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A fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.util.zstd;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * 

Layout

* *

 * struct ZSTD_frameProgression {
 *     unsigned long long {@link #ingested};
 *     unsigned long long {@link #consumed};
 *     unsigned long long {@link #produced};
 *     unsigned long long {@link #flushed};
 *     unsigned int {@link #currentJobID};
 *     unsigned int {@link #nbActiveWorkers};
 * }
*/ @NativeType("struct ZSTD_frameProgression") public class ZSTDFrameProgression extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int INGESTED, CONSUMED, PRODUCED, FLUSHED, CURRENTJOBID, NBACTIVEWORKERS; static { Layout layout = __struct( __member(8), __member(8), __member(8), __member(8), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); INGESTED = layout.offsetof(0); CONSUMED = layout.offsetof(1); PRODUCED = layout.offsetof(2); FLUSHED = layout.offsetof(3); CURRENTJOBID = layout.offsetof(4); NBACTIVEWORKERS = layout.offsetof(5); } protected ZSTDFrameProgression(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected ZSTDFrameProgression create(long address, @Nullable ByteBuffer container) { return new ZSTDFrameProgression(address, container); } /** * Creates a {@code ZSTDFrameProgression} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public ZSTDFrameProgression(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** nb input bytes read and buffered */ @NativeType("unsigned long long") public long ingested() { return ningested(address()); } /** nb input bytes actually compressed */ @NativeType("unsigned long long") public long consumed() { return nconsumed(address()); } /** nb of compressed bytes generated and buffered */ @NativeType("unsigned long long") public long produced() { return nproduced(address()); } /** nb of compressed bytes flushed: not provided; can be tracked from caller side */ @NativeType("unsigned long long") public long flushed() { return nflushed(address()); } /** mT only: latest started job nb */ @NativeType("unsigned int") public int currentJobID() { return ncurrentJobID(address()); } /** mT only: nb of workers actively compressing at probe time */ @NativeType("unsigned int") public int nbActiveWorkers() { return nnbActiveWorkers(address()); } // ----------------------------------- /** Returns a new {@code ZSTDFrameProgression} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static ZSTDFrameProgression malloc() { return new ZSTDFrameProgression(nmemAllocChecked(SIZEOF), null); } /** Returns a new {@code ZSTDFrameProgression} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static ZSTDFrameProgression calloc() { return new ZSTDFrameProgression(nmemCallocChecked(1, SIZEOF), null); } /** Returns a new {@code ZSTDFrameProgression} instance allocated with {@link BufferUtils}. */ public static ZSTDFrameProgression create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return new ZSTDFrameProgression(memAddress(container), container); } /** Returns a new {@code ZSTDFrameProgression} instance for the specified memory address. */ public static ZSTDFrameProgression create(long address) { return new ZSTDFrameProgression(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable ZSTDFrameProgression createSafe(long address) { return address == NULL ? null : new ZSTDFrameProgression(address, null); } /** * Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static ZSTDFrameProgression.Buffer malloc(int capacity) { return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static ZSTDFrameProgression.Buffer calloc(int capacity) { return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static ZSTDFrameProgression.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return new Buffer(memAddress(container), container, -1, 0, capacity, capacity); } /** * Create a {@link ZSTDFrameProgression.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static ZSTDFrameProgression.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static ZSTDFrameProgression.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static ZSTDFrameProgression.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code ZSTDFrameProgression} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static ZSTDFrameProgression malloc(MemoryStack stack) { return new ZSTDFrameProgression(stack.nmalloc(ALIGNOF, SIZEOF), null); } /** * Returns a new {@code ZSTDFrameProgression} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static ZSTDFrameProgression calloc(MemoryStack stack) { return new ZSTDFrameProgression(stack.ncalloc(ALIGNOF, 1, SIZEOF), null); } /** * Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static ZSTDFrameProgression.Buffer malloc(int capacity, MemoryStack stack) { return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link ZSTDFrameProgression.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static ZSTDFrameProgression.Buffer calloc(int capacity, MemoryStack stack) { return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #ingested}. */ public static long ningested(long struct) { return memGetLong(struct + ZSTDFrameProgression.INGESTED); } /** Unsafe version of {@link #consumed}. */ public static long nconsumed(long struct) { return memGetLong(struct + ZSTDFrameProgression.CONSUMED); } /** Unsafe version of {@link #produced}. */ public static long nproduced(long struct) { return memGetLong(struct + ZSTDFrameProgression.PRODUCED); } /** Unsafe version of {@link #flushed}. */ public static long nflushed(long struct) { return memGetLong(struct + ZSTDFrameProgression.FLUSHED); } /** Unsafe version of {@link #currentJobID}. */ public static int ncurrentJobID(long struct) { return memGetInt(struct + ZSTDFrameProgression.CURRENTJOBID); } /** Unsafe version of {@link #nbActiveWorkers}. */ public static int nnbActiveWorkers(long struct) { return memGetInt(struct + ZSTDFrameProgression.NBACTIVEWORKERS); } // ----------------------------------- /** An array of {@link ZSTDFrameProgression} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final ZSTDFrameProgression ELEMENT_FACTORY = ZSTDFrameProgression.create(-1L); /** * Creates a new {@code ZSTDFrameProgression.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link ZSTDFrameProgression#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected ZSTDFrameProgression getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link ZSTDFrameProgression#ingested} field. */ @NativeType("unsigned long long") public long ingested() { return ZSTDFrameProgression.ningested(address()); } /** @return the value of the {@link ZSTDFrameProgression#consumed} field. */ @NativeType("unsigned long long") public long consumed() { return ZSTDFrameProgression.nconsumed(address()); } /** @return the value of the {@link ZSTDFrameProgression#produced} field. */ @NativeType("unsigned long long") public long produced() { return ZSTDFrameProgression.nproduced(address()); } /** @return the value of the {@link ZSTDFrameProgression#flushed} field. */ @NativeType("unsigned long long") public long flushed() { return ZSTDFrameProgression.nflushed(address()); } /** @return the value of the {@link ZSTDFrameProgression#currentJobID} field. */ @NativeType("unsigned int") public int currentJobID() { return ZSTDFrameProgression.ncurrentJobID(address()); } /** @return the value of the {@link ZSTDFrameProgression#nbActiveWorkers} field. */ @NativeType("unsigned int") public int nbActiveWorkers() { return ZSTDFrameProgression.nnbActiveWorkers(address()); } } }




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