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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016-2017 devemux86
* Copyright 2017 nebular
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.gdx.client;
import com.google.gwt.canvas.dom.client.Context2d;
import com.google.gwt.canvas.dom.client.Context2d.LineJoin;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.backend.canvas.Paint;
public class GwtCanvas implements org.oscim.backend.canvas.Canvas {
GwtBitmap bitmap;
public GwtCanvas() {
// canvas comes with gdx pixmap
}
@Override
public void setBitmap(Bitmap bitmap) {
this.bitmap = (GwtBitmap) bitmap;
Context2d ctx = this.bitmap.pixmap.getContext();
ctx.clearRect(0, 0, this.bitmap.getWidth(), this.bitmap.getHeight());
ctx.setLineJoin(LineJoin.BEVEL);
}
@Override
public void drawText(String string, float x, float y, Paint paint) {
if (bitmap == null) {
//log.debug("no bitmap set");
return;
}
GwtPaint p = (GwtPaint) paint;
if (p.stroke && GwtGdxGraphics.NO_STROKE_TEXT)
return;
Context2d ctx = bitmap.pixmap.getContext();
ctx.setFont(p.font);
if (p.stroke) {
ctx.setLineWidth(p.strokeWidth);
ctx.setStrokeStyle(p.color);
ctx.strokeText(string, (int) (x + 1), (int) (y + 1));
} else {
ctx.setFillStyle(p.color);
ctx.fillText(string, (int) (x + 1), (int) (y + 1));
}
}
@Override
public void drawText(String string, float x, float y, Paint fill, Paint stroke) {
if (bitmap == null) {
//log.debug("no bitmap set");
return;
}
GwtPaint p = (GwtPaint) fill;
if (p.stroke && GwtGdxGraphics.NO_STROKE_TEXT)
return;
Context2d ctx = bitmap.pixmap.getContext();
ctx.setFont(p.font);
if (p.stroke) {
ctx.setLineWidth(p.strokeWidth);
ctx.setStrokeStyle(p.color);
ctx.strokeText(string, (int) (x + 1), (int) (y + 1));
} else {
ctx.setFillStyle(p.color);
ctx.fillText(string, (int) (x + 1), (int) (y + 1));
}
}
@Override
public void drawBitmap(Bitmap bitmap, float x, float y) {
// TODO
}
@Override
public void drawBitmapScaled(Bitmap bitmap) {
// TODO
}
@Override
public void drawCircle(float x, float y, float radius, Paint paint) {
// TODO
}
@Override
public void drawLine(float x1, float y1, float x2, float y2, Paint paint) {
// TODO
}
@Override
public void fillColor(int color) {
// TODO
}
@Override
public void fillRectangle(float x, float y, float width, float height, int color) {
// TODO
}
@Override
public int getHeight() {
return this.bitmap != null ? this.bitmap.getHeight() : 0;
}
@Override
public int getWidth() {
return this.bitmap != null ? this.bitmap.getWidth() : 0;
}
}
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