org.oscim.layers.tile.bitmap.BitmapTileLoader Maven / Gradle / Ivy
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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2013 Hannes Janetzek
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.layers.tile.bitmap;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.core.Tile;
import org.oscim.layers.tile.MapTile;
import org.oscim.layers.tile.TileLoader;
import org.oscim.renderer.bucket.BitmapBucket;
import org.oscim.renderer.bucket.RenderBuckets;
import org.oscim.tiling.ITileDataSource;
import org.oscim.tiling.TileSource;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import static org.oscim.layers.tile.MapTile.State.LOADING;
public class BitmapTileLoader extends TileLoader {
protected static final Logger log = LoggerFactory.getLogger(BitmapTileLoader.class);
private final ITileDataSource mTileDataSource;
private final BitmapTileLayer mLayer;
public BitmapTileLoader(BitmapTileLayer tileLayer, TileSource tileSource) {
super(tileLayer.getManager());
mTileDataSource = tileSource.getDataSource();
mLayer = tileLayer;
}
@Override
protected boolean loadTile(MapTile tile) {
try {
mTileDataSource.query(tile, this);
} catch (Exception e) {
log.debug("{} {}", tile, e.getMessage());
return false;
}
return true;
}
@Override
public void setTileImage(Bitmap bitmap) {
if (isCanceled() || !mTile.state(LOADING)) {
bitmap.recycle();
return;
}
BitmapBucket l = new BitmapBucket(false);
l.setBitmap(bitmap, Tile.SIZE, Tile.SIZE, mLayer.pool);
RenderBuckets buckets = new RenderBuckets();
buckets.set(l);
mTile.data = buckets;
}
@Override
public void dispose() {
mTileDataSource.cancel();
}
@Override
public void cancel() {
mTileDataSource.cancel();
}
}