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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.

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/*
 * Copyright 2013 Hannes Janetzek
 * Copyright 2019 Gustl22
 *
 * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */
/*******************************************************************************
 * Copyright 2011 See libgdx AUTHORS file.
 * 

* Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at *

* http://www.apache.org/licenses/LICENSE-2.0 *

* Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package org.oscim.backend; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; /** * Interface wrapping all the methods of OpenGL ES 2.0 *

* See https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/GL20.java * * @author mzechner */ public interface GL { public static final int ES_VERSION_2_0 = 1; public static final int DEPTH_BUFFER_BIT = 0x00000100; public static final int STENCIL_BUFFER_BIT = 0x00000400; public static final int COLOR_BUFFER_BIT = 0x00004000; public static final int FALSE = 0; public static final int TRUE = 1; public static final int POINTS = 0x0000; public static final int LINES = 0x0001; public static final int LINE_LOOP = 0x0002; public static final int LINE_STRIP = 0x0003; public static final int TRIANGLES = 0x0004; public static final int TRIANGLE_STRIP = 0x0005; public static final int TRIANGLE_FAN = 0x0006; public static final int ZERO = 0; public static final int ONE = 1; public static final int SRC_COLOR = 0x0300; public static final int ONE_MINUS_SRC_COLOR = 0x0301; public static final int SRC_ALPHA = 0x0302; public static final int ONE_MINUS_SRC_ALPHA = 0x0303; public static final int DST_ALPHA = 0x0304; public static final int ONE_MINUS_DST_ALPHA = 0x0305; public static final int DST_COLOR = 0x0306; public static final int ONE_MINUS_DST_COLOR = 0x0307; public static final int SRC_ALPHA_SATURATE = 0x0308; public static final int FUNC_ADD = 0x8006; public static final int BLEND_EQUATION = 0x8009; public static final int BLEND_EQUATION_RGB = 0x8009; public static final int BLEND_EQUATION_ALPHA = 0x883D; public static final int FUNC_SUBTRACT = 0x800A; public static final int FUNC_REVERSE_SUBTRACT = 0x800B; public static final int BLEND_DST_RGB = 0x80C8; public static final int BLEND_SRC_RGB = 0x80C9; public static final int BLEND_DST_ALPHA = 0x80CA; public static final int BLEND_SRC_ALPHA = 0x80CB; public static final int CONSTANT_COLOR = 0x8001; public static final int ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int CONSTANT_ALPHA = 0x8003; public static final int ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int BLEND_COLOR = 0x8005; public static final int ARRAY_BUFFER = 0x8892; public static final int ELEMENT_ARRAY_BUFFER = 0x8893; public static final int ARRAY_BUFFER_BINDING = 0x8894; public static final int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int STREAM_DRAW = 0x88E0; public static final int STATIC_DRAW = 0x88E4; public static final int DYNAMIC_DRAW = 0x88E8; public static final int BUFFER_SIZE = 0x8764; public static final int BUFFER_USAGE = 0x8765; public static final int CURRENT_VERTEX_ATTRIB = 0x8626; public static final int FRONT = 0x0404; public static final int BACK = 0x0405; public static final int FRONT_AND_BACK = 0x0408; public static final int TEXTURE_2D = 0x0DE1; public static final int CULL_FACE = 0x0B44; public static final int BLEND = 0x0BE2; public static final int DITHER = 0x0BD0; public static final int STENCIL_TEST = 0x0B90; public static final int DEPTH_TEST = 0x0B71; public static final int SCISSOR_TEST = 0x0C11; public static final int POLYGON_OFFSET_FILL = 0x8037; public static final int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int SAMPLE_COVERAGE = 0x80A0; public static final int NO_ERROR = 0; public static final int INVALID_ENUM = 0x0500; public static final int INVALID_VALUE = 0x0501; public static final int INVALID_OPERATION = 0x0502; public static final int OUT_OF_MEMORY = 0x0505; public static final int CW = 0x0900; public static final int CCW = 0x0901; public static final int LINE_WIDTH = 0x0B21; public static final int ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int CULL_FACE_MODE = 0x0B45; public static final int FRONT_FACE = 0x0B46; public static final int DEPTH_RANGE = 0x0B70; public static final int DEPTH_WRITEMASK = 0x0B72; public static final int DEPTH_CLEAR_VALUE = 0x0B73; public static final int DEPTH_FUNC = 0x0B74; public static final int STENCIL_CLEAR_VALUE = 0x0B91; public static final int STENCIL_FUNC = 0x0B92; public static final int STENCIL_FAIL = 0x0B94; public static final int STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int STENCIL_REF = 0x0B97; public static final int STENCIL_VALUE_MASK = 0x0B93; public static final int STENCIL_WRITEMASK = 0x0B98; public static final int STENCIL_BACK_FUNC = 0x8800; public static final int STENCIL_BACK_FAIL = 0x8801; public static final int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; public static final int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; public static final int STENCIL_BACK_REF = 0x8CA3; public static final int STENCIL_BACK_VALUE_MASK = 0x8CA4; public static final int STENCIL_BACK_WRITEMASK = 0x8CA5; public static final int VIEWPORT = 0x0BA2; public static final int SCISSOR_BOX = 0x0C10; public static final int COLOR_CLEAR_VALUE = 0x0C22; public static final int COLOR_WRITEMASK = 0x0C23; public static final int UNPACK_ALIGNMENT = 0x0CF5; public static final int PACK_ALIGNMENT = 0x0D05; public static final int MAX_TEXTURE_SIZE = 0x0D33; public static final int MAX_TEXTURE_UNITS = 0x84E2; public static final int MAX_VIEWPORT_DIMS = 0x0D3A; public static final int SUBPIXEL_BITS = 0x0D50; public static final int RED_BITS = 0x0D52; public static final int GREEN_BITS = 0x0D53; public static final int BLUE_BITS = 0x0D54; public static final int ALPHA_BITS = 0x0D55; public static final int DEPTH_BITS = 0x0D56; public static final int STENCIL_BITS = 0x0D57; public static final int POLYGON_OFFSET_UNITS = 0x2A00; public static final int POLYGON_OFFSET_FACTOR = 0x8038; public static final int TEXTURE_BINDING_2D = 0x8069; public static final int SAMPLE_BUFFERS = 0x80A8; public static final int SAMPLES = 0x80A9; public static final int SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int SAMPLE_COVERAGE_INVERT = 0x80AB; public static final int NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int COMPRESSED_TEXTURE_FORMATS = 0x86A3; public static final int DONT_CARE = 0x1100; public static final int FASTEST = 0x1101; public static final int NICEST = 0x1102; public static final int GENERATE_MIPMAP = 0x8191; public static final int GENERATE_MIPMAP_HINT = 0x8192; public static final int BYTE = 0x1400; public static final int UNSIGNED_BYTE = 0x1401; public static final int SHORT = 0x1402; public static final int UNSIGNED_SHORT = 0x1403; public static final int INT = 0x1404; public static final int UNSIGNED_INT = 0x1405; public static final int FLOAT = 0x1406; public static final int FIXED = 0x140C; public static final int DEPTH_COMPONENT = 0x1902; public static final int ALPHA = 0x1906; public static final int RGB = 0x1907; public static final int RGBA = 0x1908; public static final int LUMINANCE = 0x1909; public static final int LUMINANCE_ALPHA = 0x190A; public static final int UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int FRAGMENT_SHADER = 0x8B30; public static final int VERTEX_SHADER = 0x8B31; public static final int MAX_VERTEX_ATTRIBS = 0x8869; public static final int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; public static final int MAX_VARYING_VECTORS = 0x8DFC; public static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; public static final int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int MAX_TEXTURE_IMAGE_UNITS = 0x8872; public static final int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; public static final int SHADER_TYPE = 0x8B4F; public static final int DELETE_STATUS = 0x8B80; public static final int LINK_STATUS = 0x8B82; public static final int VALIDATE_STATUS = 0x8B83; public static final int ATTACHED_SHADERS = 0x8B85; public static final int ACTIVE_UNIFORMS = 0x8B86; public static final int ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; public static final int ACTIVE_ATTRIBUTES = 0x8B89; public static final int ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; public static final int SHADING_LANGUAGE_VERSION = 0x8B8C; public static final int CURRENT_PROGRAM = 0x8B8D; public static final int NEVER = 0x0200; public static final int LESS = 0x0201; public static final int EQUAL = 0x0202; public static final int LEQUAL = 0x0203; public static final int GREATER = 0x0204; public static final int NOTEQUAL = 0x0205; public static final int GEQUAL = 0x0206; public static final int ALWAYS = 0x0207; public static final int KEEP = 0x1E00; public static final int REPLACE = 0x1E01; public static final int INCR = 0x1E02; public static final int DECR = 0x1E03; public static final int INVERT = 0x150A; public static final int INCR_WRAP = 0x8507; public static final int DECR_WRAP = 0x8508; public static final int VENDOR = 0x1F00; public static final int RENDERER = 0x1F01; public static final int VERSION = 0x1F02; public static final int EXTENSIONS = 0x1F03; public static final int NEAREST = 0x2600; public static final int LINEAR = 0x2601; public static final int NEAREST_MIPMAP_NEAREST = 0x2700; public static final int LINEAR_MIPMAP_NEAREST = 0x2701; public static final int NEAREST_MIPMAP_LINEAR = 0x2702; public static final int LINEAR_MIPMAP_LINEAR = 0x2703; public static final int TEXTURE_MAG_FILTER = 0x2800; public static final int TEXTURE_MIN_FILTER = 0x2801; public static final int TEXTURE_WRAP_S = 0x2802; public static final int TEXTURE_WRAP_T = 0x2803; public static final int TEXTURE = 0x1702; public static final int TEXTURE_CUBE_MAP = 0x8513; public static final int TEXTURE_BINDING_CUBE_MAP = 0x8514; public static final int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; public static final int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; public static final int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; public static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; public static final int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; public static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; public static final int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; public static final int TEXTURE0 = 0x84C0; public static final int TEXTURE1 = 0x84C1; public static final int TEXTURE2 = 0x84C2; public static final int TEXTURE3 = 0x84C3; public static final int TEXTURE4 = 0x84C4; public static final int TEXTURE5 = 0x84C5; public static final int TEXTURE6 = 0x84C6; public static final int TEXTURE7 = 0x84C7; public static final int TEXTURE8 = 0x84C8; public static final int TEXTURE9 = 0x84C9; public static final int TEXTURE10 = 0x84CA; public static final int TEXTURE11 = 0x84CB; public static final int TEXTURE12 = 0x84CC; public static final int TEXTURE13 = 0x84CD; public static final int TEXTURE14 = 0x84CE; public static final int TEXTURE15 = 0x84CF; public static final int TEXTURE16 = 0x84D0; public static final int TEXTURE17 = 0x84D1; public static final int TEXTURE18 = 0x84D2; public static final int TEXTURE19 = 0x84D3; public static final int TEXTURE20 = 0x84D4; public static final int TEXTURE21 = 0x84D5; public static final int TEXTURE22 = 0x84D6; public static final int TEXTURE23 = 0x84D7; public static final int TEXTURE24 = 0x84D8; public static final int TEXTURE25 = 0x84D9; public static final int TEXTURE26 = 0x84DA; public static final int TEXTURE27 = 0x84DB; public static final int TEXTURE28 = 0x84DC; public static final int TEXTURE29 = 0x84DD; public static final int TEXTURE30 = 0x84DE; public static final int TEXTURE31 = 0x84DF; public static final int ACTIVE_TEXTURE = 0x84E0; public static final int REPEAT = 0x2901; public static final int CLAMP_TO_EDGE = 0x812F; public static final int MIRRORED_REPEAT = 0x8370; public static final int FLOAT_VEC2 = 0x8B50; public static final int FLOAT_VEC3 = 0x8B51; public static final int FLOAT_VEC4 = 0x8B52; public static final int INT_VEC2 = 0x8B53; public static final int INT_VEC3 = 0x8B54; public static final int INT_VEC4 = 0x8B55; public static final int BOOL = 0x8B56; public static final int BOOL_VEC2 = 0x8B57; public static final int BOOL_VEC3 = 0x8B58; public static final int BOOL_VEC4 = 0x8B59; public static final int FLOAT_MAT2 = 0x8B5A; public static final int FLOAT_MAT3 = 0x8B5B; public static final int FLOAT_MAT4 = 0x8B5C; public static final int SAMPLER_2D = 0x8B5E; public static final int SAMPLER_CUBE = 0x8B60; public static final int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; public static final int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; public static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; public static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; public static final int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; public static final int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; public static final int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; public static final int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; public static final int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; public static final int COMPILE_STATUS = 0x8B81; public static final int INFO_LOG_LENGTH = 0x8B84; public static final int SHADER_SOURCE_LENGTH = 0x8B88; public static final int SHADER_COMPILER = 0x8DFA; public static final int SHADER_BINARY_FORMATS = 0x8DF8; public static final int NUM_SHADER_BINARY_FORMATS = 0x8DF9; public static final int LOW_FLOAT = 0x8DF0; public static final int MEDIUM_FLOAT = 0x8DF1; public static final int HIGH_FLOAT = 0x8DF2; public static final int LOW_INT = 0x8DF3; public static final int MEDIUM_INT = 0x8DF4; public static final int HIGH_INT = 0x8DF5; public static final int FRAMEBUFFER = 0x8D40; public static final int RENDERBUFFER = 0x8D41; public static final int RGBA4 = 0x8056; public static final int RGB5_A1 = 0x8057; public static final int RGB565 = 0x8D62; public static final int DEPTH_COMPONENT16 = 0x81A5; public static final int STENCIL_INDEX = 0x1901; public static final int STENCIL_INDEX8 = 0x8D48; public static final int RENDERBUFFER_WIDTH = 0x8D42; public static final int RENDERBUFFER_HEIGHT = 0x8D43; public static final int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; public static final int RENDERBUFFER_RED_SIZE = 0x8D50; public static final int RENDERBUFFER_GREEN_SIZE = 0x8D51; public static final int RENDERBUFFER_BLUE_SIZE = 0x8D52; public static final int RENDERBUFFER_ALPHA_SIZE = 0x8D53; public static final int RENDERBUFFER_DEPTH_SIZE = 0x8D54; public static final int RENDERBUFFER_STENCIL_SIZE = 0x8D55; public static final int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; public static final int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; public static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; public static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; public static final int COLOR_ATTACHMENT0 = 0x8CE0; public static final int DEPTH_ATTACHMENT = 0x8D00; public static final int STENCIL_ATTACHMENT = 0x8D20; public static final int NONE = 0; public static final int FRAMEBUFFER_COMPLETE = 0x8CD5; public static final int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; public static final int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; public static final int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; public static final int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; public static final int FRAMEBUFFER_BINDING = 0x8CA6; public static final int RENDERBUFFER_BINDING = 0x8CA7; public static final int MAX_RENDERBUFFER_SIZE = 0x84E8; public static final int INVALID_FRAMEBUFFER_OPERATION = 0x0506; public static final int VERTEX_PROGRAM_POINT_SIZE = 0x8642; // Extensions public static final int COVERAGE_BUFFER_BIT_NV = 0x8000; public static final int TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; public static final int MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; public void activeTexture(int texture); public void bindTexture(int target, int texture); public void blendFunc(int sfactor, int dfactor); public void clear(int mask); public void clearColor(float red, float green, float blue, float alpha); public void clearDepthf(float depth); public void clearStencil(int s); public void colorMask(boolean red, boolean green, boolean blue, boolean alpha); public void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data); public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data); public void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border); public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public void cullFace(int mode); public void deleteTextures(int n, IntBuffer textures); public void deleteTexture(int texture); public void depthFunc(int func); public void depthMask(boolean flag); public void depthRangef(float zNear, float zFar); public void disable(int cap); public void drawArrays(int mode, int first, int count); public void drawElements(int mode, int count, int type, Buffer indices); public void enable(int cap); public void finish(); public void flush(); public void frontFace(int mode); public void genTextures(int n, IntBuffer textures); public int genTexture(); public int getError(); public void getIntegerv(int pname, IntBuffer params); public String getString(int name); public void hint(int target, int mode); public void lineWidth(float width); public void pixelStorei(int pname, int param); public void polygonOffset(float factor, float units); public void readPixels(int x, int y, int width, int height, int format, int type, Buffer pixels); public void scissor(int x, int y, int width, int height); public void stencilFunc(int func, int ref, int mask); public void stencilMask(int mask); public void stencilOp(int fail, int zfail, int zpass); public void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels); public void texParameterf(int target, int pname, float param); public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); public void viewport(int x, int y, int width, int height); public void attachShader(int program, int shader); public void bindAttribLocation(int program, int index, String name); public void bindBuffer(int target, int buffer); public void bindFramebuffer(int target, int framebuffer); public void bindRenderbuffer(int target, int renderbuffer); public void blendColor(float red, float green, float blue, float alpha); public void blendEquation(int mode); public void blendEquationSeparate(int modeRGB, int modeAlpha); public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); public void bufferData(int target, int size, Buffer data, int usage); public void bufferSubData(int target, int offset, int size, Buffer data); public int checkFramebufferStatus(int target); public void compileShader(int shader); public int createProgram(); public int createShader(int type); public void deleteBuffer(int buffer); public void deleteBuffers(int n, IntBuffer buffers); public void deleteFramebuffer(int framebuffer); public void deleteFramebuffers(int n, IntBuffer framebuffers); public void deleteProgram(int program); public void deleteRenderbuffer(int renderbuffer); public void deleteRenderbuffers(int n, IntBuffer renderbuffers); public void deleteShader(int shader); public void detachShader(int program, int shader); public void disableVertexAttribArray(int index); public void drawElements(int mode, int count, int type, int indices); public void enableVertexAttribArray(int index); public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer); public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level); public int genBuffer(); public void genBuffers(int n, IntBuffer buffers); public void generateMipmap(int target); public int genFramebuffer(); public void genFramebuffers(int n, IntBuffer framebuffers); public int genRenderbuffer(); public void genRenderbuffers(int n, IntBuffer renderbuffers); // deviates public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type); // deviates public String getActiveUniform(int program, int index, IntBuffer size, Buffer type); public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders); public int getAttribLocation(int program, String name); public void getBooleanv(int pname, Buffer params); public void getBufferParameteriv(int target, int pname, IntBuffer params); public void getFloatv(int pname, FloatBuffer params); public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params); public void getProgramiv(int program, int pname, IntBuffer params); // deviates public String getProgramInfoLog(int program); public void getRenderbufferParameteriv(int target, int pname, IntBuffer params); public void getShaderiv(int shader, int pname, IntBuffer params); // deviates public String getShaderInfoLog(int shader); public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); public void getTexParameterfv(int target, int pname, FloatBuffer params); public void getTexParameteriv(int target, int pname, IntBuffer params); public void getUniformfv(int program, int location, FloatBuffer params); public void getUniformiv(int program, int location, IntBuffer params); public int getUniformLocation(int program, String name); public void getVertexAttribfv(int index, int pname, FloatBuffer params); public void getVertexAttribiv(int index, int pname, IntBuffer params); public void getVertexAttribPointerv(int index, int pname, Buffer pointer); public boolean isBuffer(int buffer); public boolean isEnabled(int cap); public boolean isFramebuffer(int framebuffer); public boolean isProgram(int program); public boolean isRenderbuffer(int renderbuffer); public boolean isShader(int shader); public boolean isTexture(int texture); public void linkProgram(int program); public void releaseShaderCompiler(); public void renderbufferStorage(int target, int internalformat, int width, int height); public void sampleCoverage(float value, boolean invert); public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); // Deviates public void shaderSource(int shader, String string); public void stencilFuncSeparate(int face, int func, int ref, int mask); public void stencilMaskSeparate(int face, int mask); public void stencilOpSeparate(int face, int fail, int zfail, int zpass); public void texParameterfv(int target, int pname, FloatBuffer params); public void texParameteri(int target, int pname, int param); public void texParameteriv(int target, int pname, IntBuffer params); public void uniform1f(int location, float x); public void uniform1fv(int location, int count, FloatBuffer v); public void uniform1fv(int location, int count, float v[], int offset); public void uniform1i(int location, int x); public void uniform1iv(int location, int count, IntBuffer v); public void uniform1iv(int location, int count, int v[], int offset); public void uniform2f(int location, float x, float y); public void uniform2fv(int location, int count, FloatBuffer v); public void uniform2fv(int location, int count, float v[], int offset); public void uniform2i(int location, int x, int y); public void uniform2iv(int location, int count, IntBuffer v); public void uniform2iv(int location, int count, int[] v, int offset); public void uniform3f(int location, float x, float y, float z); public void uniform3fv(int location, int count, FloatBuffer v); public void uniform3fv(int location, int count, float[] v, int offset); public void uniform3i(int location, int x, int y, int z); public void uniform3iv(int location, int count, IntBuffer v); public void uniform3iv(int location, int count, int v[], int offset); public void uniform4f(int location, float x, float y, float z, float w); public void uniform4fv(int location, int count, FloatBuffer v); public void uniform4fv(int location, int count, float v[], int offset); public void uniform4i(int location, int x, int y, int z, int w); public void uniform4iv(int location, int count, IntBuffer v); public void uniform4iv(int location, int count, int v[], int offset); public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value); public void uniformMatrix2fv(int location, int count, boolean transpose, float value[], int offset); public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value); public void uniformMatrix3fv(int location, int count, boolean transpose, float value[], int offset); public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value); public void uniformMatrix4fv(int location, int count, boolean transpose, float value[], int offset); public void useProgram(int program); public void validateProgram(int program); public void vertexAttrib1f(int indx, float x); public void vertexAttrib1fv(int indx, FloatBuffer values); public void vertexAttrib2f(int indx, float x, float y); public void vertexAttrib2fv(int indx, FloatBuffer values); public void vertexAttrib3f(int indx, float x, float y, float z); public void vertexAttrib3fv(int indx, FloatBuffer values); public void vertexAttrib4f(int indx, float x, float y, float z, float w); public void vertexAttrib4fv(int indx, FloatBuffer values); /** * In Open core profiles (3.1+), passing a pointer to client memory is not valid. * In 3.0 and later, use the other version of this function instead, pass a zero-based * offset which references the buffer currently bound to ARRAY_BUFFER. */ public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr); public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr); }





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