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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension extends existing 64-bit integer atomic support to enable these operations on images as well.
 * 
 * 

When working with large 2- or 3-dimensional data sets (e.g. rasterization or screen-space effects), image accesses are generally more efficient than equivalent buffer accesses. This extension allows applications relying on 64-bit integer atomics in this manner to quickly improve performance with only relatively minor code changes.

* *

64-bit integer atomic support is guaranteed for optimally tiled images with the {@link VK10#VK_FORMAT_R64_UINT FORMAT_R64_UINT} and {@link VK10#VK_FORMAT_R64_SINT FORMAT_R64_SINT} formats.

* *
VK_EXT_shader_image_atomic_int64
* *
*
Name String
*
{@code VK_EXT_shader_image_atomic_int64}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
235
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
  • Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
  • *
*
Contact
*
*
* *
Other Extension Metadata
* *
*
Last Modified Date
*
2020-07-14
*
IP Status
*
No known IP claims.
*
Contributors
*
    *
  • Matthaeus Chajdas, AMD
  • *
  • Graham Wihlidal, Epic Games
  • *
  • Tobias Hector, AMD
  • *
  • Jeff Bolz, Nvidia
  • *
  • Jason Ekstrand, Intel
  • *
*
Interactions and External Dependencies
*
*
*/ public final class EXTShaderImageAtomicInt64 { /** The extension specification version. */ public static final int VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME = "VK_EXT_shader_image_atomic_int64"; /** Extends {@code VkStructureType}. */ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000; private EXTShaderImageAtomicInt64() {} }




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