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OpenGL vector map library - running on Android, iOS, Desktop and browser.
/*
* Copyright 2016 Longri
* Copyright 2016-2018 devemux86
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.ios.backend;
import org.oscim.backend.CanvasAdapter;
import org.oscim.utils.GraphicUtils;
import org.oscim.utils.IOUtils;
import org.robovm.apple.coregraphics.CGRect;
import org.robovm.apple.coregraphics.CGSize;
import org.robovm.apple.uikit.UIImage;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import svg.SVGRenderer;
public class IosSvgBitmap extends IosBitmap {
private static final Logger log = LoggerFactory.getLogger(IosSvgBitmap.class);
/**
* Default size is 20x20px (400px) at 160dpi.
*/
public static float DEFAULT_SIZE = 400f;
private static String getStringFromInputStream(InputStream is) {
StringBuilder sb = new StringBuilder();
BufferedReader br = null;
String line;
try {
br = new BufferedReader(new InputStreamReader(is));
while ((line = br.readLine()) != null) {
sb.append(line);
}
} catch (IOException e) {
log.error(e.getMessage(), e);
} finally {
IOUtils.closeQuietly(br);
}
return sb.toString();
}
public static UIImage getResourceBitmap(InputStream inputStream, float scaleFactor, float defaultSize, int width, int height, int percent) {
String svg = getStringFromInputStream(inputStream);
SVGRenderer renderer = new SVGRenderer(svg);
CGRect viewRect = renderer.getViewRect();
double scale = scaleFactor / Math.sqrt((viewRect.getHeight() * viewRect.getWidth()) / defaultSize);
float[] bmpSize = GraphicUtils.imageSize((float) viewRect.getWidth(), (float) viewRect.getHeight(), (float) scale, width, height, percent);
return renderer.asImageWithSize(new CGSize(bmpSize[0], bmpSize[1]), 1);
}
private static UIImage getResourceBitmapImpl(InputStream inputStream, int width, int height, int percent) {
return getResourceBitmap(inputStream, CanvasAdapter.getScale(), DEFAULT_SIZE, width, height, percent);
}
public IosSvgBitmap(InputStream inputStream, int width, int height, int percent) throws IOException {
super(getResourceBitmapImpl(inputStream, width, height, percent));
}
}