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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* A pipeline library is a special pipeline that cannot be bound, instead it defines a set of shaders and shader groups which can be linked into other pipelines. This extension defines the infrastructure for pipeline libraries, but does not specify the creation or usage of pipeline libraries. This is left to additional dependent extensions.
*
* VK_KHR_pipeline_library
*
*
* - Name String
* - {@code VK_KHR_pipeline_library}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 291
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Contact
*
* - Christoph Kubisch pixeljetstream
*
*
*
* Other Extension Metadata
*
*
* - Last Modified Date
* - 2020-01-08
* - IP Status
* - No known IP claims.
* - Contributors
*
* - See contributors to {@link KHRRayTracingPipeline VK_KHR_ray_tracing_pipeline}
*
*
*/
public final class KHRPipelineLibrary {
/** The extension specification version. */
public static final int VK_KHR_PIPELINE_LIBRARY_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME = "VK_KHR_pipeline_library";
/** Extends {@code VkPipelineCreateFlagBits}. */
public static final int VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x800;
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000;
private KHRPipelineLibrary() {}
}