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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
package org.oscim.android.gl;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
public class GlConfigChooser implements GLSurfaceView.EGLConfigChooser {
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
int[] val = new int[1];
// Try to find a normal multisample configuration first.
int[] configSpec = {
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 16,
// Requires that setEGLContextClientVersion(2) is called on the view.
EGL10.EGL_RENDERABLE_TYPE, 4 /*EGL14.EGL_OPENGL_ES2_BIT*/ /*0x40 /*EGLExt.EGL_OPENGL_ES3_BIT_KHR*/,
EGL10.EGL_STENCIL_SIZE, 8,
EGL10.EGL_NONE};
if (!egl.eglChooseConfig(display, configSpec, null, 0, val)) {
throw new IllegalArgumentException("eglChooseConfig failed");
}
int numConfigs = val[0];
if (numConfigs <= 0) {
configSpec = new int[]{
// EGL10.EGL_RENDERABLE_TYPE, 4, EGL10.EGL_NONE };
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 16,
EGL10.EGL_RENDERABLE_TYPE, 4 /*EGL14.EGL_OPENGL_ES2_BIT*/ /*0x40 /*EGLExt.EGL_OPENGL_ES3_BIT_KHR*/,
EGL10.EGL_STENCIL_SIZE, 8,
EGL10.EGL_NONE};
if (!egl.eglChooseConfig(display, configSpec, null, 0, val)) {
throw new IllegalArgumentException("eglChooseConfig failed");
}
numConfigs = val[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
}
// Get all matching configurations.
EGLConfig[] configs = new EGLConfig[numConfigs];
if (!egl.eglChooseConfig(display, configSpec, configs, numConfigs, val)) {
throw new IllegalArgumentException("data eglChooseConfig failed");
}
// CAUTION! eglChooseConfigs returns configs with higher bit depth
// first: Even though we asked for rgb565 configurations, rgb888
// configurations are considered to be "better" and returned first.
// You need to explicitly filter the data returned by eglChooseConfig!
EGLConfig config = configs.length > 0 ? configs[0] : null;
if (config == null) {
throw new IllegalArgumentException("No config chosen");
}
return config;
}
}