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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.

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/*
 * Copyright 2019 Gustl22
 * Copyright 2019 devemux86
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */
/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */
package org.oscim.android.gl;

import android.opengl.GLSurfaceView;
import org.oscim.android.MapView;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;

/**
 * https://developer.android.com/guide/topics/graphics/opengl.html#version-check
 * 

* https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/surfaceview/GLSurfaceView20.java */ public class GlContextFactory implements GLSurfaceView.EGLContextFactory { private static final Logger log = LoggerFactory.getLogger(GlContextFactory.class); private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; @Override public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { log.info("creating OpenGL ES " + MapView.OPENGL_VERSION + " context"); checkEglError("Before eglCreateContext " + MapView.OPENGL_VERSION, egl); int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, (int) MapView.OPENGL_VERSION, EGL10.EGL_NONE}; EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); boolean success = checkEglError("After eglCreateContext " + MapView.OPENGL_VERSION, egl); if ((!success || context == null) && MapView.OPENGL_VERSION > 2) { log.warn("Falling back to GLES 2"); MapView.OPENGL_VERSION = 2.0; return createContext(egl, display, eglConfig); } log.info("Returning a GLES " + MapView.OPENGL_VERSION + " context"); return context; } @Override public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { egl.eglDestroyContext(display, context); } private static boolean checkEglError(String prompt, EGL10 egl) { int error; boolean result = true; while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { result = false; log.error(String.format("%s: EGL error: 0x%x", prompt, error)); } return result; } }





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