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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure describing properties supported by VK_KHR_shader_float_controls.
 * 
 * 
Description
* *

If the {@link VkPhysicalDeviceFloatControlsProperties} structure is included in the {@code pNext} chain of the {@link VkPhysicalDeviceProperties2} structure passed to {@link VK11#vkGetPhysicalDeviceProperties2 GetPhysicalDeviceProperties2}, it is filled in with each corresponding implementation-dependent property.

* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES}
  • *
* *

Layout

* *

 * struct VkPhysicalDeviceFloatControlsProperties {
 *     VkStructureType {@link #sType};
 *     void * {@link #pNext};
 *     VkShaderFloatControlsIndependence {@link #denormBehaviorIndependence};
 *     VkShaderFloatControlsIndependence {@link #roundingModeIndependence};
 *     VkBool32 {@link #shaderSignedZeroInfNanPreserveFloat16};
 *     VkBool32 {@link #shaderSignedZeroInfNanPreserveFloat32};
 *     VkBool32 {@link #shaderSignedZeroInfNanPreserveFloat64};
 *     VkBool32 {@link #shaderDenormPreserveFloat16};
 *     VkBool32 {@link #shaderDenormPreserveFloat32};
 *     VkBool32 {@link #shaderDenormPreserveFloat64};
 *     VkBool32 {@link #shaderDenormFlushToZeroFloat16};
 *     VkBool32 {@link #shaderDenormFlushToZeroFloat32};
 *     VkBool32 {@link #shaderDenormFlushToZeroFloat64};
 *     VkBool32 {@link #shaderRoundingModeRTEFloat16};
 *     VkBool32 {@link #shaderRoundingModeRTEFloat32};
 *     VkBool32 {@link #shaderRoundingModeRTEFloat64};
 *     VkBool32 {@link #shaderRoundingModeRTZFloat16};
 *     VkBool32 {@link #shaderRoundingModeRTZFloat32};
 *     VkBool32 {@link #shaderRoundingModeRTZFloat64};
 * }
*/ public class VkPhysicalDeviceFloatControlsProperties extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, DENORMBEHAVIORINDEPENDENCE, ROUNDINGMODEINDEPENDENCE, SHADERSIGNEDZEROINFNANPRESERVEFLOAT16, SHADERSIGNEDZEROINFNANPRESERVEFLOAT32, SHADERSIGNEDZEROINFNANPRESERVEFLOAT64, SHADERDENORMPRESERVEFLOAT16, SHADERDENORMPRESERVEFLOAT32, SHADERDENORMPRESERVEFLOAT64, SHADERDENORMFLUSHTOZEROFLOAT16, SHADERDENORMFLUSHTOZEROFLOAT32, SHADERDENORMFLUSHTOZEROFLOAT64, SHADERROUNDINGMODERTEFLOAT16, SHADERROUNDINGMODERTEFLOAT32, SHADERROUNDINGMODERTEFLOAT64, SHADERROUNDINGMODERTZFLOAT16, SHADERROUNDINGMODERTZFLOAT32, SHADERROUNDINGMODERTZFLOAT64; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); DENORMBEHAVIORINDEPENDENCE = layout.offsetof(2); ROUNDINGMODEINDEPENDENCE = layout.offsetof(3); SHADERSIGNEDZEROINFNANPRESERVEFLOAT16 = layout.offsetof(4); SHADERSIGNEDZEROINFNANPRESERVEFLOAT32 = layout.offsetof(5); SHADERSIGNEDZEROINFNANPRESERVEFLOAT64 = layout.offsetof(6); SHADERDENORMPRESERVEFLOAT16 = layout.offsetof(7); SHADERDENORMPRESERVEFLOAT32 = layout.offsetof(8); SHADERDENORMPRESERVEFLOAT64 = layout.offsetof(9); SHADERDENORMFLUSHTOZEROFLOAT16 = layout.offsetof(10); SHADERDENORMFLUSHTOZEROFLOAT32 = layout.offsetof(11); SHADERDENORMFLUSHTOZEROFLOAT64 = layout.offsetof(12); SHADERROUNDINGMODERTEFLOAT16 = layout.offsetof(13); SHADERROUNDINGMODERTEFLOAT32 = layout.offsetof(14); SHADERROUNDINGMODERTEFLOAT64 = layout.offsetof(15); SHADERROUNDINGMODERTZFLOAT16 = layout.offsetof(16); SHADERROUNDINGMODERTZFLOAT32 = layout.offsetof(17); SHADERROUNDINGMODERTZFLOAT64 = layout.offsetof(18); } /** * Creates a {@code VkPhysicalDeviceFloatControlsProperties} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkPhysicalDeviceFloatControlsProperties(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void *") public long pNext() { return npNext(address()); } /** a {@code VkShaderFloatControlsIndependence} value indicating whether, and how, denorm behavior can be set independently for different bit widths. */ @NativeType("VkShaderFloatControlsIndependence") public int denormBehaviorIndependence() { return ndenormBehaviorIndependence(address()); } /** a {@code VkShaderFloatControlsIndependence} value indicating whether, and how, rounding modes can be set independently for different bit widths. */ @NativeType("VkShaderFloatControlsIndependence") public int roundingModeIndependence() { return nroundingModeIndependence(address()); } /** a boolean value indicating whether sign of a zero, Nans and ±∞ can be preserved in 16-bit floating-point computations. It also indicates whether the {@code SignedZeroInfNanPreserve} execution mode can be used for 16-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat16() { return nshaderSignedZeroInfNanPreserveFloat16(address()) != 0; } /** a boolean value indicating whether sign of a zero, Nans and ±∞ can be preserved in 32-bit floating-point computations. It also indicates whether the {@code SignedZeroInfNanPreserve} execution mode can be used for 32-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat32() { return nshaderSignedZeroInfNanPreserveFloat32(address()) != 0; } /** a boolean value indicating whether sign of a zero, Nans and ±∞ can be preserved in 64-bit floating-point computations. It also indicates whether the {@code SignedZeroInfNanPreserve} execution mode can be used for 64-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat64() { return nshaderSignedZeroInfNanPreserveFloat64(address()) != 0; } /** a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether the {@code DenormPreserve} execution mode can be used for 16-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderDenormPreserveFloat16() { return nshaderDenormPreserveFloat16(address()) != 0; } /** a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether the {@code DenormPreserve} execution mode can be used for 32-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderDenormPreserveFloat32() { return nshaderDenormPreserveFloat32(address()) != 0; } /** a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether the {@code DenormPreserve} execution mode can be used for 64-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderDenormPreserveFloat64() { return nshaderDenormPreserveFloat64(address()) != 0; } /** a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether the {@code DenormFlushToZero} execution mode can be used for 16-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat16() { return nshaderDenormFlushToZeroFloat16(address()) != 0; } /** a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether the {@code DenormFlushToZero} execution mode can be used for 32-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat32() { return nshaderDenormFlushToZeroFloat32(address()) != 0; } /** a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether the {@code DenormFlushToZero} execution mode can be used for 64-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat64() { return nshaderDenormFlushToZeroFloat64(address()) != 0; } /** a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the {@code RoundingModeRTE} execution mode can be used for 16-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat16() { return nshaderRoundingModeRTEFloat16(address()) != 0; } /** a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the {@code RoundingModeRTE} execution mode can be used for 32-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat32() { return nshaderRoundingModeRTEFloat32(address()) != 0; } /** a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the {@code RoundingModeRTE} execution mode can be used for 64-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat64() { return nshaderRoundingModeRTEFloat64(address()) != 0; } /** a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the {@code RoundingModeRTZ} execution mode can be used for 16-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat16() { return nshaderRoundingModeRTZFloat16(address()) != 0; } /** a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the {@code RoundingModeRTZ} execution mode can be used for 32-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat32() { return nshaderRoundingModeRTZFloat32(address()) != 0; } /** a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the {@code RoundingModeRTZ} execution mode can be used for 64-bit floating-point types. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat64() { return nshaderRoundingModeRTZFloat64(address()) != 0; } /** Sets the specified value to the {@link #sType} field. */ public VkPhysicalDeviceFloatControlsProperties sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES} value to the {@link #sType} field. */ public VkPhysicalDeviceFloatControlsProperties sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES); } /** Sets the specified value to the {@link #pNext} field. */ public VkPhysicalDeviceFloatControlsProperties pNext(@NativeType("void *") long value) { npNext(address(), value); return this; } /** Initializes this struct with the specified values. */ public VkPhysicalDeviceFloatControlsProperties set( int sType, long pNext ) { sType(sType); pNext(pNext); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkPhysicalDeviceFloatControlsProperties set(VkPhysicalDeviceFloatControlsProperties src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkPhysicalDeviceFloatControlsProperties} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceFloatControlsProperties malloc() { return wrap(VkPhysicalDeviceFloatControlsProperties.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceFloatControlsProperties} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceFloatControlsProperties calloc() { return wrap(VkPhysicalDeviceFloatControlsProperties.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceFloatControlsProperties} instance allocated with {@link BufferUtils}. */ public static VkPhysicalDeviceFloatControlsProperties create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkPhysicalDeviceFloatControlsProperties.class, memAddress(container), container); } /** Returns a new {@code VkPhysicalDeviceFloatControlsProperties} instance for the specified memory address. */ public static VkPhysicalDeviceFloatControlsProperties create(long address) { return wrap(VkPhysicalDeviceFloatControlsProperties.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceFloatControlsProperties createSafe(long address) { return address == NULL ? null : wrap(VkPhysicalDeviceFloatControlsProperties.class, address); } /** * Returns a new {@link VkPhysicalDeviceFloatControlsProperties.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFloatControlsProperties.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkPhysicalDeviceFloatControlsProperties.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFloatControlsProperties.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceFloatControlsProperties.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFloatControlsProperties.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkPhysicalDeviceFloatControlsProperties.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkPhysicalDeviceFloatControlsProperties.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceFloatControlsProperties.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } /** * Returns a new {@code VkPhysicalDeviceFloatControlsProperties} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceFloatControlsProperties malloc(MemoryStack stack) { return wrap(VkPhysicalDeviceFloatControlsProperties.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkPhysicalDeviceFloatControlsProperties} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceFloatControlsProperties calloc(MemoryStack stack) { return wrap(VkPhysicalDeviceFloatControlsProperties.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkPhysicalDeviceFloatControlsProperties.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceFloatControlsProperties.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceFloatControlsProperties.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceFloatControlsProperties.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkPhysicalDeviceFloatControlsProperties.PNEXT); } /** Unsafe version of {@link #denormBehaviorIndependence}. */ public static int ndenormBehaviorIndependence(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.DENORMBEHAVIORINDEPENDENCE); } /** Unsafe version of {@link #roundingModeIndependence}. */ public static int nroundingModeIndependence(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.ROUNDINGMODEINDEPENDENCE); } /** Unsafe version of {@link #shaderSignedZeroInfNanPreserveFloat16}. */ public static int nshaderSignedZeroInfNanPreserveFloat16(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERSIGNEDZEROINFNANPRESERVEFLOAT16); } /** Unsafe version of {@link #shaderSignedZeroInfNanPreserveFloat32}. */ public static int nshaderSignedZeroInfNanPreserveFloat32(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERSIGNEDZEROINFNANPRESERVEFLOAT32); } /** Unsafe version of {@link #shaderSignedZeroInfNanPreserveFloat64}. */ public static int nshaderSignedZeroInfNanPreserveFloat64(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERSIGNEDZEROINFNANPRESERVEFLOAT64); } /** Unsafe version of {@link #shaderDenormPreserveFloat16}. */ public static int nshaderDenormPreserveFloat16(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERDENORMPRESERVEFLOAT16); } /** Unsafe version of {@link #shaderDenormPreserveFloat32}. */ public static int nshaderDenormPreserveFloat32(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERDENORMPRESERVEFLOAT32); } /** Unsafe version of {@link #shaderDenormPreserveFloat64}. */ public static int nshaderDenormPreserveFloat64(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERDENORMPRESERVEFLOAT64); } /** Unsafe version of {@link #shaderDenormFlushToZeroFloat16}. */ public static int nshaderDenormFlushToZeroFloat16(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERDENORMFLUSHTOZEROFLOAT16); } /** Unsafe version of {@link #shaderDenormFlushToZeroFloat32}. */ public static int nshaderDenormFlushToZeroFloat32(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERDENORMFLUSHTOZEROFLOAT32); } /** Unsafe version of {@link #shaderDenormFlushToZeroFloat64}. */ public static int nshaderDenormFlushToZeroFloat64(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERDENORMFLUSHTOZEROFLOAT64); } /** Unsafe version of {@link #shaderRoundingModeRTEFloat16}. */ public static int nshaderRoundingModeRTEFloat16(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERROUNDINGMODERTEFLOAT16); } /** Unsafe version of {@link #shaderRoundingModeRTEFloat32}. */ public static int nshaderRoundingModeRTEFloat32(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERROUNDINGMODERTEFLOAT32); } /** Unsafe version of {@link #shaderRoundingModeRTEFloat64}. */ public static int nshaderRoundingModeRTEFloat64(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERROUNDINGMODERTEFLOAT64); } /** Unsafe version of {@link #shaderRoundingModeRTZFloat16}. */ public static int nshaderRoundingModeRTZFloat16(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERROUNDINGMODERTZFLOAT16); } /** Unsafe version of {@link #shaderRoundingModeRTZFloat32}. */ public static int nshaderRoundingModeRTZFloat32(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERROUNDINGMODERTZFLOAT32); } /** Unsafe version of {@link #shaderRoundingModeRTZFloat64}. */ public static int nshaderRoundingModeRTZFloat64(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFloatControlsProperties.SHADERROUNDINGMODERTZFLOAT64); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFloatControlsProperties.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkPhysicalDeviceFloatControlsProperties.PNEXT, value); } // ----------------------------------- /** An array of {@link VkPhysicalDeviceFloatControlsProperties} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkPhysicalDeviceFloatControlsProperties ELEMENT_FACTORY = VkPhysicalDeviceFloatControlsProperties.create(-1L); /** * Creates a new {@code VkPhysicalDeviceFloatControlsProperties.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkPhysicalDeviceFloatControlsProperties#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkPhysicalDeviceFloatControlsProperties getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkPhysicalDeviceFloatControlsProperties.nsType(address()); } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#pNext} field. */ @NativeType("void *") public long pNext() { return VkPhysicalDeviceFloatControlsProperties.npNext(address()); } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#denormBehaviorIndependence} field. */ @NativeType("VkShaderFloatControlsIndependence") public int denormBehaviorIndependence() { return VkPhysicalDeviceFloatControlsProperties.ndenormBehaviorIndependence(address()); } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#roundingModeIndependence} field. */ @NativeType("VkShaderFloatControlsIndependence") public int roundingModeIndependence() { return VkPhysicalDeviceFloatControlsProperties.nroundingModeIndependence(address()); } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderSignedZeroInfNanPreserveFloat16} field. */ @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat16() { return VkPhysicalDeviceFloatControlsProperties.nshaderSignedZeroInfNanPreserveFloat16(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderSignedZeroInfNanPreserveFloat32} field. */ @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat32() { return VkPhysicalDeviceFloatControlsProperties.nshaderSignedZeroInfNanPreserveFloat32(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderSignedZeroInfNanPreserveFloat64} field. */ @NativeType("VkBool32") public boolean shaderSignedZeroInfNanPreserveFloat64() { return VkPhysicalDeviceFloatControlsProperties.nshaderSignedZeroInfNanPreserveFloat64(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderDenormPreserveFloat16} field. */ @NativeType("VkBool32") public boolean shaderDenormPreserveFloat16() { return VkPhysicalDeviceFloatControlsProperties.nshaderDenormPreserveFloat16(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderDenormPreserveFloat32} field. */ @NativeType("VkBool32") public boolean shaderDenormPreserveFloat32() { return VkPhysicalDeviceFloatControlsProperties.nshaderDenormPreserveFloat32(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderDenormPreserveFloat64} field. */ @NativeType("VkBool32") public boolean shaderDenormPreserveFloat64() { return VkPhysicalDeviceFloatControlsProperties.nshaderDenormPreserveFloat64(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderDenormFlushToZeroFloat16} field. */ @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat16() { return VkPhysicalDeviceFloatControlsProperties.nshaderDenormFlushToZeroFloat16(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderDenormFlushToZeroFloat32} field. */ @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat32() { return VkPhysicalDeviceFloatControlsProperties.nshaderDenormFlushToZeroFloat32(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderDenormFlushToZeroFloat64} field. */ @NativeType("VkBool32") public boolean shaderDenormFlushToZeroFloat64() { return VkPhysicalDeviceFloatControlsProperties.nshaderDenormFlushToZeroFloat64(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderRoundingModeRTEFloat16} field. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat16() { return VkPhysicalDeviceFloatControlsProperties.nshaderRoundingModeRTEFloat16(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderRoundingModeRTEFloat32} field. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat32() { return VkPhysicalDeviceFloatControlsProperties.nshaderRoundingModeRTEFloat32(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderRoundingModeRTEFloat64} field. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTEFloat64() { return VkPhysicalDeviceFloatControlsProperties.nshaderRoundingModeRTEFloat64(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderRoundingModeRTZFloat16} field. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat16() { return VkPhysicalDeviceFloatControlsProperties.nshaderRoundingModeRTZFloat16(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderRoundingModeRTZFloat32} field. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat32() { return VkPhysicalDeviceFloatControlsProperties.nshaderRoundingModeRTZFloat32(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFloatControlsProperties#shaderRoundingModeRTZFloat64} field. */ @NativeType("VkBool32") public boolean shaderRoundingModeRTZFloat64() { return VkPhysicalDeviceFloatControlsProperties.nshaderRoundingModeRTZFloat64(address()) != 0; } /** Sets the specified value to the {@link VkPhysicalDeviceFloatControlsProperties#sType} field. */ public VkPhysicalDeviceFloatControlsProperties.Buffer sType(@NativeType("VkStructureType") int value) { VkPhysicalDeviceFloatControlsProperties.nsType(address(), value); return this; } /** Sets the {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES} value to the {@link VkPhysicalDeviceFloatControlsProperties#sType} field. */ public VkPhysicalDeviceFloatControlsProperties.Buffer sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES); } /** Sets the specified value to the {@link VkPhysicalDeviceFloatControlsProperties#pNext} field. */ public VkPhysicalDeviceFloatControlsProperties.Buffer pNext(@NativeType("void *") long value) { VkPhysicalDeviceFloatControlsProperties.npNext(address(), value); return this; } } }




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