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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2012 Hannes Janetzek
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.renderer;
public abstract class LayerRenderer {
/**
* flag to set when layer is ready for rendering
*/
boolean isReady;
/**
* set by MapRenderer
*/
boolean isInitialized;
/**
* Set 'ready for render' state when layer data is ready for rendering.
*
* @param ready true if render() should be called, false otherwise.
*/
protected void setReady(boolean ready) {
isReady = ready;
}
public boolean isReady() {
return isReady;
}
/**
* 0. Called on GL Thread before first update().
*/
public boolean setup() {
return true;
}
/**
* 1. Called first by MapRenderer: Update the state here, compile
* vertex-data and set setReady(true).
*
* @param position current MapPosition
* @param changed true when MapPosition has changed since last frame
* @param matrices contains the current view- and projection-matrices
* and 'mvp' matrix for temporary use.
*/
public abstract void update(GLViewport viewport);
/**
* 2. Draw layer: called by MapRenderer when isReady == true.
*
* @param position current MapPosition
* @param matrices contains the current view- and projection-matrices.
* 'matrices.mvp' is for temporary use to build the model-
* view-projection to set as uniform.
*/
public abstract void render(GLViewport viewport);
}