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OpenGL vector map library - running on Android, iOS, Desktop and browser.
/*
* Copyright 2016-2017 Longri
* Copyright 2016-2017 devemux86
* Copyright 2017 nebular
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.ios.backend;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.backend.canvas.Canvas;
import org.oscim.backend.canvas.Paint;
import org.robovm.apple.coregraphics.CGBitmapContext;
import org.robovm.apple.coregraphics.CGBlendMode;
import org.robovm.apple.coregraphics.CGRect;
/**
* iOS specific implementation of {@link Canvas}.
*/
public class IosCanvas implements Canvas {
static void setFillColor(CGBitmapContext bctx, int color) {
float blue = (color & 0xFF) / 255f;
color >>= 8;
float green = (color & 0xFF) / 255f;
color >>= 8;
float red = (color & 0xFF) / 255f;
color >>= 8;
float alpha = (color & 0xFF) / 255f;
bctx.setRGBFillColor(red, green, blue, alpha);
}
static void setStrokeColor(CGBitmapContext bctx, int color) {
float blue = (color & 0xFF) / 255f;
color >>= 8;
float green = (color & 0xFF) / 255f;
color >>= 8;
float red = (color & 0xFF) / 255f;
color >>= 8;
float alpha = (color & 0xFF) / 255f;
bctx.setRGBStrokeColor(red, green, blue, alpha);
}
CGBitmapContext cgBitmapContext;
@Override
public void setBitmap(Bitmap bitmap) {
cgBitmapContext = ((IosBitmap) bitmap).cgBitmapContext;
}
@Override
public void drawText(String string, float x, float y, Paint paint) {
//flip Y-axis
y = this.cgBitmapContext.getHeight() - y;
IosPaint iosPaint = (IosPaint) paint;
iosPaint.drawLine(this.cgBitmapContext, string, x, y);
}
@Override
public void drawText(String string, float x, float y, Paint fill, Paint stroke) {
//flip Y-axis
y = this.cgBitmapContext.getHeight() - y;
IosPaint iosFill = (IosPaint) fill;
if (stroke != null) {
IosPaint iosStroke = (IosPaint) stroke;
iosStroke.drawLine(this.cgBitmapContext, string, x, y);
}
iosFill.drawLine(this.cgBitmapContext, string, x, y);
}
@Override
public void drawBitmap(Bitmap bitmap, float x, float y) {
this.cgBitmapContext.saveGState();
this.cgBitmapContext.translateCTM(x, y);
this.cgBitmapContext.drawImage(new CGRect(0, 0, bitmap.getWidth(), bitmap.getHeight()),
((IosBitmap) bitmap).cgBitmapContext.toImage());
this.cgBitmapContext.restoreGState();
}
@Override
public void drawBitmapScaled(Bitmap bitmap) {
CGRect rect = new CGRect(0, 0, this.cgBitmapContext.getWidth(), this.cgBitmapContext.getHeight());
this.cgBitmapContext.saveGState();
this.cgBitmapContext.translateCTM(0, 0);
this.cgBitmapContext.drawImage(rect, ((IosBitmap) bitmap).cgBitmapContext.toImage());
this.cgBitmapContext.restoreGState();
}
@Override
public void drawCircle(float x, float y, float radius, Paint paint) {
CGRect rect = new CGRect(x - radius, y - radius, x + radius, y + radius);
switch (paint.getStyle()) {
case FILL:
setFillColor(this.cgBitmapContext, paint.getColor());
this.cgBitmapContext.fillEllipseInRect(rect);
break;
case STROKE:
// set Stroke properties
this.cgBitmapContext.setLineWidth(((IosPaint) paint).strokeWidth);
this.cgBitmapContext.setLineCap(((IosPaint) paint).getIosStrokeCap());
this.cgBitmapContext.setLineJoin(((IosPaint) paint).getIosStrokeJoin());
setStrokeColor(this.cgBitmapContext, (paint.getColor()));
this.cgBitmapContext.strokeEllipseInRect(rect);
break;
}
}
@Override
public void drawLine(float x1, float y1, float x2, float y2, Paint paint) {
//flip Y-axis
y1 = (int) (this.cgBitmapContext.getHeight() - y1);
y2 = (int) (this.cgBitmapContext.getHeight() - y2);
// set Stroke properties
this.cgBitmapContext.setLineWidth(((IosPaint) paint).strokeWidth);
this.cgBitmapContext.setLineCap(((IosPaint) paint).getIosStrokeCap());
this.cgBitmapContext.setLineJoin(((IosPaint) paint).getIosStrokeJoin());
setStrokeColor(this.cgBitmapContext, (paint.getColor()));
//draw line
this.cgBitmapContext.beginPath();
this.cgBitmapContext.moveToPoint(x1, y1);
this.cgBitmapContext.addLineToPoint(x2, y2);
this.cgBitmapContext.strokePath();
}
@Override
public void fillColor(int color) {
CGRect rect = new CGRect(0, 0, this.cgBitmapContext.getWidth(), this.cgBitmapContext.getHeight());
setFillColor(this.cgBitmapContext, (color));
this.cgBitmapContext.setBlendMode(CGBlendMode.Clear);
this.cgBitmapContext.fillRect(rect);
this.cgBitmapContext.setBlendMode(CGBlendMode.Normal);
this.cgBitmapContext.fillRect(rect);
}
@Override
public void fillRectangle(float x, float y, float width, float height, int color) {
CGRect rect = new CGRect(x, y, width, height);
setFillColor(this.cgBitmapContext, (color));
this.cgBitmapContext.setBlendMode(CGBlendMode.Normal);
this.cgBitmapContext.fillRect(rect);
}
@Override
public int getHeight() {
return this.cgBitmapContext != null ? (int) this.cgBitmapContext.getHeight() : 0;
}
@Override
public int getWidth() {
return this.cgBitmapContext != null ? (int) this.cgBitmapContext.getWidth() : 0;
}
}