assets.shaders.mesh_layer_2D.glsl Maven / Gradle / Ivy
#ifdef GLES
precision highp float;
#endif
uniform mat4 u_mvp;
uniform float u_height;
attribute vec2 a_pos;
void main() {
gl_Position = u_mvp * vec4(a_pos, u_height, 1.0);
}
$$
#ifdef GLES
precision highp float;
#endif
uniform vec4 u_color;
void main() {
gl_FragColor = u_color;
}