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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.

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/*
 * Copyright 2014 Hannes Janetzek
 * Copyright 2016 devemux86
 *
 * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */
package org.oscim.layers.tile;

import org.oscim.backend.GL;
import org.oscim.backend.canvas.Color;
import org.oscim.core.Tile;
import org.oscim.renderer.GLMatrix;
import org.oscim.renderer.GLViewport;
import org.oscim.renderer.MapRenderer;
import org.oscim.renderer.bucket.BitmapBucket;
import org.oscim.renderer.bucket.CircleBucket;
import org.oscim.renderer.bucket.HairLineBucket;
import org.oscim.renderer.bucket.LineBucket;
import org.oscim.renderer.bucket.LineTexBucket;
import org.oscim.renderer.bucket.MeshBucket;
import org.oscim.renderer.bucket.PolygonBucket;
import org.oscim.renderer.bucket.RenderBucket;
import org.oscim.renderer.bucket.RenderBuckets;
import org.oscim.utils.FastMath;

import static org.oscim.backend.GLAdapter.gl;
import static org.oscim.layers.tile.MapTile.PROXY_GRAMPA;
import static org.oscim.layers.tile.MapTile.PROXY_PARENT;
import static org.oscim.layers.tile.MapTile.State.READY;
import static org.oscim.renderer.MapRenderer.COORD_SCALE;
import static org.oscim.renderer.bucket.RenderBucket.BITMAP;
import static org.oscim.renderer.bucket.RenderBucket.CIRCLE;
import static org.oscim.renderer.bucket.RenderBucket.HAIRLINE;
import static org.oscim.renderer.bucket.RenderBucket.LINE;
import static org.oscim.renderer.bucket.RenderBucket.MESH;
import static org.oscim.renderer.bucket.RenderBucket.POLYGON;
import static org.oscim.renderer.bucket.RenderBucket.TEXLINE;

public class VectorTileRenderer extends TileRenderer {

    static final boolean debugOverdraw = false;

    protected int mClipMode;

    protected GLMatrix mClipProj = new GLMatrix();
    protected GLMatrix mClipMVP = new GLMatrix();

    /**
     * Current number of frames drawn, used to not draw a
     * tile twice per frame.
     */
    protected int mDrawSerial;

    @Override
    public synchronized void render(GLViewport v) {

        /* discard depth projection from tilt, depth buffer
         * is used for clipping */
        mClipProj.copy(v.proj);
        mClipProj.setValue(10, 0);
        mClipProj.setValue(14, 0);
        mClipProj.multiplyRhs(v.view);

        mClipMode = PolygonBucket.CLIP_STENCIL;

        int tileCnt = mDrawTiles.cnt + mProxyTileCnt;

        MapTile[] tiles = mDrawTiles.tiles;

        boolean drawProxies = false;

        mDrawSerial++;

        for (int i = 0; i < tileCnt; i++) {
            MapTile t = tiles[i];

            if (t.isVisible && !t.state(READY)) {
                gl.depthMask(true);
                gl.clear(GL.DEPTH_BUFFER_BIT);

                /* always write depth for non-proxy tiles
                 * this is used in drawProxies pass to not
                 * draw where tiles were already drawn */
                gl.depthFunc(GL.ALWAYS);

                mClipMode = PolygonBucket.CLIP_DEPTH;
                drawProxies = true;

                break;
            }
        }

        /* draw visible tiles */
        for (int i = 0; i < tileCnt; i++) {
            MapTile t = tiles[i];
            if (t.isVisible && t.state(READY))
                drawTile(t, v, 0);
        }

        /* draw parent or children as proxy for visible tiles that don't
         * have data yet. Proxies are clipped to the region where nothing
         * was drawn to depth buffer.
         * TODO draw proxies for placeholder */
        if (!drawProxies)
            return;

        /* only draw where no other tile is drawn */
        gl.depthFunc(GL.LESS);

        /* draw child or parent proxies */
        boolean preferParent = (v.pos.getZoomScale() < 1.5)
                || (v.pos.zoomLevel < tiles[0].zoomLevel);

        if (preferParent) {
            for (int i = 0; i < tileCnt; i++) {
                MapTile t = tiles[i];
                if ((!t.isVisible) || (t.lastDraw == mDrawSerial))
                    continue;
                if (!drawParent(t, v))
                    drawChildren(t, v);
            }
        } else {
            for (int i = 0; i < tileCnt; i++) {
                MapTile t = tiles[i];
                if ((!t.isVisible) || (t.lastDraw == mDrawSerial))
                    continue;
                drawChildren(t, v);
            }
            for (int i = 0; i < tileCnt; i++) {
                MapTile t = tiles[i];
                if ((!t.isVisible) || (t.lastDraw == mDrawSerial))
                    continue;
                drawParent(t, v);
            }
        }

        /* draw grandparents */
        for (int i = 0; i < tileCnt; i++) {
            MapTile t = tiles[i];
            if ((!t.isVisible) || (t.lastDraw == mDrawSerial))
                continue;
            drawGrandParent(t, v);
        }

        gl.depthMask(false);

        /* make sure stencil buffer write is disabled */
        //GL.stencilMask(0x00);
    }

    private void drawTile(MapTile tile, GLViewport v, int proxyLevel) {

        /* ensure to draw parents only once */
        if (tile.lastDraw == mDrawSerial)
            return;

        tile.lastDraw = mDrawSerial;

        /* use holder proxy when it is set */
        RenderBuckets buckets = (tile.holder == null)
                ? tile.getBuckets()
                : tile.holder.getBuckets();

        if (buckets == null || buckets.vbo == null) {
            //log.debug("{} no buckets!", tile);
            return;
        }

        /* place tile relative to map position */
        double tileScale = Tile.SIZE * v.pos.scale;
        float x = (float) ((tile.x - v.pos.x) * tileScale);
        float y = (float) ((tile.y - v.pos.y) * tileScale);

        /* scale relative to zoom-level of this tile */
        float scale = (float) (v.pos.scale / (1 << tile.zoomLevel));

        v.mvp.setTransScale(x, y, scale / COORD_SCALE);
        v.mvp.multiplyLhs(v.viewproj);

        mClipMVP.setTransScale(x, y, scale / COORD_SCALE);
        mClipMVP.multiplyLhs(mClipProj);

        float zoomDiv = FastMath.pow(tile.zoomLevel - v.pos.zoomLevel);

        buckets.bind();

        PolygonBucket.Renderer.clip(mClipMVP, mClipMode);
        boolean first = true;

        for (RenderBucket b = buckets.get(); b != null; ) {
            switch (b.type) {
                case POLYGON:
                    b = PolygonBucket.Renderer.draw(b, v, zoomDiv, first);
                    first = false;
                    /* set test for clip to tile region */
                    gl.stencilFunc(GL.EQUAL, 0x80, 0x80);
                    break;
                case LINE:
                    b = LineBucket.Renderer.draw(b, v, scale, buckets);
                    break;
                case TEXLINE:
                    b = LineTexBucket.Renderer.draw(b, v, zoomDiv, buckets);
                    break;
                case MESH:
                    b = MeshBucket.Renderer.draw(b, v);
                    break;
                case HAIRLINE:
                    b = HairLineBucket.Renderer.draw(b, v);
                    break;
                case BITMAP:
                    b = BitmapBucket.Renderer.draw(b, v, 1, mLayerAlpha);
                    break;
                case CIRCLE:
                    b = CircleBucket.Renderer.draw(b, v);
                    break;
                default:
                    /* just in case */
                    log.error("unknown layer {}", b.type);
                    b = b.next;
                    break;
            }

            /* make sure buffers are bound again */
            buckets.bind();
        }

        if (debugOverdraw) {
            if (tile.zoomLevel > v.pos.zoomLevel)
                PolygonBucket.Renderer.drawOver(mClipMVP, Color.BLUE, 0.5f);
            else if (tile.zoomLevel < v.pos.zoomLevel)
                PolygonBucket.Renderer.drawOver(mClipMVP, Color.RED, 0.5f);
            else
                PolygonBucket.Renderer.drawOver(mClipMVP, Color.GREEN, 0.5f);

            return;
        }

        long fadeTime = tile.fadeTime;
        if (fadeTime == 0) {
            if (tile.holder == null) {
                fadeTime = getMinFade(tile, proxyLevel);
            } else {
                /* need to use time from original tile */
                fadeTime = tile.holder.fadeTime;
                if (fadeTime == 0)
                    fadeTime = getMinFade(tile.holder, proxyLevel);
            }
            tile.fadeTime = fadeTime;
        }

        long dTime = MapRenderer.frametime - fadeTime;

        if (mOverdrawColor == 0 || dTime > FADE_TIME) {
            PolygonBucket.Renderer.drawOver(mClipMVP, 0, 1);
            return;
        }

        float fade = 1 - dTime / FADE_TIME;
        PolygonBucket.Renderer.drawOver(mClipMVP, mOverdrawColor, fade * fade);

        MapRenderer.animate();
    }

    protected boolean drawChildren(MapTile t, GLViewport v) {
        int drawn = 0;
        for (int i = 0; i < 4; i++) {
            MapTile c = t.getProxyChild(i, READY);
            if (c == null)
                continue;

            drawTile(c, v, 1);
            drawn++;
        }
        if (drawn == 4) {
            t.lastDraw = mDrawSerial;
            return true;
        }
        return false;
    }

    protected boolean drawParent(MapTile t, GLViewport v) {
        MapTile proxy = t.getProxy(PROXY_PARENT, READY);
        if (proxy != null) {
            drawTile(proxy, v, -1);
            t.lastDraw = mDrawSerial;
            return true;
        }
        return false;
    }

    protected void drawGrandParent(MapTile t, GLViewport v) {
        MapTile proxy = t.getProxy(PROXY_GRAMPA, READY);
        if (proxy != null) {
            drawTile(proxy, v, -2);
            t.lastDraw = mDrawSerial;
        }
    }
}




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