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OpenGL vector map library - running on Android, iOS, Desktop and browser.
/*
* Copyright 2016 devemux86
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.gdx;
import com.badlogic.gdx.Input;
import org.oscim.event.MotionEvent;
public class GdxMotionEvent extends MotionEvent {
private final int action;
private final float x, y;
private final int button;
public GdxMotionEvent(int action, float x, float y) {
this(action, x, y, Input.Buttons.LEFT);
}
public GdxMotionEvent(int action, float x, float y, int button) {
this.action = action;
this.x = x;
this.y = y;
this.button = button;
}
public int getButton() {
return button;
}
@Override
public int getAction() {
return action;
}
@Override
public int getPointerCount() {
return 0;
}
@Override
public MotionEvent copy() {
return new GdxMotionEvent(action, x, y, button);
}
@Override
public void recycle() {
}
@Override
public long getTime() {
return 0;
}
@Override
public float getX() {
return x;
}
@Override
public float getX(int idx) {
return x;
}
@Override
public float getY() {
return y;
}
@Override
public float getY(int idx) {
return y;
}
}