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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension extends existing 64-bit integer atomic support to enable these operations on images as well.
*
* When working with large 2- or 3-dimensional data sets (e.g. rasterization or screen-space effects), image accesses are generally more efficient than equivalent buffer accesses. This extension allows applications relying on 64-bit integer atomics in this manner to quickly improve performance with only relatively minor code changes.
*
* 64-bit integer atomic support is guaranteed for optimally tiled images with the {@link VK10#VK_FORMAT_R64_UINT FORMAT_R64_UINT} and {@link VK10#VK_FORMAT_R64_SINT FORMAT_R64_SINT} formats.
*
* VK_EXT_shader_image_atomic_int64
*
*
* - Name String
* - {@code VK_EXT_shader_image_atomic_int64}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 235
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
* - Requires {@link KHRGetPhysicalDeviceProperties2 VK_KHR_get_physical_device_properties2}
*
* - Contact
*
* - Tobias Hector tobski
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2020-07-14
* - IP Status
* - No known IP claims.
* - Contributors
*
* - Matthaeus Chajdas, AMD
* - Graham Wihlidal, Epic Games
* - Tobias Hector, AMD
* - Jeff Bolz, Nvidia
* - Jason Ekstrand, Intel
*
* - Interactions and External Dependencies
*
* - This extension requires the {@code SPV_EXT_shader_image_int64} SPIR-V extension.
* - This extension requires the {@code GLSL_EXT_shader_image_int64} extension for GLSL source languages.
*
*
*/
public final class EXTShaderImageAtomicInt64 {
/** The extension specification version. */
public static final int VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME = "VK_EXT_shader_image_atomic_int64";
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000;
private EXTShaderImageAtomicInt64() {}
}