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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds a {@code priority} value specified at memory allocation time. On some systems with both device-local and non-device-local memory heaps, the implementation may transparently move memory from one heap to another when a heap becomes full (for example, when the total memory used across all processes exceeds the size of the heap). In such a case, this priority value may be used to determine which allocations are more likely to remain in device-local memory.
 * 
 * 
VK_EXT_memory_priority
* *
*
Name String
*
{@code VK_EXT_memory_priority}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
239
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
  • Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2018-10-08
*
Contributors
*
    *
  • Jeff Bolz, NVIDIA
  • *
  • Jeff Juliano, NVIDIA
  • *
*
*/ public final class EXTMemoryPriority { /** The extension specification version. */ public static final int VK_EXT_MEMORY_PRIORITY_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME = "VK_EXT_memory_priority"; /** * Extends {@code VkStructureType}. * *
Enum values:
* *
    *
  • {@link #VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT}
  • *
  • {@link #VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT}
  • *
*/ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000, VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001; private EXTMemoryPriority() {} }




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