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OpenGL vector map library - running on Android, iOS, Desktop and browser.
/*
* Copyright 2016 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.gdx;
import com.badlogic.gdx.Input.Buttons;
import com.badlogic.gdx.input.GestureDetector.GestureListener;
import com.badlogic.gdx.math.Vector2;
import org.oscim.core.Tile;
import org.oscim.map.Animator2;
import org.oscim.map.Map;
import org.oscim.utils.Parameters;
public class GestureHandler implements GestureListener {
private boolean mayFling = true;
private boolean mPinch;
private boolean mBeginScale;
private float mSumScale;
private float mSumRotate;
private boolean mBeginRotate;
private boolean mBeginTilt;
private float mPrevX;
private float mPrevY;
private float mPrevX2;
private float mPrevY2;
private float mFocusX;
private float mFocusY;
private double mAngle;
protected double mPrevPinchWidth = -1;
protected static final int JUMP_THRESHOLD = 100;
protected static final double PINCH_ZOOM_THRESHOLD = 5;
protected static final double PINCH_ROTATE_THRESHOLD = 0.02;
protected static final float PINCH_TILT_THRESHOLD = 1f;
//private ViewController mViewport;
private final Map mMap;
public GestureHandler(Map map) {
//mViewport = mMap.viewport();
mMap = map;
}
@Override
public boolean touchDown(float x, float y, int pointer, int button) {
mayFling = true;
mPinch = false;
return false;
}
@Override
public boolean tap(float x, float y, int count, int button) {
return false;
}
@Override
public boolean longPress(float x, float y) {
return false;
}
@Override
public boolean fling(final float velocityX, final float velocityY,
int button) {
//log.debug("fling " + button + " " + velocityX + "/" + velocityY);
if (mayFling && button == Buttons.LEFT) {
int m = Tile.SIZE * 4;
if (Parameters.ANIMATOR2)
((Animator2) mMap.animator()).animateFlingScroll(velocityX, velocityY, -m, m, -m, m);
else
mMap.animator().animateFling(velocityX, velocityY, -m, m, -m, m);
return true;
}
return false;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY) {
if (mPinch)
return true;
mMap.viewport().moveMap(deltaX, deltaY);
mMap.updateMap(true);
return false;
}
@Override
public boolean zoom(float initialDistance, float distance) {
return false;
}
@Override
public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2,
Vector2 pointer1, Vector2 pointer2) {
mayFling = false;
if (!mPinch) {
mPrevX = pointer1.x;
mPrevY = pointer1.y;
mPrevX2 = pointer2.x;
mPrevY2 = pointer2.y;
double dx = mPrevX - mPrevX2;
double dy = mPrevY - mPrevY2;
mAngle = Math.atan2(dy, dx);
mPrevPinchWidth = Math.sqrt(dx * dx + dy * dy);
mPinch = true;
mBeginTilt = false;
mBeginRotate = false;
mBeginScale = false;
return true;
}
float x1 = pointer1.x;
float y1 = pointer1.y;
//float mx = x1 - mPrevX;
float my = y1 - mPrevY;
float x2 = pointer2.x;
float y2 = pointer2.y;
float dx = (x1 - x2);
float dy = (y1 - y2);
float slope = 0;
if (dx != 0)
slope = dy / dx;
double pinchWidth = Math.sqrt(dx * dx + dy * dy);
final double deltaPinchWidth = pinchWidth - mPrevPinchWidth;
double rad = Math.atan2(dy, dx);
double r = rad - mAngle;
boolean startScale = (Math.abs(deltaPinchWidth) > PINCH_ZOOM_THRESHOLD);
boolean changed = false;
if (!mBeginTilt && (mBeginScale || startScale)) {
mBeginScale = true;
float scale = (float) (pinchWidth / mPrevPinchWidth);
// decrease change of scale by the change of rotation
// * 20 is just arbitrary
if (mBeginRotate)
scale = 1 + ((scale - 1) * Math.max((1 - (float) Math.abs(r) * 20), 0));
mSumScale *= scale;
if ((mSumScale < 0.99 || mSumScale > 1.01)
&& mSumRotate < Math.abs(0.02))
mBeginRotate = false;
float fx = (x2 + x1) / 2 - mMap.getWidth() / 2;
float fy = (y2 + y1) / 2 - mMap.getHeight() / 2;
// log.debug("zoom " + deltaPinchWidth + " " + scale + " " +
// mSumScale);
changed = mMap.viewport().scaleMap(scale, fx, fy);
}
if (!mBeginRotate && Math.abs(slope) < 1) {
float my2 = y2 - mPrevY2;
float threshold = PINCH_TILT_THRESHOLD;
// log.debug(r + " " + slope + " m1:" + my + " m2:" + my2);
if ((my > threshold && my2 > threshold)
|| (my < -threshold && my2 < -threshold)) {
mBeginTilt = true;
changed = mMap.viewport().tiltMap(my / 5);
}
}
if (!mBeginTilt
&& (mBeginRotate || (Math.abs(slope) > 1 && Math.abs(r) > PINCH_ROTATE_THRESHOLD))) {
// log.debug("rotate: " + mBeginRotate + " " +
// Math.toDegrees(rad));
if (!mBeginRotate) {
mAngle = rad;
mSumScale = 1;
mSumRotate = 0;
mBeginRotate = true;
mFocusX = (x1 + x2) / 2 - (mMap.getWidth() / 2);
mFocusY = (y1 + y2) / 2 - (mMap.getHeight() / 2);
} else {
double da = rad - mAngle;
mSumRotate += da;
if (Math.abs(da) > 0.001) {
double rsin = Math.sin(r);
double rcos = Math.cos(r);
float x = (float) (mFocusX * rcos + mFocusY * -rsin - mFocusX);
float y = (float) (mFocusX * rsin + mFocusY * rcos - mFocusY);
mMap.viewport().rotateMap(da, x, y);
changed = true;
}
}
mAngle = rad;
}
if (changed) {
mMap.updateMap(true);
mPrevPinchWidth = pinchWidth;
mPrevY2 = y2;
}
mPrevX = x1;
mPrevY = y1;
mPrevX2 = x2;
return true;
}
@Override
public boolean panStop(float x, float y, int pointer, int button) {
return false;
}
@Override
public void pinchStop() {
}
}