org.oscim.gdx.GestureHandlerImpl Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of vtm-gdx Show documentation
Show all versions of vtm-gdx Show documentation
OpenGL vector map library - running on Android, iOS, Desktop and browser.
/*
* Copyright 2016 devemux86
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.input.GestureDetector;
import org.oscim.event.Gesture;
import org.oscim.event.MotionEvent;
import org.oscim.map.Map;
public class GestureHandlerImpl extends GestureDetector.GestureAdapter {
private final Map map;
public GestureHandlerImpl(Map map) {
this.map = map;
}
@Override
public boolean longPress(float x, float y) {
// Handle gesture on layers
map.handleGesture(Gesture.LONG_PRESS, new GdxMotionEvent(MotionEvent.ACTION_DOWN, x, y));
return true;
}
@Override
public boolean tap(float x, float y, int count, int button) {
// Handle double tap zoom
// Not needed on desktop with MapEventLayer2
if (button == Input.Buttons.LEFT) {
if (count == 2) {
float pivotX = x - map.getWidth() / 2;
float pivotY = y - map.getHeight() / 2;
map.animator().animateZoom(300, 2, pivotX, pivotY);
map.updateMap(true);
return false;
}
}
// Handle gesture on layers
map.handleGesture(Gesture.TAP, new GdxMotionEvent(MotionEvent.ACTION_UP, x, y, button));
return false;
}
}