All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.oscim.map.Map Maven / Gradle / Ivy

Go to download

OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.

There is a newer version: 0.22.0
Show newest version
/*
 * Copyright 2013 Hannes Janetzek
 * Copyright 2016 Andrey Novikov
 * Copyright 2016 Stephan Leuschner
 * Copyright 2016-2019 devemux86
 * Copyright 2016 Longri
 * Copyright 2018 Gustl22
 *
 * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */
package org.oscim.map;

import org.oscim.core.BoundingBox;
import org.oscim.core.Box;
import org.oscim.core.MapPosition;
import org.oscim.event.Event;
import org.oscim.event.EventDispatcher;
import org.oscim.event.EventListener;
import org.oscim.event.Gesture;
import org.oscim.event.MotionEvent;
import org.oscim.layers.AbstractMapEventLayer;
import org.oscim.layers.Layer;
import org.oscim.layers.MapEventLayer;
import org.oscim.layers.MapEventLayer2;
import org.oscim.layers.tile.TileLayer;
import org.oscim.layers.tile.vector.OsmTileLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.renderer.MapRenderer;
import org.oscim.theme.IRenderTheme;
import org.oscim.theme.ThemeFile;
import org.oscim.theme.ThemeLoader;
import org.oscim.tiling.TileSource;
import org.oscim.utils.Parameters;
import org.oscim.utils.ThreadUtils;
import org.oscim.utils.async.AsyncExecutor;
import org.oscim.utils.async.TaskQueue;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public abstract class Map implements TaskQueue {

    private static final Logger log = LoggerFactory.getLogger(Map.class);

    /**
     * Listener interface for map update notifications.
     * Layers implementing this interface they will be automatically register
     * when the layer is added to the map and unregistered when the layer is
     * removed. Otherwise use map.events.bind(UpdateListener).
     */
    public interface UpdateListener extends EventListener {
        void onMapEvent(Event e, MapPosition mapPosition);
    }

    /**
     * Listener interface for input events.
     * Layers implementing this interface they will be automatically register
     * when the layer is added to the map and unregistered when the layer is
     * removed.
     */

    public interface InputListener extends EventListener {
        void onInputEvent(Event e, MotionEvent motionEvent);
    }

    /**
     * UpdateListener event. Map position has changed.
     */
    public static final Event POSITION_EVENT = new Event();

    /**
     * UpdateListener event. Map was moved by user.
     */
    public static final Event MOVE_EVENT = new Event();

    /**
     * UpdateListener event. Map was scaled by user.
     */
    public static final Event SCALE_EVENT = new Event();

    /**
     * UpdateListener event. Map was rotated by user.
     */
    public static final Event ROTATE_EVENT = new Event();

    /**
     * UpdateListener event. Map was tilted by user.
     */
    public static final Event TILT_EVENT = new Event();

    /**
     * UpdateLister event. Delivered on main-thread when updateMap() was called
     * and no CLEAR_EVENT or POSITION_EVENT was triggered.
     */
    public static final Event UPDATE_EVENT = new Event();

    /**
     * UpdateListerner event. Map state has changed in a way that all layers
     * should clear their state e.g. the theme or the TilesSource has changed.
     * TODO should have an event-source to only clear affected layers.
     */
    public static final Event CLEAR_EVENT = new Event();

    public static final Event ANIM_END = new Event();

    public static final Event ANIM_START = new Event();

    public final EventDispatcher input;
    public final EventDispatcher events;

    private final Layers mLayers;
    private final ViewController mViewport;
    private final AsyncExecutor mAsyncExecutor;

    protected final Animator mAnimator;
    protected final MapPosition mMapPosition;

    protected final AbstractMapEventLayer mEventLayer;

    protected boolean mClearMap = true;

    public Map() {
        ThreadUtils.init();

        mViewport = new ViewController();
        if (Parameters.ANIMATOR2)
            mAnimator = new Animator2(this);
        else
            mAnimator = new Animator(this);
        mLayers = new Layers(this);

        input = new EventDispatcher() {

            @Override
            public void tell(InputListener l, Event e, MotionEvent d) {
                l.onInputEvent(e, d);
            }
        };
        events = new EventDispatcher() {

            @Override
            public void tell(UpdateListener l, Event e, MapPosition d) {
                l.onMapEvent(e, d);
            }
        };

        mAsyncExecutor = new AsyncExecutor(4, this);
        mMapPosition = new MapPosition();

        if (Parameters.MAP_EVENT_LAYER2)
            mEventLayer = new MapEventLayer2(this);
        else
            mEventLayer = new MapEventLayer(this);
        mLayers.add(0, mEventLayer);

    }

    public AbstractMapEventLayer getEventLayer() {
        return mEventLayer;
    }

    /**
     * Create OsmTileLayer with given TileSource and
     * set as base map (layer 1).
     */
    public VectorTileLayer setBaseMap(TileSource tileSource) {
        VectorTileLayer l = new OsmTileLayer(this);
        l.setTileSource(tileSource);
        setBaseMap(l);
        return l;
    }

    public TileLayer setBaseMap(TileLayer tileLayer) {
        mLayers.add(1, tileLayer);
        return tileLayer;
    }

    /**
     * Utility function to set theme of base vector-layer and
     * use map background color from theme.
     */
    public void setTheme(ThemeFile theme) {
        setTheme(theme, false);
    }

    /**
     * Utility function to set theme of base vector-layer, optionally
     * to all vector layers and use map background color from theme.
     */
    public void setTheme(ThemeFile theme, boolean allLayers) {
        setTheme(ThemeLoader.load(theme), allLayers);
    }

    public void setTheme(IRenderTheme theme) {
        setTheme(theme, false);
    }

    public void setTheme(IRenderTheme theme, boolean allLayers) {
        if (theme == null) {
            throw new IllegalArgumentException("Theme cannot be null.");
        }

        boolean themeSet = false;
        for (Layer layer : mLayers) {
            if (layer instanceof VectorTileLayer) {
                ((VectorTileLayer) layer).setRenderTheme(theme);
                themeSet = true;
                if (!allLayers)
                    break;
            }
        }
        if (!themeSet) {
            log.error("No vector layers set");
            throw new IllegalStateException();
        }

        MapRenderer.setBackgroundColor(theme.getMapBackground());

        clearMap();
    }

    public void destroy() {
        mLayers.destroy();
        mAsyncExecutor.dispose();
    }

    /**
     * Request call to onUpdate for all layers. This function can
     * be called from any thread. Request will be handled on main
     * thread.
     */
    public abstract void updateMap();

    /**
     * Request call to onUpdate for all layers. This function can
     * be called from any thread. Request will be handled on main
     * thread.
     *
     * @param redraw pass true to render next frame afterwards
     */
    public abstract void updateMap(boolean redraw);

    /**
     * Request to render a frame. Request will be handled on main
     * thread. Use this for animations in RenderLayers.
     */
    public abstract void render();

    /**
     * Post a runnable to be executed on main-thread
     */
    @Override
    public abstract boolean post(Runnable action);

    /**
     * Post a runnable to be executed on main-thread. Execution is delayed for
     * at least 'delay' milliseconds.
     */
    public abstract boolean postDelayed(Runnable action, long delay);

    /**
     * Post a task to run on a shared worker-thread. Should only use for
     * tasks running less than a second.
     */
    @Override
    public void addTask(Runnable task) {
        mAsyncExecutor.post(task);
    }

    /**
     * Return view width in pixel.
     */
    public abstract int getWidth();

    /**
     * Return view height in pixel.
     */
    public abstract int getHeight();

    /**
     * Return screen width in pixel.
     */
    public abstract int getScreenWidth();

    /**
     * Return screen height in pixel.
     */
    public abstract int getScreenHeight();

    /**
     * Request to clear all layers before rendering next frame
     */
    public void clearMap() {
        mClearMap = true;
        updateMap(true);
    }

    /**
     * Set {@link MapPosition} of {@link Viewport} and trigger a redraw.
     */
    public void setMapPosition(final MapPosition mapPosition) {
        if (!ThreadUtils.isMainThread())
            post(new Runnable() {
                @Override
                public void run() {
                    mViewport.setMapPosition(mapPosition);
                    updateMap(true);
                }
            });
        else {
            mViewport.setMapPosition(mapPosition);
            updateMap(true);
        }
    }

    public void setMapPosition(double latitude, double longitude, double scale) {
        mViewport.setMapPosition(new MapPosition(latitude, longitude, scale));
        updateMap(true);
    }

    /**
     * Get current {@link MapPosition} or at possible animation end.
     *
     * @param animationEnd map position at animation end (valid with Animator.animateTo methods)
     * @param mapPosition  reuse MapPosition instance
     * @return true when MapPosition was updated (has changed)
     */
    public boolean getMapPosition(boolean animationEnd, MapPosition mapPosition) {
        if (animationEnd) {
            if (animator().isActive()) {
                mapPosition.copy(animator().getEndPosition());
                return true;
            }
        }

        if (!ThreadUtils.isMainThread()) {
            return mViewport.getSyncMapPosition(mapPosition);
        }

        return mViewport.getMapPosition(mapPosition);
    }

    /**
     * Get current {@link MapPosition}.
     *
     * @return true when MapPosition was updated (has changed)
     */
    public boolean getMapPosition(MapPosition mapPosition) {
        return getMapPosition(false, mapPosition);
    }

    /**
     * Get current {@link MapPosition}. Consider using
     * getViewport.getMapPosition(pos) instead to reuse
     * MapPosition instance.
     */
    public MapPosition getMapPosition() {
        MapPosition pos = new MapPosition();
        mViewport.getMapPosition(pos);
        return pos;
    }

    public BoundingBox getBoundingBox(int expand) {
        Box box = new Box();
        mViewport.getBBox(box, expand);
        box.map2mercator();
        return new BoundingBox(box.ymin, box.xmin, box.ymax, box.xmax);
    }

    /**
     * @return Viewport instance
     */
    public ViewController viewport() {
        return mViewport;
    }

    /**
     * @return Layers instance
     */
    public Layers layers() {
        return mLayers;
    }

    /**
     * @return MapAnimator instance
     */
    public Animator animator() {
        return mAnimator;
    }

    /**
     * This function is run on main-thread before rendering a frame.
     * 

* For internal use only. Do not call! */ protected void prepareFrame() { ThreadUtils.assertMainThread(); MapPosition pos = mMapPosition; mAnimator.updateAnimation(); boolean changed = mViewport.getMapPosition(pos); boolean sizeChanged = mViewport.sizeChanged(); if (mClearMap) events.fire(CLEAR_EVENT, pos); else if (changed || sizeChanged) events.fire(POSITION_EVENT, pos); else events.fire(UPDATE_EVENT, pos); mClearMap = false; mAnimator.updateAnimation(); mViewport.syncViewport(); } public boolean handleGesture(Gesture g, MotionEvent e) { return mLayers.handleGesture(g, e); } /** * Called on render thread, use synchronized! */ public abstract void beginFrame(); /** * Called on render thread, use synchronized! */ public abstract void doneFrame(boolean needsRedraw); }





© 2015 - 2025 Weber Informatics LLC | Privacy Policy