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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016 Andrey Novikov
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.layers.tile;
import org.oscim.core.MapPosition;
import org.oscim.event.Event;
import org.oscim.layers.Layer;
import org.oscim.map.Map;
import org.oscim.map.Map.UpdateListener;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* TODO - add a TileLayer.Builder
*/
public abstract class TileLayer extends Layer implements UpdateListener {
static final Logger log = LoggerFactory.getLogger(TileLayer.class);
private int mNumLoaders = 4;
/**
* TileManager responsible for adding visible tiles
* to load queue and managing in-memory tile cache.
*/
protected final TileManager mTileManager;
protected TileLoader[] mTileLoader;
public TileLayer(Map map, TileManager tileManager, TileRenderer renderer) {
super(map);
renderer.setTileManager(tileManager);
mTileManager = tileManager;
mRenderer = renderer;
}
public TileLayer(Map map, TileManager tileManager) {
super(map);
mTileManager = tileManager;
}
protected void setRenderer(TileRenderer renderer) {
renderer.setTileManager(mTileManager);
mRenderer = renderer;
}
protected abstract TileLoader createLoader();
public TileRenderer tileRenderer() {
return (TileRenderer) mRenderer;
}
protected void initLoader(int numLoaders) {
mTileLoader = new TileLoader[numLoaders];
for (int i = 0; i < numLoaders; i++) {
mTileLoader[i] = createLoader();
mTileLoader[i].start();
}
}
/**
* Get number of loader threads. Default is 4.
*/
protected int getNumLoaders() {
return mNumLoaders;
}
/**
* Set number of loader threads. Should be called before attaching layer to map.
*/
public void setNumLoaders(int num) {
mNumLoaders = num;
}
@Override
public void onMapEvent(Event event, MapPosition mapPosition) {
if (event == Map.CLEAR_EVENT) {
/* sync with TileRenderer */
synchronized (mRenderer) {
tileRenderer().clearTiles();
mTileManager.init();
}
if (mTileManager.update(mapPosition))
notifyLoaders();
} else if (event == Map.POSITION_EVENT) {
if (mTileManager.update(mapPosition))
notifyLoaders();
}
}
@Override
public void onDetach() {
for (TileLoader loader : mTileLoader) {
loader.pause();
loader.finish();
loader.dispose();
}
}
void notifyLoaders() {
for (TileLoader loader : mTileLoader)
loader.go();
}
protected void pauseLoaders(boolean wait) {
for (TileLoader loader : mTileLoader) {
loader.cancel();
if (!loader.isPausing())
loader.pause();
}
if (!wait)
return;
for (TileLoader loader : mTileLoader) {
if (!loader.isPausing())
loader.awaitPausing();
}
}
protected void resumeLoaders() {
for (TileLoader loader : mTileLoader)
loader.proceed();
}
public TileManager getManager() {
return mTileManager;
}
}