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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * See {@link VkPhysicalDeviceShaderFloat16Int8Features}.
 * 
 * 

Layout

* *

 * struct VkPhysicalDeviceShaderFloat16Int8FeaturesKHR {
 *     VkStructureType sType;
 *     void * pNext;
 *     VkBool32 shaderFloat16;
 *     VkBool32 shaderInt8;
 * }
*/ public class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR extends VkPhysicalDeviceShaderFloat16Int8Features { /** * Creates a {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR(ByteBuffer container) { super(container); } /** Sets the specified value to the {@code sType} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR sType(@NativeType("VkStructureType") int value) { nsType(address(), value); return this; } /** Sets the {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES} value to the {@code sType} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES); } /** Sets the specified value to the {@code pNext} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR pNext(@NativeType("void *") long value) { npNext(address(), value); return this; } /** Sets the specified value to the {@code shaderFloat16} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shaderFloat16(@NativeType("VkBool32") boolean value) { nshaderFloat16(address(), value ? 1 : 0); return this; } /** Sets the specified value to the {@code shaderInt8} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shaderInt8(@NativeType("VkBool32") boolean value) { nshaderInt8(address(), value ? 1 : 0); return this; } /** Initializes this struct with the specified values. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR set( int sType, long pNext, boolean shaderFloat16, boolean shaderInt8 ) { sType(sType); pNext(pNext); shaderFloat16(shaderFloat16); shaderInt8(shaderInt8); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR set(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR malloc() { return wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR calloc() { return wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance allocated with {@link BufferUtils}. */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, memAddress(container), container); } /** Returns a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance for the specified memory address. */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR create(long address) { return wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR createSafe(long address) { return address == NULL ? null : wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, address); } /** * Returns a new {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR malloc(MemoryStack stack) { return wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR calloc(MemoryStack stack) { return wrap(VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer malloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer calloc(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** An array of {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} structs. */ public static class Buffer extends VkPhysicalDeviceShaderFloat16Int8Features.Buffer { private static final VkPhysicalDeviceShaderFloat16Int8FeaturesKHR ELEMENT_FACTORY = VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.create(-1L); /** * Creates a new {@code VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VkPhysicalDeviceShaderFloat16Int8FeaturesKHR#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected VkPhysicalDeviceShaderFloat16Int8FeaturesKHR getElementFactory() { return ELEMENT_FACTORY; } /** Sets the specified value to the {@code sType} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer sType(@NativeType("VkStructureType") int value) { VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.nsType(address(), value); return this; } /** Sets the {@link VK12#VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES} value to the {@code sType} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer sType$Default() { return sType(VK12.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES); } /** Sets the specified value to the {@code pNext} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer pNext(@NativeType("void *") long value) { VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.npNext(address(), value); return this; } /** Sets the specified value to the {@code shaderFloat16} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer shaderFloat16(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.nshaderFloat16(address(), value ? 1 : 0); return this; } /** Sets the specified value to the {@code shaderInt8} field. */ @Override public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer shaderInt8(@NativeType("VkBool32") boolean value) { VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.nshaderInt8(address(), value ? 1 : 0); return this; } } }




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