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OpenGL vector map library - running on Android, iOS, Desktop and browser.
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016 devemux86
* Copyright 2018 Gustl22
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.gdx;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.GdxRuntimeException;
import org.oscim.backend.AssetAdapter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.InputStream;
public class GdxAssets extends AssetAdapter {
private static final Logger log = LoggerFactory.getLogger(GdxAssets.class);
static String pathPrefix = "";
private GdxAssets(String path) {
pathPrefix = path;
}
@Override
public InputStream openFileAsStream(String fileName) {
FileHandle file = Gdx.files.internal(pathPrefix + fileName);
if (file == null)
throw new IllegalArgumentException("missing file " + fileName);
try {
return file.read();
} catch (GdxRuntimeException e) {
log.debug(e.getMessage());
return null;
}
}
/**
* Get file path in GDX assets.
*/
public static String getAssetPath(String fileName) {
return Gdx.files.internal(pathPrefix + fileName).path();
}
public static void init(String path) {
AssetAdapter.init(new GdxAssets(path));
}
}
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