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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure specifying override parameters for each shader group.
 * 
 * 
Valid Usage
* *
    *
  • For {@code stageCount}, the same restrictions as in {@link VkGraphicsPipelineCreateInfo}{@code ::stageCount} apply
  • *
  • For {@code pStages}, the same restrictions as in {@link VkGraphicsPipelineCreateInfo}{@code ::pStages} apply
  • *
  • For {@code pVertexInputState}, the same restrictions as in {@link VkGraphicsPipelineCreateInfo}{@code ::pVertexInputState} apply
  • *
  • For {@code pTessellationState}, the same restrictions as in {@link VkGraphicsPipelineCreateInfo}{@code ::pTessellationState} apply
  • *
* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link NVDeviceGeneratedCommands#VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV}
  • *
  • {@code pNext} must be {@code NULL}
  • *
  • {@code pStages} must be a valid pointer to an array of {@code stageCount} valid {@link VkPipelineShaderStageCreateInfo} structures
  • *
  • {@code stageCount} must be greater than 0
  • *
* *
See Also
* *

{@link VkGraphicsPipelineShaderGroupsCreateInfoNV}, {@link VkPipelineShaderStageCreateInfo}, {@link VkPipelineTessellationStateCreateInfo}, {@link VkPipelineVertexInputStateCreateInfo}

* *

Layout

* *

 * struct VkGraphicsShaderGroupCreateInfoNV {
 *     VkStructureType {@link #sType};
 *     void const * {@link #pNext};
 *     uint32_t {@link #stageCount};
 *     {@link VkPipelineShaderStageCreateInfo VkPipelineShaderStageCreateInfo} const * {@link #pStages};
 *     {@link VkPipelineVertexInputStateCreateInfo VkPipelineVertexInputStateCreateInfo} const * {@link #pVertexInputState};
 *     {@link VkPipelineTessellationStateCreateInfo VkPipelineTessellationStateCreateInfo} const * {@link #pTessellationState};
 * }
*/ public class VkGraphicsShaderGroupCreateInfoNV extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, STAGECOUNT, PSTAGES, PVERTEXINPUTSTATE, PTESSELLATIONSTATE; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(POINTER_SIZE), __member(POINTER_SIZE), __member(POINTER_SIZE) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); STAGECOUNT = layout.offsetof(2); PSTAGES = layout.offsetof(3); PVERTEXINPUTSTATE = layout.offsetof(4); PTESSELLATIONSTATE = layout.offsetof(5); } /** * Creates a {@code VkGraphicsShaderGroupCreateInfoNV} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkGraphicsShaderGroupCreateInfoNV(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void const *") public long pNext() { return npNext(address()); } /** the number of entries in the {@code pStages} array. */ @NativeType("uint32_t") public int stageCount() { return nstageCount(address()); } /** a pointer to an array {@link VkPipelineShaderStageCreateInfo} structures specifying the set of the shader stages to be included in this shader group. */ @NativeType("VkPipelineShaderStageCreateInfo const *") public VkPipelineShaderStageCreateInfo.Buffer pStages() { return npStages(address()); } /** a pointer to a {@link VkPipelineVertexInputStateCreateInfo} structure. */ @Nullable @NativeType("VkPipelineVertexInputStateCreateInfo const *") public VkPipelineVertexInputStateCreateInfo pVertexInputState() { return npVertexInputState(address()); } /** a pointer to a {@link VkPipelineTessellationStateCreateInfo} structure, and is ignored if the shader group does not include a tessellation control shader stage and tessellation evaluation shader stage. */ @Nullable @NativeType("VkPipelineTessellationStateCreateInfo const *") public VkPipelineTessellationStateCreateInfo pTessellationState() { return npTessellationState(address()); } /** Sets the specified value to the {@link #sType} field. */ public VkGraphicsShaderGroupCreateInfoNV sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link NVDeviceGeneratedCommands#VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV} value to the {@link #sType} field. */ public VkGraphicsShaderGroupCreateInfoNV sType$Default() { return sType(NVDeviceGeneratedCommands.VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV); } /** Sets the specified value to the {@link #pNext} field. */ public VkGraphicsShaderGroupCreateInfoNV pNext(@NativeType("void const *") long value) { npNext(address(), value); return this; } /** Sets the address of the specified {@link VkPipelineShaderStageCreateInfo.Buffer} to the {@link #pStages} field. */ public VkGraphicsShaderGroupCreateInfoNV pStages(@NativeType("VkPipelineShaderStageCreateInfo const *") VkPipelineShaderStageCreateInfo.Buffer value) { npStages(address(), value); return this; } /** Sets the address of the specified {@link VkPipelineVertexInputStateCreateInfo} to the {@link #pVertexInputState} field. */ public VkGraphicsShaderGroupCreateInfoNV pVertexInputState(@Nullable @NativeType("VkPipelineVertexInputStateCreateInfo const *") VkPipelineVertexInputStateCreateInfo value) { npVertexInputState(address(), value); return this; } /** Sets the address of the specified {@link VkPipelineTessellationStateCreateInfo} to the {@link #pTessellationState} field. */ public VkGraphicsShaderGroupCreateInfoNV pTessellationState(@Nullable @NativeType("VkPipelineTessellationStateCreateInfo const *") VkPipelineTessellationStateCreateInfo value) { npTessellationState(address(), value); return this; } /** Initializes this struct with the specified values. */ public VkGraphicsShaderGroupCreateInfoNV set( int sType, long pNext, VkPipelineShaderStageCreateInfo.Buffer pStages, @Nullable VkPipelineVertexInputStateCreateInfo pVertexInputState, @Nullable VkPipelineTessellationStateCreateInfo pTessellationState ) { sType(sType); pNext(pNext); pStages(pStages); pVertexInputState(pVertexInputState); pTessellationState(pTessellationState); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkGraphicsShaderGroupCreateInfoNV set(VkGraphicsShaderGroupCreateInfoNV src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkGraphicsShaderGroupCreateInfoNV} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkGraphicsShaderGroupCreateInfoNV malloc() { return wrap(VkGraphicsShaderGroupCreateInfoNV.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkGraphicsShaderGroupCreateInfoNV} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkGraphicsShaderGroupCreateInfoNV calloc() { return wrap(VkGraphicsShaderGroupCreateInfoNV.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkGraphicsShaderGroupCreateInfoNV} instance allocated with {@link BufferUtils}. */ public static VkGraphicsShaderGroupCreateInfoNV create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkGraphicsShaderGroupCreateInfoNV.class, memAddress(container), container); } /** Returns a new {@code VkGraphicsShaderGroupCreateInfoNV} instance for the specified memory address. */ public static VkGraphicsShaderGroupCreateInfoNV create(long address) { return wrap(VkGraphicsShaderGroupCreateInfoNV.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkGraphicsShaderGroupCreateInfoNV createSafe(long address) { return address == NULL ? null : wrap(VkGraphicsShaderGroupCreateInfoNV.class, address); } /** * Returns a new {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkGraphicsShaderGroupCreateInfoNV.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } /** * Returns a new {@code VkGraphicsShaderGroupCreateInfoNV} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkGraphicsShaderGroupCreateInfoNV malloc(MemoryStack stack) { return wrap(VkGraphicsShaderGroupCreateInfoNV.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkGraphicsShaderGroupCreateInfoNV} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkGraphicsShaderGroupCreateInfoNV calloc(MemoryStack stack) { return wrap(VkGraphicsShaderGroupCreateInfoNV.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkGraphicsShaderGroupCreateInfoNV.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkGraphicsShaderGroupCreateInfoNV.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkGraphicsShaderGroupCreateInfoNV.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PNEXT); } /** Unsafe version of {@link #stageCount}. */ public static int nstageCount(long struct) { return UNSAFE.getInt(null, struct + VkGraphicsShaderGroupCreateInfoNV.STAGECOUNT); } /** Unsafe version of {@link #pStages}. */ public static VkPipelineShaderStageCreateInfo.Buffer npStages(long struct) { return VkPipelineShaderStageCreateInfo.create(memGetAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PSTAGES), nstageCount(struct)); } /** Unsafe version of {@link #pVertexInputState}. */ @Nullable public static VkPipelineVertexInputStateCreateInfo npVertexInputState(long struct) { return VkPipelineVertexInputStateCreateInfo.createSafe(memGetAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PVERTEXINPUTSTATE)); } /** Unsafe version of {@link #pTessellationState}. */ @Nullable public static VkPipelineTessellationStateCreateInfo npTessellationState(long struct) { return VkPipelineTessellationStateCreateInfo.createSafe(memGetAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PTESSELLATIONSTATE)); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkGraphicsShaderGroupCreateInfoNV.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PNEXT, value); } /** Sets the specified value to the {@code stageCount} field of the specified {@code struct}. */ public static void nstageCount(long struct, int value) { UNSAFE.putInt(null, struct + VkGraphicsShaderGroupCreateInfoNV.STAGECOUNT, value); } /** Unsafe version of {@link #pStages(VkPipelineShaderStageCreateInfo.Buffer) pStages}. */ public static void npStages(long struct, VkPipelineShaderStageCreateInfo.Buffer value) { memPutAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PSTAGES, value.address()); nstageCount(struct, value.remaining()); } /** Unsafe version of {@link #pVertexInputState(VkPipelineVertexInputStateCreateInfo) pVertexInputState}. */ public static void npVertexInputState(long struct, @Nullable VkPipelineVertexInputStateCreateInfo value) { memPutAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PVERTEXINPUTSTATE, memAddressSafe(value)); } /** Unsafe version of {@link #pTessellationState(VkPipelineTessellationStateCreateInfo) pTessellationState}. */ public static void npTessellationState(long struct, @Nullable VkPipelineTessellationStateCreateInfo value) { memPutAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PTESSELLATIONSTATE, memAddressSafe(value)); } /** * Validates pointer members that should not be {@code NULL}. * * @param struct the struct to validate */ public static void validate(long struct) { int stageCount = nstageCount(struct); long pStages = memGetAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PSTAGES); check(pStages); validate(pStages, stageCount, VkPipelineShaderStageCreateInfo.SIZEOF, VkPipelineShaderStageCreateInfo::validate); long pVertexInputState = memGetAddress(struct + VkGraphicsShaderGroupCreateInfoNV.PVERTEXINPUTSTATE); if (pVertexInputState != NULL) { VkPipelineVertexInputStateCreateInfo.validate(pVertexInputState); } } // ----------------------------------- /** An array of {@link VkGraphicsShaderGroupCreateInfoNV} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkGraphicsShaderGroupCreateInfoNV ELEMENT_FACTORY = VkGraphicsShaderGroupCreateInfoNV.create(-1L); /** * Creates a new {@code VkGraphicsShaderGroupCreateInfoNV.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkGraphicsShaderGroupCreateInfoNV#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkGraphicsShaderGroupCreateInfoNV getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkGraphicsShaderGroupCreateInfoNV#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkGraphicsShaderGroupCreateInfoNV.nsType(address()); } /** @return the value of the {@link VkGraphicsShaderGroupCreateInfoNV#pNext} field. */ @NativeType("void const *") public long pNext() { return VkGraphicsShaderGroupCreateInfoNV.npNext(address()); } /** @return the value of the {@link VkGraphicsShaderGroupCreateInfoNV#stageCount} field. */ @NativeType("uint32_t") public int stageCount() { return VkGraphicsShaderGroupCreateInfoNV.nstageCount(address()); } /** @return a {@link VkPipelineShaderStageCreateInfo.Buffer} view of the struct array pointed to by the {@link VkGraphicsShaderGroupCreateInfoNV#pStages} field. */ @NativeType("VkPipelineShaderStageCreateInfo const *") public VkPipelineShaderStageCreateInfo.Buffer pStages() { return VkGraphicsShaderGroupCreateInfoNV.npStages(address()); } /** @return a {@link VkPipelineVertexInputStateCreateInfo} view of the struct pointed to by the {@link VkGraphicsShaderGroupCreateInfoNV#pVertexInputState} field. */ @Nullable @NativeType("VkPipelineVertexInputStateCreateInfo const *") public VkPipelineVertexInputStateCreateInfo pVertexInputState() { return VkGraphicsShaderGroupCreateInfoNV.npVertexInputState(address()); } /** @return a {@link VkPipelineTessellationStateCreateInfo} view of the struct pointed to by the {@link VkGraphicsShaderGroupCreateInfoNV#pTessellationState} field. */ @Nullable @NativeType("VkPipelineTessellationStateCreateInfo const *") public VkPipelineTessellationStateCreateInfo pTessellationState() { return VkGraphicsShaderGroupCreateInfoNV.npTessellationState(address()); } /** Sets the specified value to the {@link VkGraphicsShaderGroupCreateInfoNV#sType} field. */ public VkGraphicsShaderGroupCreateInfoNV.Buffer sType(@NativeType("VkStructureType") int value) { VkGraphicsShaderGroupCreateInfoNV.nsType(address(), value); return this; } /** Sets the {@link NVDeviceGeneratedCommands#VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV} value to the {@link VkGraphicsShaderGroupCreateInfoNV#sType} field. */ public VkGraphicsShaderGroupCreateInfoNV.Buffer sType$Default() { return sType(NVDeviceGeneratedCommands.VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV); } /** Sets the specified value to the {@link VkGraphicsShaderGroupCreateInfoNV#pNext} field. */ public VkGraphicsShaderGroupCreateInfoNV.Buffer pNext(@NativeType("void const *") long value) { VkGraphicsShaderGroupCreateInfoNV.npNext(address(), value); return this; } /** Sets the address of the specified {@link VkPipelineShaderStageCreateInfo.Buffer} to the {@link VkGraphicsShaderGroupCreateInfoNV#pStages} field. */ public VkGraphicsShaderGroupCreateInfoNV.Buffer pStages(@NativeType("VkPipelineShaderStageCreateInfo const *") VkPipelineShaderStageCreateInfo.Buffer value) { VkGraphicsShaderGroupCreateInfoNV.npStages(address(), value); return this; } /** Sets the address of the specified {@link VkPipelineVertexInputStateCreateInfo} to the {@link VkGraphicsShaderGroupCreateInfoNV#pVertexInputState} field. */ public VkGraphicsShaderGroupCreateInfoNV.Buffer pVertexInputState(@Nullable @NativeType("VkPipelineVertexInputStateCreateInfo const *") VkPipelineVertexInputStateCreateInfo value) { VkGraphicsShaderGroupCreateInfoNV.npVertexInputState(address(), value); return this; } /** Sets the address of the specified {@link VkPipelineTessellationStateCreateInfo} to the {@link VkGraphicsShaderGroupCreateInfoNV#pTessellationState} field. */ public VkGraphicsShaderGroupCreateInfoNV.Buffer pTessellationState(@Nullable @NativeType("VkPipelineTessellationStateCreateInfo const *") VkPipelineTessellationStateCreateInfo value) { VkGraphicsShaderGroupCreateInfoNV.npTessellationState(address(), value); return this; } } }




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