
assets.shaders.post_bypass.glsl Maven / Gradle / Ivy
#ifdef GLES
precision highp float;
#endif
uniform vec2 u_pixel;
attribute vec4 a_pos;
varying vec2 tex_pos;
void main() {
gl_Position = a_pos;
tex_pos = (a_pos.xy + 1.0) * 0.5;
}
$$
#ifdef GLES
precision highp float;
#endif
uniform sampler2D u_texColor;
uniform vec2 u_pixel;
varying vec2 tex_pos;
void main() {
gl_FragColor = texture2D(u_texColor, tex_pos) * 0.8;
}
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