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/*
 * Copyright 2019 Gustl22
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */

/*
 **
 ** Copyright 2013, The Android Open Source Project
 **
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 **
 **     http://www.apache.org/licenses/LICENSE-2.0
 **
 ** Unless required by applicable law or agreed to in writing, software
 ** distributed under the License is distributed on an "AS IS" BASIS,
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 */

// This source file is automatically generated

package org.oscim.backend;

import java.nio.Buffer;

/**
 * OpenGL ES 3.0
 * 

* See https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/GL30.java */ public interface GL30 extends GL { public final int READ_BUFFER = 0x0C02; public final int UNPACK_ROW_LENGTH = 0x0CF2; public final int UNPACK_SKIP_ROWS = 0x0CF3; public final int UNPACK_SKIP_PIXELS = 0x0CF4; public final int PACK_ROW_LENGTH = 0x0D02; public final int PACK_SKIP_ROWS = 0x0D03; public final int PACK_SKIP_PIXELS = 0x0D04; public final int COLOR = 0x1800; public final int DEPTH = 0x1801; public final int STENCIL = 0x1802; public final int RED = 0x1903; public final int RGB8 = 0x8051; public final int RGBA8 = 0x8058; public final int RGB10_A2 = 0x8059; public final int TEXTURE_BINDING_3D = 0x806A; public final int UNPACK_SKIP_IMAGES = 0x806D; public final int UNPACK_IMAGE_HEIGHT = 0x806E; public final int TEXTURE_3D = 0x806F; public final int TEXTURE_WRAP_R = 0x8072; public final int MAX_3D_TEXTURE_SIZE = 0x8073; public final int UNSIGNED_INT_2_10_10_10_REV = 0x8368; public final int MAX_ELEMENTS_VERTICES = 0x80E8; public final int MAX_ELEMENTS_INDICES = 0x80E9; public final int TEXTURE_MIN_LOD = 0x813A; public final int TEXTURE_MAX_LOD = 0x813B; public final int TEXTURE_BASE_LEVEL = 0x813C; public final int TEXTURE_MAX_LEVEL = 0x813D; public final int MIN = 0x8007; public final int MAX = 0x8008; public final int DEPTH_COMPONENT24 = 0x81A6; public final int MAX_TEXTURE_LOD_BIAS = 0x84FD; public final int TEXTURE_COMPARE_MODE = 0x884C; public final int TEXTURE_COMPARE_FUNC = 0x884D; public final int CURRENT_QUERY = 0x8865; public final int QUERY_RESULT = 0x8866; public final int QUERY_RESULT_AVAILABLE = 0x8867; public final int BUFFER_MAPPED = 0x88BC; public final int BUFFER_MAP_POINTER = 0x88BD; public final int STREAM_READ = 0x88E1; public final int STREAM_COPY = 0x88E2; public final int STATIC_READ = 0x88E5; public final int STATIC_COPY = 0x88E6; public final int DYNAMIC_READ = 0x88E9; public final int DYNAMIC_COPY = 0x88EA; public final int MAX_DRAW_BUFFERS = 0x8824; public final int DRAW_BUFFER0 = 0x8825; public final int DRAW_BUFFER1 = 0x8826; public final int DRAW_BUFFER2 = 0x8827; public final int DRAW_BUFFER3 = 0x8828; public final int DRAW_BUFFER4 = 0x8829; public final int DRAW_BUFFER5 = 0x882A; public final int DRAW_BUFFER6 = 0x882B; public final int DRAW_BUFFER7 = 0x882C; public final int DRAW_BUFFER8 = 0x882D; public final int DRAW_BUFFER9 = 0x882E; public final int DRAW_BUFFER10 = 0x882F; public final int DRAW_BUFFER11 = 0x8830; public final int DRAW_BUFFER12 = 0x8831; public final int DRAW_BUFFER13 = 0x8832; public final int DRAW_BUFFER14 = 0x8833; public final int DRAW_BUFFER15 = 0x8834; public final int MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; public final int MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; public final int SAMPLER_3D = 0x8B5F; public final int SAMPLER_2D_SHADOW = 0x8B62; public final int FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; public final int PIXEL_PACK_BUFFER = 0x88EB; public final int PIXEL_UNPACK_BUFFER = 0x88EC; public final int PIXEL_PACK_BUFFER_BINDING = 0x88ED; public final int PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; public final int FLOAT_MAT2x3 = 0x8B65; public final int FLOAT_MAT2x4 = 0x8B66; public final int FLOAT_MAT3x2 = 0x8B67; public final int FLOAT_MAT3x4 = 0x8B68; public final int FLOAT_MAT4x2 = 0x8B69; public final int FLOAT_MAT4x3 = 0x8B6A; public final int SRGB = 0x8C40; public final int SRGB8 = 0x8C41; public final int SRGB8_ALPHA8 = 0x8C43; public final int COMPARE_REF_TO_TEXTURE = 0x884E; public final int MAJOR_VERSION = 0x821B; public final int MINOR_VERSION = 0x821C; public final int NUM_EXTENSIONS = 0x821D; public final int RGBA32F = 0x8814; public final int RGB32F = 0x8815; public final int RGBA16F = 0x881A; public final int RGB16F = 0x881B; public final int VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; public final int MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; public final int MIN_PROGRAM_TEXEL_OFFSET = 0x8904; public final int MAX_PROGRAM_TEXEL_OFFSET = 0x8905; public final int MAX_VARYING_COMPONENTS = 0x8B4B; public final int TEXTURE_2D_ARRAY = 0x8C1A; public final int TEXTURE_BINDING_2D_ARRAY = 0x8C1D; public final int R11F_G11F_B10F = 0x8C3A; public final int UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; public final int RGB9_E5 = 0x8C3D; public final int UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; public final int TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; public final int TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; public final int MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; public final int TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; public final int TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; public final int TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; public final int TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; public final int RASTERIZER_DISCARD = 0x8C89; public final int MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; public final int MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; public final int INTERLEAVED_ATTRIBS = 0x8C8C; public final int SEPARATE_ATTRIBS = 0x8C8D; public final int TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; public final int TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; public final int RGBA32UI = 0x8D70; public final int RGB32UI = 0x8D71; public final int RGBA16UI = 0x8D76; public final int RGB16UI = 0x8D77; public final int RGBA8UI = 0x8D7C; public final int RGB8UI = 0x8D7D; public final int RGBA32I = 0x8D82; public final int RGB32I = 0x8D83; public final int RGBA16I = 0x8D88; public final int RGB16I = 0x8D89; public final int RGBA8I = 0x8D8E; public final int RGB8I = 0x8D8F; public final int RED_INTEGER = 0x8D94; public final int RGB_INTEGER = 0x8D98; public final int RGBA_INTEGER = 0x8D99; public final int SAMPLER_2D_ARRAY = 0x8DC1; public final int SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; public final int SAMPLER_CUBE_SHADOW = 0x8DC5; public final int UNSIGNED_INT_VEC2 = 0x8DC6; public final int UNSIGNED_INT_VEC3 = 0x8DC7; public final int UNSIGNED_INT_VEC4 = 0x8DC8; public final int INT_SAMPLER_2D = 0x8DCA; public final int INT_SAMPLER_3D = 0x8DCB; public final int INT_SAMPLER_CUBE = 0x8DCC; public final int INT_SAMPLER_2D_ARRAY = 0x8DCF; public final int UNSIGNED_INT_SAMPLER_2D = 0x8DD2; public final int UNSIGNED_INT_SAMPLER_3D = 0x8DD3; public final int UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; public final int UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; public final int BUFFER_ACCESS_FLAGS = 0x911F; public final int BUFFER_MAP_LENGTH = 0x9120; public final int BUFFER_MAP_OFFSET = 0x9121; public final int DEPTH_COMPONENT32F = 0x8CAC; public final int DEPTH32F_STENCIL8 = 0x8CAD; public final int FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; public final int FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; public final int FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; public final int FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; public final int FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; public final int FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; public final int FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; public final int FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; public final int FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; public final int FRAMEBUFFER_DEFAULT = 0x8218; public final int FRAMEBUFFER_UNDEFINED = 0x8219; public final int DEPTH_STENCIL_ATTACHMENT = 0x821A; public final int DEPTH_STENCIL = 0x84F9; public final int UNSIGNED_INT_24_8 = 0x84FA; public final int DEPTH24_STENCIL8 = 0x88F0; public final int UNSIGNED_NORMALIZED = 0x8C17; public final int DRAW_FRAMEBUFFER_BINDING = FRAMEBUFFER_BINDING; public final int READ_FRAMEBUFFER = 0x8CA8; public final int DRAW_FRAMEBUFFER = 0x8CA9; public final int READ_FRAMEBUFFER_BINDING = 0x8CAA; public final int RENDERBUFFER_SAMPLES = 0x8CAB; public final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; public final int MAX_COLOR_ATTACHMENTS = 0x8CDF; public final int COLOR_ATTACHMENT1 = 0x8CE1; public final int COLOR_ATTACHMENT2 = 0x8CE2; public final int COLOR_ATTACHMENT3 = 0x8CE3; public final int COLOR_ATTACHMENT4 = 0x8CE4; public final int COLOR_ATTACHMENT5 = 0x8CE5; public final int COLOR_ATTACHMENT6 = 0x8CE6; public final int COLOR_ATTACHMENT7 = 0x8CE7; public final int COLOR_ATTACHMENT8 = 0x8CE8; public final int COLOR_ATTACHMENT9 = 0x8CE9; public final int COLOR_ATTACHMENT10 = 0x8CEA; public final int COLOR_ATTACHMENT11 = 0x8CEB; public final int COLOR_ATTACHMENT12 = 0x8CEC; public final int COLOR_ATTACHMENT13 = 0x8CED; public final int COLOR_ATTACHMENT14 = 0x8CEE; public final int COLOR_ATTACHMENT15 = 0x8CEF; public final int FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; public final int MAX_SAMPLES = 0x8D57; public final int HALF_FLOAT = 0x140B; public final int MAP_READ_BIT = 0x0001; public final int MAP_WRITE_BIT = 0x0002; public final int MAP_INVALIDATE_RANGE_BIT = 0x0004; public final int MAP_INVALIDATE_BUFFER_BIT = 0x0008; public final int MAP_FLUSH_EXPLICIT_BIT = 0x0010; public final int MAP_UNSYNCHRONIZED_BIT = 0x0020; public final int RG = 0x8227; public final int RG_INTEGER = 0x8228; public final int R8 = 0x8229; public final int RG8 = 0x822B; public final int R16F = 0x822D; public final int R32F = 0x822E; public final int RG16F = 0x822F; public final int RG32F = 0x8230; public final int R8I = 0x8231; public final int R8UI = 0x8232; public final int R16I = 0x8233; public final int R16UI = 0x8234; public final int R32I = 0x8235; public final int R32UI = 0x8236; public final int RG8I = 0x8237; public final int RG8UI = 0x8238; public final int RG16I = 0x8239; public final int RG16UI = 0x823A; public final int RG32I = 0x823B; public final int RG32UI = 0x823C; public final int VERTEX_ARRAY_BINDING = 0x85B5; public final int R8_SNORM = 0x8F94; public final int RG8_SNORM = 0x8F95; public final int RGB8_SNORM = 0x8F96; public final int RGBA8_SNORM = 0x8F97; public final int SIGNED_NORMALIZED = 0x8F9C; public final int PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; public final int COPY_READ_BUFFER = 0x8F36; public final int COPY_WRITE_BUFFER = 0x8F37; public final int COPY_READ_BUFFER_BINDING = COPY_READ_BUFFER; public final int COPY_WRITE_BUFFER_BINDING = COPY_WRITE_BUFFER; public final int UNIFORM_BUFFER = 0x8A11; public final int UNIFORM_BUFFER_BINDING = 0x8A28; public final int UNIFORM_BUFFER_START = 0x8A29; public final int UNIFORM_BUFFER_SIZE = 0x8A2A; public final int MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; public final int MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; public final int MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; public final int MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; public final int MAX_UNIFORM_BLOCK_SIZE = 0x8A30; public final int MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; public final int MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; public final int UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; public final int ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; public final int ACTIVE_UNIFORM_BLOCKS = 0x8A36; public final int UNIFORM_TYPE = 0x8A37; public final int UNIFORM_SIZE = 0x8A38; public final int UNIFORM_NAME_LENGTH = 0x8A39; public final int UNIFORM_BLOCK_INDEX = 0x8A3A; public final int UNIFORM_OFFSET = 0x8A3B; public final int UNIFORM_ARRAY_STRIDE = 0x8A3C; public final int UNIFORM_MATRIX_STRIDE = 0x8A3D; public final int UNIFORM_IS_ROW_MAJOR = 0x8A3E; public final int UNIFORM_BLOCK_BINDING = 0x8A3F; public final int UNIFORM_BLOCK_DATA_SIZE = 0x8A40; public final int UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; public final int UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; public final int UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; public final int UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; public final int UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; // INVALID_INDEX is defined as 0xFFFFFFFFu in C. public final int INVALID_INDEX = -1; public final int MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; public final int MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; public final int MAX_SERVER_WAIT_TIMEOUT = 0x9111; public final int OBJECT_TYPE = 0x9112; public final int SYNC_CONDITION = 0x9113; public final int SYNC_STATUS = 0x9114; public final int SYNC_FLAGS = 0x9115; public final int SYNC_FENCE = 0x9116; public final int SYNC_GPU_COMMANDS_COMPLETE = 0x9117; public final int UNSIGNALED = 0x9118; public final int SIGNALED = 0x9119; public final int ALREADY_SIGNALED = 0x911A; public final int TIMEOUT_EXPIRED = 0x911B; public final int CONDITION_SATISFIED = 0x911C; public final int WAIT_FAILED = 0x911D; public final int SYNC_FLUSH_COMMANDS_BIT = 0x00000001; // TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. public final long TIMEOUT_IGNORED = -1; public final int VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; public final int ANY_SAMPLES_PASSED = 0x8C2F; public final int ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; public final int SAMPLER_BINDING = 0x8919; public final int RGB10_A2UI = 0x906F; public final int TEXTURE_SWIZZLE_R = 0x8E42; public final int TEXTURE_SWIZZLE_G = 0x8E43; public final int TEXTURE_SWIZZLE_B = 0x8E44; public final int TEXTURE_SWIZZLE_A = 0x8E45; public final int GREEN = 0x1904; public final int BLUE = 0x1905; public final int INT_2_10_10_10_REV = 0x8D9F; public final int TRANSFORM_FEEDBACK = 0x8E22; public final int TRANSFORM_FEEDBACK_PAUSED = 0x8E23; public final int TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; public final int TRANSFORM_FEEDBACK_BINDING = 0x8E25; public final int PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; public final int PROGRAM_BINARY_LENGTH = 0x8741; public final int NUM_PROGRAM_BINARY_FORMATS = 0x87FE; public final int PROGRAM_BINARY_FORMATS = 0x87FF; public final int COMPRESSED_R11_EAC = 0x9270; public final int COMPRESSED_SIGNED_R11_EAC = 0x9271; public final int COMPRESSED_RG11_EAC = 0x9272; public final int COMPRESSED_SIGNED_RG11_EAC = 0x9273; public final int COMPRESSED_RGB8_ETC2 = 0x9274; public final int COMPRESSED_SRGB8_ETC2 = 0x9275; public final int COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; public final int COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; public final int COMPRESSED_RGBA8_ETC2_EAC = 0x9278; public final int COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; public final int TEXTURE_IMMUTABLE_FORMAT = 0x912F; public final int MAX_ELEMENT_INDEX = 0x8D6B; public final int NUM_SAMPLE_COUNTS = 0x9380; public final int TEXTURE_IMMUTABLE_LEVELS = 0x82DF; // C function void readBuffer ( GLenum mode ) public void readBuffer(int mode); // C function void drawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid // *indices ) public void drawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices); // C function void drawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) public void drawRangeElements(int mode, int start, int end, int count, int type, int offset); // C function void texImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei // depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels); // C function void texImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei // depth, GLint border, GLenum format, GLenum type, GLsizei offset ) public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset); // C function void texSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, // GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels); // C function void texSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, // GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset); // C function void copyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, // GLint y, GLsizei width, GLsizei height ) public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); // // C function void compressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, // GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) // // public void compressedTexImage3D ( // int target, // int level, // int internalformat, // int width, // int height, // int depth, // int border, // int imageSize, // java.nio.Buffer data // ); // // // C function void compressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, // GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) // // public void compressedTexImage3D ( // int target, // int level, // int internalformat, // int width, // int height, // int depth, // int border, // int imageSize, // int offset // ); // // // C function void compressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei // width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) // // public void compressedTexSubImage3D ( // int target, // int level, // int xoffset, // int yoffset, // int zoffset, // int width, // int height, // int depth, // int format, // int imageSize, // java.nio.Buffer data // ); // // // C function void compressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei // width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) // // public void compressedTexSubImage3D ( // int target, // int level, // int xoffset, // int yoffset, // int zoffset, // int width, // int height, // int depth, // int format, // int imageSize, // int offset // ); // C function void genQueries ( GLsizei n, GLuint *ids ) public void genQueries(int n, int[] ids, int offset); // C function void genQueries ( GLsizei n, GLuint *ids ) public void genQueries(int n, java.nio.IntBuffer ids); // C function void deleteQueries ( GLsizei n, const GLuint *ids ) public void deleteQueries(int n, int[] ids, int offset); // C function void deleteQueries ( GLsizei n, const GLuint *ids ) public void deleteQueries(int n, java.nio.IntBuffer ids); // C function boolean glIsQuery ( GLuint id ) public boolean isQuery(int id); // C function void beginQuery ( GLenum target, GLuint id ) public void beginQuery(int target, int id); // C function void endQuery ( GLenum target ) public void endQuery(int target); // // C function void getQueryiv ( GLenum target, GLenum pname, GLint *params ) // // public void getQueryiv ( // int target, // int pname, // int[] params, // int offset // ); // C function void getQueryiv ( GLenum target, GLenum pname, GLint *params ) public void getQueryiv(int target, int pname, java.nio.IntBuffer params); // // C function void getQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) // // public void getQueryObjectuiv ( // int id, // int pname, // int[] params, // int offset // ); // C function void getQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) public void getQueryObjectuiv(int id, int pname, java.nio.IntBuffer params); // C function boolean glUnmapBuffer ( GLenum target ) public boolean unmapBuffer(int target); // C function void getBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) public java.nio.Buffer getBufferPointerv(int target, int pname); // // C function void drawBuffers ( GLsizei n, const GLenum *bufs ) // // public void drawBuffers ( // int n, // int[] bufs, // int offset // ); // C function void drawBuffers ( GLsizei n, const GLenum *bufs ) public void drawBuffers(int n, java.nio.IntBuffer bufs); // // C function void uniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void uniformMatrix2x3fv ( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void uniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void uniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void uniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void uniformMatrix3x2fv ( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void uniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void uniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void uniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void uniformMatrix2x4fv ( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void uniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void uniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void uniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void uniformMatrix4x2fv ( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void uniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void uniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void uniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void uniformMatrix3x4fv ( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void uniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void uniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // // C function void uniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) // // public void uniformMatrix4x3fv ( // int location, // int count, // boolean transpose, // float[] value, // int offset // ); // C function void uniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public void uniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); // C function void blitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint // dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); // C function void renderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, // GLsizei height ) public void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height); // C function void framebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) public void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer); // // C function void * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) // // public java.nio.Buffer mapBufferRange ( // int target, // int offset, // int length, // int access // ); // C function void flushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) public void flushMappedBufferRange(int target, int offset, int length); // C function void bindVertexArray ( GLuint array ) public void bindVertexArray(int array); // C function void deleteVertexArrays ( GLsizei n, const GLuint *arrays ) public void deleteVertexArrays(int n, int[] arrays, int offset); // C function void deleteVertexArrays ( GLsizei n, const GLuint *arrays ) public void deleteVertexArrays(int n, java.nio.IntBuffer arrays); // C function void genVertexArrays ( GLsizei n, GLuint *arrays ) public void genVertexArrays(int n, int[] arrays, int offset); // C function void genVertexArrays ( GLsizei n, GLuint *arrays ) public void genVertexArrays(int n, java.nio.IntBuffer arrays); // C function boolean glIsVertexArray ( GLuint array ) public boolean isVertexArray(int array); // // // C function void getIntegeri_v ( GLenum target, GLuint index, GLint *data ) // // public void getIntegeri_v ( // int target, // int index, // int[] data, // int offset // ); // // // C function void getIntegeri_v ( GLenum target, GLuint index, GLint *data ) // // public void getIntegeri_v ( // int target, // int index, // java.nio.IntBuffer data // ); // C function void beginTransformFeedback ( GLenum primitiveMode ) public void beginTransformFeedback(int primitiveMode); // C function void endTransformFeedback ( void ) public void endTransformFeedback(); // C function void bindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) public void bindBufferRange(int target, int index, int buffer, int offset, int size); // C function void bindBufferBase ( GLenum target, GLuint index, GLuint buffer ) public void bindBufferBase(int target, int index, int buffer); // C function void transformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) public void transformFeedbackVaryings(int program, String[] varyings, int bufferMode); // // C function void getTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public void getTransformFeedbackVarying ( // int program, // int index, // int bufsize, // int[] length, // int lengthOffset, // int[] size, // int sizeOffset, // int[] type, // int typeOffset, // byte[] name, // int nameOffset // ); // // // C function void getTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public void getTransformFeedbackVarying ( // int program, // int index, // int bufsize, // java.nio.IntBuffer length, // java.nio.IntBuffer size, // java.nio.IntBuffer type, // byte name // ); // // // C function void getTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public String getTransformFeedbackVarying ( // int program, // int index, // int[] size, // int sizeOffset, // int[] type, // int typeOffset // ); // // // C function void getTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, // GLenum *type, GLchar *name ) // // public String getTransformFeedbackVarying ( // int program, // int index, // java.nio.IntBuffer size, // java.nio.IntBuffer type // ); // C function void vertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) public void vertexAttribIPointer(int index, int size, int type, int stride, int offset); // // C function void getVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) // // public void getVertexAttribIiv ( // int index, // int pname, // int[] params, // int offset // ); // C function void getVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) public void getVertexAttribIiv(int index, int pname, java.nio.IntBuffer params); // // C function void getVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) // // public void getVertexAttribIuiv ( // int index, // int pname, // int[] params, // int offset // ); // C function void getVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) public void getVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params); // C function void vertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) public void vertexAttribI4i(int index, int x, int y, int z, int w); // C function void vertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) public void vertexAttribI4ui(int index, int x, int y, int z, int w); // // C function void vertexAttribI4iv ( GLuint index, const GLint *v ) // // public void vertexAttribI4iv ( // int index, // int[] v, // int offset // ); // // // C function void vertexAttribI4iv ( GLuint index, const GLint *v ) // // public void vertexAttribI4iv ( // int index, // java.nio.IntBuffer v // ); // // // C function void vertexAttribI4uiv ( GLuint index, const GLuint *v ) // // public void vertexAttribI4uiv ( // int index, // int[] v, // int offset // ); // // // C function void vertexAttribI4uiv ( GLuint index, const GLuint *v ) // // public void vertexAttribI4uiv ( // int index, // java.nio.IntBuffer v // ); // // // C function void getUniformuiv ( GLuint program, GLint location, GLuint *params ) // // public void getUniformuiv ( // int program, // int location, // int[] params, // int offset // ); // C function void getUniformuiv ( GLuint program, GLint location, GLuint *params ) public void getUniformuiv(int program, int location, java.nio.IntBuffer params); // C function int glGetFragDataLocation ( GLuint program, const GLchar *name ) public int getFragDataLocation(int program, String name); // // C function void uniform1ui ( GLint location, GLuint v0 ) // // public void uniform1ui ( // int location, // int v0 // ); // // // C function void uniform2ui ( GLint location, GLuint v0, GLuint v1 ) // // public void uniform2ui ( // int location, // int v0, // int v1 // ); // // // C function void uniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) // // public void uniform3ui ( // int location, // int v0, // int v1, // int v2 // ); // // // C function void uniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) // // public void uniform4ui ( // int location, // int v0, // int v1, // int v2, // int v3 // ); // // // C function void uniform1uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void uniform1uiv ( // int location, // int count, // int[] value, // int offset // ); // C function void uniform1uiv ( GLint location, GLsizei count, const GLuint *value ) public void uniform1uiv(int location, int count, java.nio.IntBuffer value); // // C function void uniform2uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void uniform2uiv ( // int location, // int count, // int[] value, // int offset // ); // // // C function void uniform2uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void uniform2uiv ( // int location, // int count, // java.nio.IntBuffer value // ); // // // C function void uniform3uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void uniform3uiv ( // int location, // int count, // int[] value, // int offset // ); // C function void uniform3uiv ( GLint location, GLsizei count, const GLuint *value ) public void uniform3uiv(int location, int count, java.nio.IntBuffer value); // // C function void uniform4uiv ( GLint location, GLsizei count, const GLuint *value ) // // public void uniform4uiv ( // int location, // int count, // int[] value, // int offset // ); // C function void uniform4uiv ( GLint location, GLsizei count, const GLuint *value ) public void uniform4uiv(int location, int count, java.nio.IntBuffer value); // // C function void clearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) // // public void clearBufferiv ( // int buffer, // int drawbuffer, // int[] value, // int offset // ); // C function void clearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) public void clearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value); // // C function void clearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) // // public void clearBufferuiv ( // int buffer, // int drawbuffer, // int[] value, // int offset // ); // C function void clearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) public void clearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value); // // C function void clearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) // // public void clearBufferfv ( // int buffer, // int drawbuffer, // float[] value, // int offset // ); // C function void clearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) public void clearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value); // C function void clearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) public void clearBufferfi(int buffer, int drawbuffer, float depth, int stencil); // C function const ubyte * glGetStringi ( GLenum name, GLuint index ) public String getStringi(int name, int index); // C function void copyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, // GLsizeiptr size ) public void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size); // // C function void getUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint // *uniformIndices ) // // public void getUniformIndices ( // int program, // String[] uniformNames, // int[] uniformIndices, // int uniformIndicesOffset // ); // C function void getUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint // *uniformIndices ) public void getUniformIndices(int program, String[] uniformNames, java.nio.IntBuffer uniformIndices); // // C function void getActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, // GLint *params ) // // public void getActiveUniformsiv ( // int program, // int uniformCount, // int[] uniformIndices, // int uniformIndicesOffset, // int pname, // int[] params, // int paramsOffset // ); // C function void getActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, // GLint *params ) public void getActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params); // C function uint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) public int getUniformBlockIndex(int program, String uniformBlockName); // // C function void getActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) // // public void getActiveUniformBlockiv ( // int program, // int uniformBlockIndex, // int pname, // int[] params, // int offset // ); // C function void getActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) public void getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params); // // C function void getActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, // GLchar *uniformBlockName ) // // public void getActiveUniformBlockName ( // int program, // int uniformBlockIndex, // int bufSize, // int[] length, // int lengthOffset, // byte[] uniformBlockName, // int uniformBlockNameOffset // ); // C function void getActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, // GLchar *uniformBlockName ) public void getActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName); // C function void getActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, // GLchar *uniformBlockName ) public String getActiveUniformBlockName(int program, int uniformBlockIndex); // C function void uniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) public void uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding); // C function void drawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) public void drawArraysInstanced(int mode, int first, int count, int instanceCount); // // C function void drawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei // instanceCount ) // // public void drawElementsInstanced ( // int mode, // int count, // int type, // java.nio.Buffer indices, // int instanceCount // ); // C function void drawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei // instanceCount ) public void drawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount); // // C function sync glFenceSync ( GLenum condition, GLbitfield flags ) // // public long fenceSync ( // int condition, // int flags // ); // // // C function boolean glIsSync ( GLsync sync ) // // public boolean isSync ( // long sync // ); // // // C function void deleteSync ( GLsync sync ) // // public void deleteSync ( // long sync // ); // // // C function enum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) // // public int clientWaitSync ( // long sync, // int flags, // long timeout // ); // // // C function void waitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) // // public void waitSync ( // long sync, // int flags, // long timeout // ); // // C function void getInteger64v ( GLenum pname, GLint64 *params ) // // public void getInteger64v ( // int pname, // long[] params, // int offset // ); // C function void getInteger64v ( GLenum pname, GLint64 *params ) public void getInteger64v(int pname, java.nio.LongBuffer params); // // C function void getSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) // // public void getSynciv ( // long sync, // int pname, // int bufSize, // int[] length, // int lengthOffset, // int[] values, // int valuesOffset // ); // // // C function void getSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) // // public void getSynciv ( // long sync, // int pname, // int bufSize, // java.nio.IntBuffer length, // java.nio.IntBuffer values // ); // // // C function void getInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) // // public void getInteger64i_v ( // int target, // int index, // long[] data, // int offset // ); // // // C function void getInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) // // public void getInteger64i_v ( // int target, // int index, // java.nio.LongBuffer data // ); // // // C function void getBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) // // public void getBufferParameteri64v ( // int target, // int pname, // long[] params, // int offset // ); // C function void getBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) public void getBufferParameteri64v(int target, int pname, java.nio.LongBuffer params); // C function void genSamplers ( GLsizei count, GLuint *samplers ) public void genSamplers(int count, int[] samplers, int offset); // C function void genSamplers ( GLsizei count, GLuint *samplers ) public void genSamplers(int count, java.nio.IntBuffer samplers); // C function void deleteSamplers ( GLsizei count, const GLuint *samplers ) public void deleteSamplers(int count, int[] samplers, int offset); // C function void deleteSamplers ( GLsizei count, const GLuint *samplers ) public void deleteSamplers(int count, java.nio.IntBuffer samplers); // C function boolean glIsSampler ( GLuint sampler ) public boolean isSampler(int sampler); // C function void bindSampler ( GLuint unit, GLuint sampler ) public void bindSampler(int unit, int sampler); // C function void samplerParameteri ( GLuint sampler, GLenum pname, GLint param ) public void samplerParameteri(int sampler, int pname, int param); // // C function void samplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) // // public void samplerParameteriv ( // int sampler, // int pname, // int[] param, // int offset // ); // C function void samplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) public void samplerParameteriv(int sampler, int pname, java.nio.IntBuffer param); // C function void samplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) public void samplerParameterf(int sampler, int pname, float param); // // C function void samplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) // // public void samplerParameterfv ( // int sampler, // int pname, // float[] param, // int offset // ); // C function void samplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) public void samplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param); // // C function void getSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) // // public void getSamplerParameteriv ( // int sampler, // int pname, // int[] params, // int offset // ); // C function void getSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) public void getSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params); // // C function void getSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) // // public void getSamplerParameterfv ( // int sampler, // int pname, // float[] params, // int offset // ); // C function void getSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) public void getSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params); // C function void vertexAttribDivisor ( GLuint index, GLuint divisor ) public void vertexAttribDivisor(int index, int divisor); // C function void bindTransformFeedback ( GLenum target, GLuint id ) public void bindTransformFeedback(int target, int id); // C function void deleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) public void deleteTransformFeedbacks(int n, int[] ids, int offset); // C function void deleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) public void deleteTransformFeedbacks(int n, java.nio.IntBuffer ids); // C function void genTransformFeedbacks ( GLsizei n, GLuint *ids ) public void genTransformFeedbacks(int n, int[] ids, int offset); // C function void genTransformFeedbacks ( GLsizei n, GLuint *ids ) public void genTransformFeedbacks(int n, java.nio.IntBuffer ids); // C function boolean glIsTransformFeedback ( GLuint id ) public boolean isTransformFeedback(int id); // C function void pauseTransformFeedback ( void ) public void pauseTransformFeedback(); // C function void resumeTransformFeedback ( void ) public void resumeTransformFeedback(); // // C function void getProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary // ) // // public void getProgramBinary ( // int program, // int bufSize, // int[] length, // int lengthOffset, // int[] binaryFormat, // int binaryFormatOffset, // java.nio.Buffer binary // ); // // // C function void getProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary // ) // // public void getProgramBinary ( // int program, // int bufSize, // java.nio.IntBuffer length, // java.nio.IntBuffer binaryFormat, // java.nio.Buffer binary // ); // // // C function void programBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) // // public void programBinary ( // int program, // int binaryFormat, // java.nio.Buffer binary, // int length // ); // C function void programParameteri ( GLuint program, GLenum pname, GLint value ) public void programParameteri(int program, int pname, int value); // // C function void invalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) // // public void invalidateFramebuffer ( // int target, // int numAttachments, // int[] attachments, // int offset // ); // C function void invalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) public void invalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments); // // C function void invalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, // GLint y, GLsizei width, GLsizei height ) // // public void invalidateSubFramebuffer ( // int target, // int numAttachments, // int[] attachments, // int offset, // int x, // int y, // int width, // int height // ); // C function void invalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, // GLint y, GLsizei width, GLsizei height ) public void invalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height); // // C function void texStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) // // public void texStorage2D ( // int target, // int levels, // int internalformat, // int width, // int height // ); // // // C function void texStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, // GLsizei depth ) // // public void texStorage3D ( // int target, // int levels, // int internalformat, // int width, // int height, // int depth // ); // // // C function void getInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) // // public void getInternalformativ ( // int target, // int internalformat, // int pname, // int bufSize, // int[] params, // int offset // ); // // // C function void getInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) // // public void getInternalformativ ( // int target, // int internalformat, // int pname, // int bufSize, // java.nio.IntBuffer params // ); @Override @Deprecated /** * In Open core profiles (3.1+), passing a pointer to client memory is not valid. * Use the other version of this function instead, pass a zero-based offset which references * the buffer currently bound to ARRAY_BUFFER. */ void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr); }





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