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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016 Andrey Novikov
* Copyright 2016 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.renderer;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.renderer.bucket.BitmapBucket;
import static org.oscim.renderer.MapRenderer.COORD_SCALE;
/**
* RenderLayer to draw a custom Bitmap.
* NOTE: Only modify the Bitmap within a synchronized block!
* synchronized(bitmap){} Then call updateBitmap().
*/
public class BitmapRenderer extends BucketRenderer {
private Bitmap mBitmap;
private int mWidth;
private int mHeight;
private boolean mUpdateBitmap;
private GLViewport.Position position = GLViewport.Position.TOP_LEFT;
private float xOffset, yOffset;
/**
* @param bitmap with dimension being power of two
* @param width width used
* @param height height used
*/
public synchronized void setBitmap(Bitmap bitmap, int width, int height) {
mBitmap = bitmap;
mWidth = width;
mHeight = height;
mInitialized = false;
}
public synchronized void setPosition(GLViewport.Position position) {
this.position = position;
}
public synchronized void setOffset(float xOffset, float yOffset) {
this.xOffset = xOffset;
this.yOffset = yOffset;
}
public synchronized void updateBitmap() {
mUpdateBitmap = true;
}
@Override
public synchronized void update(GLViewport v) {
if (!mInitialized) {
buckets.clear();
BitmapBucket l = new BitmapBucket(true);
l.setBitmap(mBitmap, mWidth, mHeight);
buckets.set(l);
mUpdateBitmap = true;
}
if (mUpdateBitmap) {
mUpdateBitmap = false;
compile();
}
}
@Override
protected synchronized void compile() {
if (mBitmap == null)
return;
synchronized (mBitmap) {
super.compile();
}
}
@Override
public synchronized void render(GLViewport v) {
v.useScreenCoordinates(mWidth, mHeight, position, xOffset, yOffset, COORD_SCALE);
BitmapBucket.Renderer.draw(buckets.get(), v, 1, 1);
}
}
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