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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure specifying input data for a single shader group command token.
 * 
 * 
Valid Usage
* *
    *
  • The current bound graphics pipeline, as well as the pipelines it may reference, must have been created with {@link NVDeviceGeneratedCommands#VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV}
  • *
  • The {@code index} must be within range of the accessible shader groups of the current bound graphics pipeline. See {@link NVDeviceGeneratedCommands#vkCmdBindPipelineShaderGroupNV CmdBindPipelineShaderGroupNV} for further details
  • *
* *

Layout

* *

 * struct VkBindShaderGroupIndirectCommandNV {
 *     uint32_t groupIndex;
 * }
*/ public class VkBindShaderGroupIndirectCommandNV extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int GROUPINDEX; static { Layout layout = __struct( __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); GROUPINDEX = layout.offsetof(0); } /** * Creates a {@code VkBindShaderGroupIndirectCommandNV} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkBindShaderGroupIndirectCommandNV(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** @return the value of the {@code groupIndex} field. */ @NativeType("uint32_t") public int groupIndex() { return ngroupIndex(address()); } /** Sets the specified value to the {@code groupIndex} field. */ public VkBindShaderGroupIndirectCommandNV groupIndex(@NativeType("uint32_t") int value) { ngroupIndex(address(), value); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkBindShaderGroupIndirectCommandNV set(VkBindShaderGroupIndirectCommandNV src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkBindShaderGroupIndirectCommandNV} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkBindShaderGroupIndirectCommandNV malloc() { return wrap(VkBindShaderGroupIndirectCommandNV.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkBindShaderGroupIndirectCommandNV} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkBindShaderGroupIndirectCommandNV calloc() { return wrap(VkBindShaderGroupIndirectCommandNV.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkBindShaderGroupIndirectCommandNV} instance allocated with {@link BufferUtils}. */ public static VkBindShaderGroupIndirectCommandNV create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkBindShaderGroupIndirectCommandNV.class, memAddress(container), container); } /** Returns a new {@code VkBindShaderGroupIndirectCommandNV} instance for the specified memory address. */ public static VkBindShaderGroupIndirectCommandNV create(long address) { return wrap(VkBindShaderGroupIndirectCommandNV.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkBindShaderGroupIndirectCommandNV createSafe(long address) { return address == NULL ? null : wrap(VkBindShaderGroupIndirectCommandNV.class, address); } /** * Returns a new {@link VkBindShaderGroupIndirectCommandNV.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkBindShaderGroupIndirectCommandNV.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkBindShaderGroupIndirectCommandNV.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkBindShaderGroupIndirectCommandNV.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkBindShaderGroupIndirectCommandNV.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkBindShaderGroupIndirectCommandNV.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkBindShaderGroupIndirectCommandNV.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkBindShaderGroupIndirectCommandNV.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkBindShaderGroupIndirectCommandNV.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } /** * Returns a new {@code VkBindShaderGroupIndirectCommandNV} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkBindShaderGroupIndirectCommandNV malloc(MemoryStack stack) { return wrap(VkBindShaderGroupIndirectCommandNV.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkBindShaderGroupIndirectCommandNV} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkBindShaderGroupIndirectCommandNV calloc(MemoryStack stack) { return wrap(VkBindShaderGroupIndirectCommandNV.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkBindShaderGroupIndirectCommandNV.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkBindShaderGroupIndirectCommandNV.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkBindShaderGroupIndirectCommandNV.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkBindShaderGroupIndirectCommandNV.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #groupIndex}. */ public static int ngroupIndex(long struct) { return UNSAFE.getInt(null, struct + VkBindShaderGroupIndirectCommandNV.GROUPINDEX); } /** Unsafe version of {@link #groupIndex(int) groupIndex}. */ public static void ngroupIndex(long struct, int value) { UNSAFE.putInt(null, struct + VkBindShaderGroupIndirectCommandNV.GROUPINDEX, value); } // ----------------------------------- /** An array of {@link VkBindShaderGroupIndirectCommandNV} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkBindShaderGroupIndirectCommandNV ELEMENT_FACTORY = VkBindShaderGroupIndirectCommandNV.create(-1L); /** * Creates a new {@code VkBindShaderGroupIndirectCommandNV.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkBindShaderGroupIndirectCommandNV#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkBindShaderGroupIndirectCommandNV getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@code groupIndex} field. */ @NativeType("uint32_t") public int groupIndex() { return VkBindShaderGroupIndirectCommandNV.ngroupIndex(address()); } /** Sets the specified value to the {@code groupIndex} field. */ public VkBindShaderGroupIndirectCommandNV.Buffer groupIndex(@NativeType("uint32_t") int value) { VkBindShaderGroupIndirectCommandNV.ngroupIndex(address(), value); return this; } } }




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