org.lwjgl.util.zstd.ZSTDFrameProgression Maven / Gradle / Ivy
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A fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.util.zstd;
import org.jspecify.annotations.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* Layout
*
*
* struct ZSTD_frameProgression {
* unsigned long long {@link #ingested};
* unsigned long long {@link #consumed};
* unsigned long long {@link #produced};
* unsigned long long {@link #flushed};
* unsigned int {@link #currentJobID};
* unsigned int {@link #nbActiveWorkers};
* }
*/
@NativeType("struct ZSTD_frameProgression")
public class ZSTDFrameProgression extends Struct implements NativeResource {
/** The struct size in bytes. */
public static final int SIZEOF;
/** The struct alignment in bytes. */
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
INGESTED,
CONSUMED,
PRODUCED,
FLUSHED,
CURRENTJOBID,
NBACTIVEWORKERS;
static {
Layout layout = __struct(
__member(8),
__member(8),
__member(8),
__member(8),
__member(4),
__member(4)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
INGESTED = layout.offsetof(0);
CONSUMED = layout.offsetof(1);
PRODUCED = layout.offsetof(2);
FLUSHED = layout.offsetof(3);
CURRENTJOBID = layout.offsetof(4);
NBACTIVEWORKERS = layout.offsetof(5);
}
protected ZSTDFrameProgression(long address, @Nullable ByteBuffer container) {
super(address, container);
}
@Override
protected ZSTDFrameProgression create(long address, @Nullable ByteBuffer container) {
return new ZSTDFrameProgression(address, container);
}
/**
* Creates a {@code ZSTDFrameProgression} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public ZSTDFrameProgression(ByteBuffer container) {
super(memAddress(container), __checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** nb input bytes read and buffered */
@NativeType("unsigned long long")
public long ingested() { return ningested(address()); }
/** nb input bytes actually compressed */
@NativeType("unsigned long long")
public long consumed() { return nconsumed(address()); }
/** nb of compressed bytes generated and buffered */
@NativeType("unsigned long long")
public long produced() { return nproduced(address()); }
/** nb of compressed bytes flushed: not provided; can be tracked from caller side */
@NativeType("unsigned long long")
public long flushed() { return nflushed(address()); }
/** mT only: latest started job nb */
@NativeType("unsigned int")
public int currentJobID() { return ncurrentJobID(address()); }
/** mT only: nb of workers actively compressing at probe time */
@NativeType("unsigned int")
public int nbActiveWorkers() { return nnbActiveWorkers(address()); }
// -----------------------------------
/** Returns a new {@code ZSTDFrameProgression} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static ZSTDFrameProgression malloc() {
return new ZSTDFrameProgression(nmemAllocChecked(SIZEOF), null);
}
/** Returns a new {@code ZSTDFrameProgression} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static ZSTDFrameProgression calloc() {
return new ZSTDFrameProgression(nmemCallocChecked(1, SIZEOF), null);
}
/** Returns a new {@code ZSTDFrameProgression} instance allocated with {@link BufferUtils}. */
public static ZSTDFrameProgression create() {
ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF);
return new ZSTDFrameProgression(memAddress(container), container);
}
/** Returns a new {@code ZSTDFrameProgression} instance for the specified memory address. */
public static ZSTDFrameProgression create(long address) {
return new ZSTDFrameProgression(address, null);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static @Nullable ZSTDFrameProgression createSafe(long address) {
return address == NULL ? null : new ZSTDFrameProgression(address, null);
}
/**
* Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static ZSTDFrameProgression.Buffer malloc(int capacity) {
return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity);
}
/**
* Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static ZSTDFrameProgression.Buffer calloc(int capacity) {
return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static ZSTDFrameProgression.Buffer create(int capacity) {
ByteBuffer container = __create(capacity, SIZEOF);
return new Buffer(memAddress(container), container, -1, 0, capacity, capacity);
}
/**
* Create a {@link ZSTDFrameProgression.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static ZSTDFrameProgression.Buffer create(long address, int capacity) {
return new Buffer(address, capacity);
}
/** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static ZSTDFrameProgression.@Nullable Buffer createSafe(long address, int capacity) {
return address == NULL ? null : new Buffer(address, capacity);
}
// -----------------------------------
/** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression mallocStack() { return malloc(stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression callocStack() { return calloc(stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression mallocStack(MemoryStack stack) { return malloc(stack); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression callocStack(MemoryStack stack) { return calloc(stack); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */
@Deprecated public static ZSTDFrameProgression.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); }
/**
* Returns a new {@code ZSTDFrameProgression} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static ZSTDFrameProgression malloc(MemoryStack stack) {
return new ZSTDFrameProgression(stack.nmalloc(ALIGNOF, SIZEOF), null);
}
/**
* Returns a new {@code ZSTDFrameProgression} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static ZSTDFrameProgression calloc(MemoryStack stack) {
return new ZSTDFrameProgression(stack.ncalloc(ALIGNOF, 1, SIZEOF), null);
}
/**
* Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static ZSTDFrameProgression.Buffer malloc(int capacity, MemoryStack stack) {
return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static ZSTDFrameProgression.Buffer calloc(int capacity, MemoryStack stack) {
return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** Unsafe version of {@link #ingested}. */
public static long ningested(long struct) { return memGetLong(struct + ZSTDFrameProgression.INGESTED); }
/** Unsafe version of {@link #consumed}. */
public static long nconsumed(long struct) { return memGetLong(struct + ZSTDFrameProgression.CONSUMED); }
/** Unsafe version of {@link #produced}. */
public static long nproduced(long struct) { return memGetLong(struct + ZSTDFrameProgression.PRODUCED); }
/** Unsafe version of {@link #flushed}. */
public static long nflushed(long struct) { return memGetLong(struct + ZSTDFrameProgression.FLUSHED); }
/** Unsafe version of {@link #currentJobID}. */
public static int ncurrentJobID(long struct) { return memGetInt(struct + ZSTDFrameProgression.CURRENTJOBID); }
/** Unsafe version of {@link #nbActiveWorkers}. */
public static int nnbActiveWorkers(long struct) { return memGetInt(struct + ZSTDFrameProgression.NBACTIVEWORKERS); }
// -----------------------------------
/** An array of {@link ZSTDFrameProgression} structs. */
public static class Buffer extends StructBuffer implements NativeResource {
private static final ZSTDFrameProgression ELEMENT_FACTORY = ZSTDFrameProgression.create(-1L);
/**
* Creates a new {@code ZSTDFrameProgression.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link ZSTDFrameProgression#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
public Buffer(long address, int cap) {
super(address, null, -1, 0, cap, cap);
}
Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) {
return new Buffer(address, container, mark, position, limit, capacity);
}
@Override
protected ZSTDFrameProgression getElementFactory() {
return ELEMENT_FACTORY;
}
/** @return the value of the {@link ZSTDFrameProgression#ingested} field. */
@NativeType("unsigned long long")
public long ingested() { return ZSTDFrameProgression.ningested(address()); }
/** @return the value of the {@link ZSTDFrameProgression#consumed} field. */
@NativeType("unsigned long long")
public long consumed() { return ZSTDFrameProgression.nconsumed(address()); }
/** @return the value of the {@link ZSTDFrameProgression#produced} field. */
@NativeType("unsigned long long")
public long produced() { return ZSTDFrameProgression.nproduced(address()); }
/** @return the value of the {@link ZSTDFrameProgression#flushed} field. */
@NativeType("unsigned long long")
public long flushed() { return ZSTDFrameProgression.nflushed(address()); }
/** @return the value of the {@link ZSTDFrameProgression#currentJobID} field. */
@NativeType("unsigned int")
public int currentJobID() { return ZSTDFrameProgression.ncurrentJobID(address()); }
/** @return the value of the {@link ZSTDFrameProgression#nbActiveWorkers} field. */
@NativeType("unsigned int")
public int nbActiveWorkers() { return ZSTDFrameProgression.nnbActiveWorkers(address()); }
}
}
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