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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016 Longri
* Copyright 2018 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.backend.canvas;
/**
* The Interface Bitmap.
*/
public interface Bitmap {
/**
* Gets the width.
*
* @return the width
*/
int getWidth();
/**
* Gets the height.
*
* @return the height
*/
int getHeight();
/**
* Recycle.
*/
void recycle();
/**
* Gets the pixels as ARGB int array.
*
* @return the pixels
*/
int[] getPixels();
/**
* Erase color, clear Bitmap.
*
* @param color the color
*/
void eraseColor(int color);
/**
* Upload Bitmap to currently bound GL texture.
*
* @param replace true, when glSubImage2D can be used for upload
*/
void uploadToTexture(boolean replace);
boolean isValid();
byte[] getPngEncodedData();
void scaleTo(int width, int height);
}