org.oscim.gdx.poi3d.MapCamera Maven / Gradle / Ivy
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OpenGL vector map library - running on Android, iOS, Desktop and browser.
package org.oscim.gdx.poi3d;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.math.Matrix4;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.map.Map;
import org.oscim.renderer.GLViewport;
public class MapCamera extends Camera {
private final Map mMap;
public MapCamera(Map map) {
mMap = map;
this.near = 1;
this.far = 8;
}
MapPosition mMapPosition = new MapPosition();
public void setPosition(MapPosition pos) {
mMapPosition.copy(pos);
this.viewportWidth = mMap.getWidth();
this.viewportHeight = mMap.getHeight();
}
public void setMapPosition(double x, double y, double scale) {
mMapPosition.setScale(scale);
mMapPosition.x = x;
mMapPosition.y = y;
}
public void update(GLViewport v) {
double scale = (v.pos.scale * Tile.SIZE);
float x = (float) ((mMapPosition.x - v.pos.x) * scale);
float y = (float) ((mMapPosition.y - v.pos.y) * scale);
float z = (float) (v.pos.scale / mMapPosition.scale);
v.proj.get(projection.getValues());
v.mvp.setTransScale(x, y, z);
v.mvp.setValue(10, z);
v.mvp.multiplyLhs(v.view);
v.mvp.get(view.getValues());
combined.set(projection);
Matrix4.mul(combined.val, view.val);
//if (updateFrustum) {
invProjectionView.set(combined);
Matrix4.inv(invProjectionView.val);
frustum.update(invProjectionView);
//}
}
@Override
public void update() {
}
@Override
public void update(boolean updateFrustum) {
}
}