All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.vulkan.VkPhysicalDeviceShaderCorePropertiesAMD Maven / Gradle / Ivy

Go to download

A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

There is a newer version: 3.3.6
Show newest version
/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Structure describing shader core properties that can be supported by an implementation.
 * 
 * 
Description
* *

If the {@link VkPhysicalDeviceShaderCorePropertiesAMD} structure is included in the {@code pNext} chain of the {@link VkPhysicalDeviceProperties2} structure passed to {@link VK11#vkGetPhysicalDeviceProperties2 GetPhysicalDeviceProperties2}, it is filled in with each corresponding implementation-dependent property.

* *
Valid Usage (Implicit)
* *
    *
  • {@code sType} must be {@link AMDShaderCoreProperties#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD}
  • *
* *

Layout

* *

 * struct VkPhysicalDeviceShaderCorePropertiesAMD {
 *     VkStructureType {@link #sType};
 *     void * {@link #pNext};
 *     uint32_t {@link #shaderEngineCount};
 *     uint32_t {@link #shaderArraysPerEngineCount};
 *     uint32_t {@link #computeUnitsPerShaderArray};
 *     uint32_t {@link #simdPerComputeUnit};
 *     uint32_t wavefrontsPerSimd;
 *     uint32_t {@link #wavefrontSize};
 *     uint32_t {@link #sgprsPerSimd};
 *     uint32_t {@link #minSgprAllocation};
 *     uint32_t {@link #maxSgprAllocation};
 *     uint32_t {@link #sgprAllocationGranularity};
 *     uint32_t {@link #vgprsPerSimd};
 *     uint32_t {@link #minVgprAllocation};
 *     uint32_t {@link #maxVgprAllocation};
 *     uint32_t {@link #vgprAllocationGranularity};
 * }
*/ public class VkPhysicalDeviceShaderCorePropertiesAMD extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int STYPE, PNEXT, SHADERENGINECOUNT, SHADERARRAYSPERENGINECOUNT, COMPUTEUNITSPERSHADERARRAY, SIMDPERCOMPUTEUNIT, WAVEFRONTSPERSIMD, WAVEFRONTSIZE, SGPRSPERSIMD, MINSGPRALLOCATION, MAXSGPRALLOCATION, SGPRALLOCATIONGRANULARITY, VGPRSPERSIMD, MINVGPRALLOCATION, MAXVGPRALLOCATION, VGPRALLOCATIONGRANULARITY; static { Layout layout = __struct( __member(4), __member(POINTER_SIZE), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); STYPE = layout.offsetof(0); PNEXT = layout.offsetof(1); SHADERENGINECOUNT = layout.offsetof(2); SHADERARRAYSPERENGINECOUNT = layout.offsetof(3); COMPUTEUNITSPERSHADERARRAY = layout.offsetof(4); SIMDPERCOMPUTEUNIT = layout.offsetof(5); WAVEFRONTSPERSIMD = layout.offsetof(6); WAVEFRONTSIZE = layout.offsetof(7); SGPRSPERSIMD = layout.offsetof(8); MINSGPRALLOCATION = layout.offsetof(9); MAXSGPRALLOCATION = layout.offsetof(10); SGPRALLOCATIONGRANULARITY = layout.offsetof(11); VGPRSPERSIMD = layout.offsetof(12); MINVGPRALLOCATION = layout.offsetof(13); MAXVGPRALLOCATION = layout.offsetof(14); VGPRALLOCATIONGRANULARITY = layout.offsetof(15); } /** * Creates a {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkPhysicalDeviceShaderCorePropertiesAMD(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** the type of this structure. */ @NativeType("VkStructureType") public int sType() { return nsType(address()); } /** {@code NULL} or a pointer to a structure extending this structure. */ @NativeType("void *") public long pNext() { return npNext(address()); } /** an unsigned integer value indicating the number of shader engines found inside the shader core of the physical device. */ @NativeType("uint32_t") public int shaderEngineCount() { return nshaderEngineCount(address()); } /** an unsigned integer value indicating the number of shader arrays inside a shader engine. Each shader array has its own scan converter, set of compute units, and a render back end (color and depth buffers). Shader arrays within a shader engine share shader processor input (wave launcher) and shader export (export buffer) units. Currently, a shader engine can have one or two shader arrays. */ @NativeType("uint32_t") public int shaderArraysPerEngineCount() { return nshaderArraysPerEngineCount(address()); } /** an unsigned integer value indicating the physical number of compute units within a shader array. The active number of compute units in a shader array may be lower. A compute unit houses a set of SIMDs along with a sequencer module and a local data store. */ @NativeType("uint32_t") public int computeUnitsPerShaderArray() { return ncomputeUnitsPerShaderArray(address()); } /** an unsigned integer value indicating the number of SIMDs inside a compute unit. Each SIMD processes a single instruction at a time. */ @NativeType("uint32_t") public int simdPerComputeUnit() { return nsimdPerComputeUnit(address()); } /** @return the value of the {@code wavefrontsPerSimd} field. */ @NativeType("uint32_t") public int wavefrontsPerSimd() { return nwavefrontsPerSimd(address()); } /** an unsigned integer value indicating the maximum size of a subgroup. */ @NativeType("uint32_t") public int wavefrontSize() { return nwavefrontSize(address()); } /** an unsigned integer value indicating the number of physical Scalar General Purpose Registers (SGPRs) per SIMD. */ @NativeType("uint32_t") public int sgprsPerSimd() { return nsgprsPerSimd(address()); } /** an unsigned integer value indicating the minimum number of SGPRs allocated for a wave. */ @NativeType("uint32_t") public int minSgprAllocation() { return nminSgprAllocation(address()); } /** an unsigned integer value indicating the maximum number of SGPRs allocated for a wave. */ @NativeType("uint32_t") public int maxSgprAllocation() { return nmaxSgprAllocation(address()); } /** an unsigned integer value indicating the granularity of SGPR allocation for a wave. */ @NativeType("uint32_t") public int sgprAllocationGranularity() { return nsgprAllocationGranularity(address()); } /** an unsigned integer value indicating the number of physical Vector General Purpose Registers (VGPRs) per SIMD. */ @NativeType("uint32_t") public int vgprsPerSimd() { return nvgprsPerSimd(address()); } /** an unsigned integer value indicating the minimum number of VGPRs allocated for a wave. */ @NativeType("uint32_t") public int minVgprAllocation() { return nminVgprAllocation(address()); } /** an unsigned integer value indicating the maximum number of VGPRs allocated for a wave. */ @NativeType("uint32_t") public int maxVgprAllocation() { return nmaxVgprAllocation(address()); } /** an unsigned integer value indicating the granularity of VGPR allocation for a wave. */ @NativeType("uint32_t") public int vgprAllocationGranularity() { return nvgprAllocationGranularity(address()); } /** Sets the specified value to the {@link #sType} field. */ public VkPhysicalDeviceShaderCorePropertiesAMD sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link AMDShaderCoreProperties#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD} value to the {@link #sType} field. */ public VkPhysicalDeviceShaderCorePropertiesAMD sType$Default() { return sType(AMDShaderCoreProperties.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD); } /** Sets the specified value to the {@link #pNext} field. */ public VkPhysicalDeviceShaderCorePropertiesAMD pNext(@NativeType("void *") long value) { npNext(address(), value); return this; } /** Initializes this struct with the specified values. */ public VkPhysicalDeviceShaderCorePropertiesAMD set( int sType, long pNext ) { sType(sType); pNext(pNext); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkPhysicalDeviceShaderCorePropertiesAMD set(VkPhysicalDeviceShaderCorePropertiesAMD src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceShaderCorePropertiesAMD malloc() { return wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceShaderCorePropertiesAMD calloc() { return wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance allocated with {@link BufferUtils}. */ public static VkPhysicalDeviceShaderCorePropertiesAMD create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, memAddress(container), container); } /** Returns a new {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance for the specified memory address. */ public static VkPhysicalDeviceShaderCorePropertiesAMD create(long address) { return wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceShaderCorePropertiesAMD createSafe(long address) { return address == NULL ? null : wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, address); } /** * Returns a new {@link VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceShaderCorePropertiesAMD malloc(MemoryStack stack) { return wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkPhysicalDeviceShaderCorePropertiesAMD} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceShaderCorePropertiesAMD calloc(MemoryStack stack) { return wrap(VkPhysicalDeviceShaderCorePropertiesAMD.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderCorePropertiesAMD.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #sType}. */ public static int nsType(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.STYPE); } /** Unsafe version of {@link #pNext}. */ public static long npNext(long struct) { return memGetAddress(struct + VkPhysicalDeviceShaderCorePropertiesAMD.PNEXT); } /** Unsafe version of {@link #shaderEngineCount}. */ public static int nshaderEngineCount(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.SHADERENGINECOUNT); } /** Unsafe version of {@link #shaderArraysPerEngineCount}. */ public static int nshaderArraysPerEngineCount(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.SHADERARRAYSPERENGINECOUNT); } /** Unsafe version of {@link #computeUnitsPerShaderArray}. */ public static int ncomputeUnitsPerShaderArray(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.COMPUTEUNITSPERSHADERARRAY); } /** Unsafe version of {@link #simdPerComputeUnit}. */ public static int nsimdPerComputeUnit(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.SIMDPERCOMPUTEUNIT); } /** Unsafe version of {@link #wavefrontsPerSimd}. */ public static int nwavefrontsPerSimd(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.WAVEFRONTSPERSIMD); } /** Unsafe version of {@link #wavefrontSize}. */ public static int nwavefrontSize(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.WAVEFRONTSIZE); } /** Unsafe version of {@link #sgprsPerSimd}. */ public static int nsgprsPerSimd(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.SGPRSPERSIMD); } /** Unsafe version of {@link #minSgprAllocation}. */ public static int nminSgprAllocation(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.MINSGPRALLOCATION); } /** Unsafe version of {@link #maxSgprAllocation}. */ public static int nmaxSgprAllocation(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.MAXSGPRALLOCATION); } /** Unsafe version of {@link #sgprAllocationGranularity}. */ public static int nsgprAllocationGranularity(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.SGPRALLOCATIONGRANULARITY); } /** Unsafe version of {@link #vgprsPerSimd}. */ public static int nvgprsPerSimd(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.VGPRSPERSIMD); } /** Unsafe version of {@link #minVgprAllocation}. */ public static int nminVgprAllocation(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.MINVGPRALLOCATION); } /** Unsafe version of {@link #maxVgprAllocation}. */ public static int nmaxVgprAllocation(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.MAXVGPRALLOCATION); } /** Unsafe version of {@link #vgprAllocationGranularity}. */ public static int nvgprAllocationGranularity(long struct) { return UNSAFE.getInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.VGPRALLOCATIONGRANULARITY); } /** Unsafe version of {@link #sType(int) sType}. */ public static void nsType(long struct, int value) { UNSAFE.putInt(null, struct + VkPhysicalDeviceShaderCorePropertiesAMD.STYPE, value); } /** Unsafe version of {@link #pNext(long) pNext}. */ public static void npNext(long struct, long value) { memPutAddress(struct + VkPhysicalDeviceShaderCorePropertiesAMD.PNEXT, value); } // ----------------------------------- /** An array of {@link VkPhysicalDeviceShaderCorePropertiesAMD} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VkPhysicalDeviceShaderCorePropertiesAMD ELEMENT_FACTORY = VkPhysicalDeviceShaderCorePropertiesAMD.create(-1L); /** * Creates a new {@code VkPhysicalDeviceShaderCorePropertiesAMD.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkPhysicalDeviceShaderCorePropertiesAMD#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkPhysicalDeviceShaderCorePropertiesAMD getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#sType} field. */ @NativeType("VkStructureType") public int sType() { return VkPhysicalDeviceShaderCorePropertiesAMD.nsType(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#pNext} field. */ @NativeType("void *") public long pNext() { return VkPhysicalDeviceShaderCorePropertiesAMD.npNext(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#shaderEngineCount} field. */ @NativeType("uint32_t") public int shaderEngineCount() { return VkPhysicalDeviceShaderCorePropertiesAMD.nshaderEngineCount(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#shaderArraysPerEngineCount} field. */ @NativeType("uint32_t") public int shaderArraysPerEngineCount() { return VkPhysicalDeviceShaderCorePropertiesAMD.nshaderArraysPerEngineCount(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#computeUnitsPerShaderArray} field. */ @NativeType("uint32_t") public int computeUnitsPerShaderArray() { return VkPhysicalDeviceShaderCorePropertiesAMD.ncomputeUnitsPerShaderArray(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#simdPerComputeUnit} field. */ @NativeType("uint32_t") public int simdPerComputeUnit() { return VkPhysicalDeviceShaderCorePropertiesAMD.nsimdPerComputeUnit(address()); } /** @return the value of the {@code wavefrontsPerSimd} field. */ @NativeType("uint32_t") public int wavefrontsPerSimd() { return VkPhysicalDeviceShaderCorePropertiesAMD.nwavefrontsPerSimd(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#wavefrontSize} field. */ @NativeType("uint32_t") public int wavefrontSize() { return VkPhysicalDeviceShaderCorePropertiesAMD.nwavefrontSize(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#sgprsPerSimd} field. */ @NativeType("uint32_t") public int sgprsPerSimd() { return VkPhysicalDeviceShaderCorePropertiesAMD.nsgprsPerSimd(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#minSgprAllocation} field. */ @NativeType("uint32_t") public int minSgprAllocation() { return VkPhysicalDeviceShaderCorePropertiesAMD.nminSgprAllocation(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#maxSgprAllocation} field. */ @NativeType("uint32_t") public int maxSgprAllocation() { return VkPhysicalDeviceShaderCorePropertiesAMD.nmaxSgprAllocation(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#sgprAllocationGranularity} field. */ @NativeType("uint32_t") public int sgprAllocationGranularity() { return VkPhysicalDeviceShaderCorePropertiesAMD.nsgprAllocationGranularity(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#vgprsPerSimd} field. */ @NativeType("uint32_t") public int vgprsPerSimd() { return VkPhysicalDeviceShaderCorePropertiesAMD.nvgprsPerSimd(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#minVgprAllocation} field. */ @NativeType("uint32_t") public int minVgprAllocation() { return VkPhysicalDeviceShaderCorePropertiesAMD.nminVgprAllocation(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#maxVgprAllocation} field. */ @NativeType("uint32_t") public int maxVgprAllocation() { return VkPhysicalDeviceShaderCorePropertiesAMD.nmaxVgprAllocation(address()); } /** @return the value of the {@link VkPhysicalDeviceShaderCorePropertiesAMD#vgprAllocationGranularity} field. */ @NativeType("uint32_t") public int vgprAllocationGranularity() { return VkPhysicalDeviceShaderCorePropertiesAMD.nvgprAllocationGranularity(address()); } /** Sets the specified value to the {@link VkPhysicalDeviceShaderCorePropertiesAMD#sType} field. */ public VkPhysicalDeviceShaderCorePropertiesAMD.Buffer sType(@NativeType("VkStructureType") int value) { VkPhysicalDeviceShaderCorePropertiesAMD.nsType(address(), value); return this; } /** Sets the {@link AMDShaderCoreProperties#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD} value to the {@link VkPhysicalDeviceShaderCorePropertiesAMD#sType} field. */ public VkPhysicalDeviceShaderCorePropertiesAMD.Buffer sType$Default() { return sType(AMDShaderCoreProperties.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD); } /** Sets the specified value to the {@link VkPhysicalDeviceShaderCorePropertiesAMD#pNext} field. */ public VkPhysicalDeviceShaderCorePropertiesAMD.Buffer pNext(@NativeType("void *") long value) { VkPhysicalDeviceShaderCorePropertiesAMD.npNext(address(), value); return this; } } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy