All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.vulkan.VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT Maven / Gradle / Ivy

Go to download

A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

There is a newer version: 3.3.4
Show newest version
/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure describing fragment shader interlock features that can be supported by an implementation.
 * 
 * 
Description
* *

If the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} structure is included in the {@code pNext} chain of the {@link VkPhysicalDeviceFeatures2} structure passed to {@link VK11#vkGetPhysicalDeviceFeatures2 GetPhysicalDeviceFeatures2}, it is filled in to indicate whether each corresponding feature is supported. {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} can also be used in the {@code pNext} chain of {@link VkDeviceCreateInfo} to selectively enable these features.

* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link EXTFragmentShaderInterlock#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT}
  • *
* *

Layout

* *

 * struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
 *     VkStructureType {@link #sType};
 *     void * {@link #pNext};
 *     VkBool32 {@link #fragmentShaderSampleInterlock};
 *     VkBool32 {@link #fragmentShaderPixelInterlock};
 *     VkBool32 {@link #fragmentShaderShadingRateInterlock};
 * }
*/ public class VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, FRAGMENTSHADERSAMPLEINTERLOCK, FRAGMENTSHADERPIXELINTERLOCK, FRAGMENTSHADERSHADINGRATEINTERLOCK; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); FRAGMENTSHADERSAMPLEINTERLOCK = layout.offsetof(2); FRAGMENTSHADERPIXELINTERLOCK = layout.offsetof(3); FRAGMENTSHADERSHADINGRATEINTERLOCK = layout.offsetof(4); } /** * Creates a {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void *") public long pNext() { return npNext(address()); } /** indicates that the implementation supports the {@code FragmentShaderSampleInterlockEXT} SPIR-V capability. */ @NativeType("VkBool32") public boolean fragmentShaderSampleInterlock() { return nfragmentShaderSampleInterlock(address()) != 0; } /** indicates that the implementation supports the {@code FragmentShaderPixelInterlockEXT} SPIR-V capability. */ @NativeType("VkBool32") public boolean fragmentShaderPixelInterlock() { return nfragmentShaderPixelInterlock(address()) != 0; } /** indicates that the implementation supports the {@code FragmentShaderShadingRateInterlockEXT} SPIR-V capability. */ @NativeType("VkBool32") public boolean fragmentShaderShadingRateInterlock() { return nfragmentShaderShadingRateInterlock(address()) != 0; } /** Sets the specified value to the {@link #sType} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link EXTFragmentShaderInterlock#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT} value to the {@link #sType} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT sType$Default() { return sType(EXTFragmentShaderInterlock.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT); } /** Sets the specified value to the {@link #pNext} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT pNext(@NativeType("void *") long value) { npNext(address(), value); return this; } /** Sets the specified value to the {@link #fragmentShaderSampleInterlock} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT fragmentShaderSampleInterlock(@NativeType("VkBool32") boolean value) { nfragmentShaderSampleInterlock(address(), value ? 1 : 0); return this; } /** Sets the specified value to the {@link #fragmentShaderPixelInterlock} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT fragmentShaderPixelInterlock(@NativeType("VkBool32") boolean value) { nfragmentShaderPixelInterlock(address(), value ? 1 : 0); return this; } /** Sets the specified value to the {@link #fragmentShaderShadingRateInterlock} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT fragmentShaderShadingRateInterlock(@NativeType("VkBool32") boolean value) { nfragmentShaderShadingRateInterlock(address(), value ? 1 : 0); return this; } /** Initializes this struct with the specified values. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT set( int sType, long pNext, boolean fragmentShaderSampleInterlock, boolean fragmentShaderPixelInterlock, boolean fragmentShaderShadingRateInterlock ) { sType(sType); pNext(pNext); fragmentShaderSampleInterlock(fragmentShaderSampleInterlock); fragmentShaderPixelInterlock(fragmentShaderPixelInterlock); fragmentShaderShadingRateInterlock(fragmentShaderShadingRateInterlock); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT set(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT malloc() { return wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT calloc() { return wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance allocated with {@link BufferUtils}. */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, memAddress(container), container); } /** Returns a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance for the specified memory address. */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT create(long address) { return wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT createSafe(long address) { return address == NULL ? null : wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, address); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT malloc(MemoryStack stack) { return wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT calloc(MemoryStack stack) { return wrap(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.PNEXT); } /** Unsafe version of {@link #fragmentShaderSampleInterlock}. */ public static int nfragmentShaderSampleInterlock(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.FRAGMENTSHADERSAMPLEINTERLOCK); } /** Unsafe version of {@link #fragmentShaderPixelInterlock}. */ public static int nfragmentShaderPixelInterlock(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.FRAGMENTSHADERPIXELINTERLOCK); } /** Unsafe version of {@link #fragmentShaderShadingRateInterlock}. */ public static int nfragmentShaderShadingRateInterlock(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.FRAGMENTSHADERSHADINGRATEINTERLOCK); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.PNEXT, value); } /** Unsafe version of {@link #fragmentShaderSampleInterlock(boolean) fragmentShaderSampleInterlock}. */ public static void nfragmentShaderSampleInterlock(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.FRAGMENTSHADERSAMPLEINTERLOCK, value); } /** Unsafe version of {@link #fragmentShaderPixelInterlock(boolean) fragmentShaderPixelInterlock}. */ public static void nfragmentShaderPixelInterlock(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.FRAGMENTSHADERPIXELINTERLOCK, value); } /** Unsafe version of {@link #fragmentShaderShadingRateInterlock(boolean) fragmentShaderShadingRateInterlock}. */ public static void nfragmentShaderShadingRateInterlock(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.FRAGMENTSHADERSHADINGRATEINTERLOCK, value); } // ----------------------------------- /** An array of {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT ELEMENT_FACTORY = VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.create(-1L); /** * Creates a new {@code VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nsType(address()); } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#pNext} field. */ @NativeType("void *") public long pNext() { return VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.npNext(address()); } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#fragmentShaderSampleInterlock} field. */ @NativeType("VkBool32") public boolean fragmentShaderSampleInterlock() { return VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nfragmentShaderSampleInterlock(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#fragmentShaderPixelInterlock} field. */ @NativeType("VkBool32") public boolean fragmentShaderPixelInterlock() { return VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nfragmentShaderPixelInterlock(address()) != 0; } /** @return the value of the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#fragmentShaderShadingRateInterlock} field. */ @NativeType("VkBool32") public boolean fragmentShaderShadingRateInterlock() { return VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nfragmentShaderShadingRateInterlock(address()) != 0; } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#sType} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer sType(@NativeType("VkStructureType") int value) { VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nsType(address(), value); return this; } /** Sets the {@link EXTFragmentShaderInterlock#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT} value to the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#sType} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer sType$Default() { return sType(EXTFragmentShaderInterlock.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT); } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#pNext} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer pNext(@NativeType("void *") long value) { VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.npNext(address(), value); return this; } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#fragmentShaderSampleInterlock} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer fragmentShaderSampleInterlock(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nfragmentShaderSampleInterlock(address(), value ? 1 : 0); return this; } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#fragmentShaderPixelInterlock} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer fragmentShaderPixelInterlock(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nfragmentShaderPixelInterlock(address(), value ? 1 : 0); return this; } /** Sets the specified value to the {@link VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT#fragmentShaderShadingRateInterlock} field. */ public VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.Buffer fragmentShaderShadingRateInterlock(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.nfragmentShaderShadingRateInterlock(address(), value ? 1 : 0); return this; } } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy