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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
import javax.annotation.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* See {@link VkPhysicalDeviceShaderFloat16Int8Features}.
*
* Layout
*
*
* struct VkPhysicalDeviceFloat16Int8FeaturesKHR {
* VkStructureType sType;
* void * pNext;
* VkBool32 shaderFloat16;
* VkBool32 shaderInt8;
* }
*/
public class VkPhysicalDeviceFloat16Int8FeaturesKHR extends VkPhysicalDeviceShaderFloat16Int8Features {
/**
* Creates a {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public VkPhysicalDeviceFloat16Int8FeaturesKHR(ByteBuffer container) {
super(container);
}
/** Sets the specified value to the {@code sType} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; }
/** Sets the {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES} value to the {@code sType} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES); }
/** Sets the specified value to the {@code pNext} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR pNext(@NativeType("void *") long value) { npNext(address(), value); return this; }
/** Sets the specified value to the {@code shaderFloat16} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR shaderFloat16(@NativeType("VkBool32") boolean value) { nshaderFloat16(address(), value ? 1 : 0); return this; }
/** Sets the specified value to the {@code shaderInt8} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR shaderInt8(@NativeType("VkBool32") boolean value) { nshaderInt8(address(), value ? 1 : 0); return this; }
/** Initializes this struct with the specified values. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR set(
int sType,
long pNext,
boolean shaderFloat16,
boolean shaderInt8
) {
sType(sType);
pNext(pNext);
shaderFloat16(shaderFloat16);
shaderInt8(shaderInt8);
return this;
}
/**
* Copies the specified struct data to this struct.
*
* @param src the source struct
*
* @return this struct
*/
public VkPhysicalDeviceFloat16Int8FeaturesKHR set(VkPhysicalDeviceFloat16Int8FeaturesKHR src) {
memCopy(src.address(), address(), SIZEOF);
return this;
}
// -----------------------------------
/** Returns a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static VkPhysicalDeviceFloat16Int8FeaturesKHR malloc() {
return wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, nmemAllocChecked(SIZEOF));
}
/** Returns a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static VkPhysicalDeviceFloat16Int8FeaturesKHR calloc() {
return wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, nmemCallocChecked(1, SIZEOF));
}
/** Returns a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance allocated with {@link BufferUtils}. */
public static VkPhysicalDeviceFloat16Int8FeaturesKHR create() {
ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF);
return wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, memAddress(container), container);
}
/** Returns a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance for the specified memory address. */
public static VkPhysicalDeviceFloat16Int8FeaturesKHR create(long address) {
return wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, address);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */
@Nullable
public static VkPhysicalDeviceFloat16Int8FeaturesKHR createSafe(long address) {
return address == NULL ? null : wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, address);
}
/**
* Returns a new {@link VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer malloc(int capacity) {
return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity);
}
/**
* Returns a new {@link VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer calloc(int capacity) {
return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer create(int capacity) {
ByteBuffer container = __create(capacity, SIZEOF);
return wrap(Buffer.class, memAddress(container), capacity, container);
}
/**
* Create a {@link VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer create(long address, int capacity) {
return wrap(Buffer.class, address, capacity);
}
/** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */
@Nullable
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer createSafe(long address, int capacity) {
return address == NULL ? null : wrap(Buffer.class, address, capacity);
}
// -----------------------------------
/** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR mallocStack() { return malloc(stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR callocStack() { return calloc(stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR mallocStack(MemoryStack stack) { return malloc(stack); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR callocStack(MemoryStack stack) { return calloc(stack); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */
@Deprecated public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); }
/**
* Returns a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR malloc(MemoryStack stack) {
return wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, stack.nmalloc(ALIGNOF, SIZEOF));
}
/**
* Returns a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR calloc(MemoryStack stack) {
return wrap(VkPhysicalDeviceFloat16Int8FeaturesKHR.class, stack.ncalloc(ALIGNOF, 1, SIZEOF));
}
/**
* Returns a new {@link VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer malloc(int capacity, MemoryStack stack) {
return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer calloc(int capacity, MemoryStack stack) {
return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** An array of {@link VkPhysicalDeviceFloat16Int8FeaturesKHR} structs. */
public static class Buffer extends VkPhysicalDeviceShaderFloat16Int8Features.Buffer {
private static final VkPhysicalDeviceFloat16Int8FeaturesKHR ELEMENT_FACTORY = VkPhysicalDeviceFloat16Int8FeaturesKHR.create(-1L);
/**
* Creates a new {@code VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link VkPhysicalDeviceFloat16Int8FeaturesKHR#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container);
}
public Buffer(long address, int cap) {
super(address, null, -1, 0, cap, cap);
}
Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected VkPhysicalDeviceFloat16Int8FeaturesKHR getElementFactory() {
return ELEMENT_FACTORY;
}
/** Sets the specified value to the {@code sType} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer sType(@NativeType("VkStructureType") int value) { VkPhysicalDeviceFloat16Int8FeaturesKHR.nsType(address(), value); return this; }
/** Sets the {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES} value to the {@code sType} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES); }
/** Sets the specified value to the {@code pNext} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer pNext(@NativeType("void *") long value) { VkPhysicalDeviceFloat16Int8FeaturesKHR.npNext(address(), value); return this; }
/** Sets the specified value to the {@code shaderFloat16} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer shaderFloat16(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceFloat16Int8FeaturesKHR.nshaderFloat16(address(), value ? 1 : 0); return this; }
/** Sets the specified value to the {@code shaderInt8} field. */
@Override
public VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer shaderInt8(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceFloat16Int8FeaturesKHR.nshaderInt8(address(), value ? 1 : 0); return this; }
}
}