NativeType("size_t") public long codeSize() { return ncodeSize(address()); } /** Returns a {@link ByteBuffer} view of the data pointed to by the {@code pCode} field. */ @NativeType("const uint32_t *") public ByteBuffer pCode() { return npCode(address()); } /** Sets the specified value to the {@code sType} field. */ public VkShaderModuleCreateInfo sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the specified value to the {@code pNext} field. */ public VkShaderModuleCreateInfo pNext(@NativeType("const void *") long value) { npNext(address(), value); return this; } /** Sets the specified value to the {@code flags} field. */ public VkShaderModuleCreateInfo flags(@NativeType("VkShaderModuleCreateFlags") int value) { nflags(address(), value); return this; } /** Sets the address of the specified {@link ByteBuffer} to the {@code pCode} field. */ public VkShaderModuleCreateInfo pCode(@NativeType("const uint32_t *") ByteBuffer value) { npCode(address(), value); return this; } /** Initializes this struct with the specified values. */ public VkShaderModuleCreateInfo set( int sType, long pNext, int flags, ByteBuffer pCode ) { sType(sType); pNext(pNext); flags(flags); pCode(pCode); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkShaderModuleCreateInfo set(VkShaderModuleCreateInfo src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@link VkShaderModuleCreateInfo} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkShaderModuleCreateInfo malloc() { return create(nmemAllocChecked(SIZEOF)); } /** Returns a new {@link VkShaderModuleCreateInfo} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkShaderModuleCreateInfo calloc() { return create(nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@link VkShaderModuleCreateInfo} instance allocated with {@link BufferUtils}. */ public static VkShaderModuleCreateInfo create() { return new VkShaderModuleCreateInfo(BufferUtils.createByteBuffer(SIZEOF)); } /** Returns a new {@link VkShaderModuleCreateInfo} instance for the specified memory address. */ public static VkShaderModuleCreateInfo create(long address) { return new VkShaderModuleCreateInfo(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkShaderModuleCreateInfo createSafe(long address) { return address == NULL ? null : create(address); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer malloc(int capacity) { return create(__malloc(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer calloc(int capacity) { return create(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer create(int capacity) { return new Buffer(__create(capacity, SIZEOF)); } /** * Create a {@link VkShaderModuleCreateInfo.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkShaderModuleCreateInfo.Buffer createSafe(long address, int capacity) { return address == NULL ? null : create(address, capacity); } // ----------------------------------- /** Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the thread-local {@link MemoryStack}. */ public static VkShaderModuleCreateInfo mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static VkShaderModuleCreateInfo callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkShaderModuleCreateInfo mallocStack(MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkShaderModuleCreateInfo callocStack(MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer mallocStack(int capacity, MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkShaderModuleCreateInfo.Buffer callocStack(int capacity, MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return memGetInt(struct + VkShaderModuleCreateInfo.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkShaderModuleCreateInfo.PNEXT); } /** Unsafe version of {@link #flags}. */ public static int nflags(long struct) { return memGetInt(struct + VkShaderModuleCreateInfo.FLAGS); } /** Unsafe version of {@link #codeSize}. */ public static long ncodeSize(long struct) { return memGetAddress(struct + VkShaderModuleCreateInfo.CODESIZE); } /** Unsafe version of {@link #pCode() pCode}. */ public static ByteBuffer npCode(long struct) { return memByteBuffer(memGetAddress(struct + VkShaderModuleCreateInfo.PCODE), (int)ncodeSize(struct)); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { memPutInt(struct + VkShaderModuleCreateInfo.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkShaderModuleCreateInfo.PNEXT, value); } /** Unsafe version of {@link #flags(int) flags}. */ public static void nflags(long struct, int value) { memPutInt(struct + VkShaderModuleCreateInfo.FLAGS, value); } /** Sets the specified value to the {@code codeSize} field of the specified {@code struct}. */ public static void ncodeSize(long struct, long value) { memPutAddress(struct + VkShaderModuleCreateInfo.CODESIZE, value); } /** Unsafe version of {@link #pCode(ByteBuffer) pCode}. */ public static void npCode(long struct, ByteBuffer value) { memPutAddress(struct + VkShaderModuleCreateInfo.PCODE, memAddress(value)); ncodeSize(struct, value.remaining()); } /** * Validates pointer members that should not be {@code NULL}. * * @param struct the struct to validate */ public static void validate(long struct) { check(memGetAddress(struct + VkShaderModuleCreateInfo.PCODE)); } /** * Calls {@link #validate(long)} for each struct contained in the specified struct array. * * @param array the struct array to validate * @param count the number of structs in {@code array} */ public static void validate(long array, int count) { for (int i = 0; i < count; i++) { validate(array + i * SIZEOF); } } // ----------------------------------- /** An array of {@link VkShaderModuleCreateInfo} structs. */ public static class Buffer extends StructBuffer implements NativeResource { /** * Creates a new {@link VkShaderModuleCreateInfo.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkShaderModuleCreateInfo#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer newBufferInstance(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { return new Buffer(address, container, mark, pos, lim, cap); } @Override protected VkShaderModuleCreateInfo newInstance(long address) { return new VkShaderModuleCreateInfo(address, container); } @Override public int sizeof() { return SIZEOF; } /** Returns the value of the {@code sType} field. */ @NativeType("VkStructureType") public int sType() { return VkShaderModuleCreateInfo.nsType(address()); } /** Returns the value of the {@code pNext} field. */ @NativeType("const void *") public long pNext() { return VkShaderModuleCreateInfo.npNext(address()); } /** Returns the value of the {@code flags} field. */ @NativeType("VkShaderModuleCreateFlags") public int flags() { return VkShaderModuleCreateInfo.nflags(address()); } /** Returns the value of the {@code codeSize} field. */ @NativeType("size_t") public long codeSize() { return VkShaderModuleCreateInfo.ncodeSize(address()); } /** Returns a {@link ByteBuffer} view of the data pointed to by the {@code pCode} field. */ @NativeType("const uint32_t *") public ByteBuffer pCode() { return VkShaderModuleCreateInfo.npCode(address()); } /** Sets the specified value to the {@code sType} field. */ public VkShaderModuleCreateInfo.Buffer sType(@NativeType("VkStructureType") int value) { VkShaderModuleCreateInfo.nsType(address(), value); return this; } /** Sets the specified value to the {@code pNext} field. */ public VkShaderModuleCreateInfo.Buffer pNext(@NativeType("const void *") long value) { VkShaderModuleCreateInfo.npNext(address(), value); return this; } /** Sets the specified value to the {@code flags} field. */ public VkShaderModuleCreateInfo.Buffer flags(@NativeType("VkShaderModuleCreateFlags") int value) { VkShaderModuleCreateInfo.nflags(address(), value); return this; } /** Sets the address of the specified {@link ByteBuffer} to the {@code pCode} field. */ public VkShaderModuleCreateInfo.Buffer pCode(@NativeType("const uint32_t *") ByteBuffer value) { VkShaderModuleCreateInfo.npCode(address(), value); return this; } } }




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