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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.

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/*
 * Copyright 2016 Andrey Novikov
 * Copyright 2016 devemux86
 * Copyright 2017 schedul-xor
 * Copyright 2018-2019 Gustl22
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */
package org.oscim.renderer.bucket;

import org.oscim.backend.GL;
import org.oscim.backend.GLAdapter;
import org.oscim.core.GeometryBuffer;
import org.oscim.renderer.GLShader;
import org.oscim.renderer.GLState;
import org.oscim.renderer.GLUtils;
import org.oscim.renderer.GLViewport;
import org.oscim.theme.styles.CircleStyle;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import static org.oscim.backend.GLAdapter.gl;
import static org.oscim.renderer.MapRenderer.COORD_SCALE;

public class CircleBucket extends RenderBucket {

    private static final Logger log = LoggerFactory.getLogger(CircleBucket.class);

    public CircleStyle circle;

    public CircleBucket(int level) {
        super(RenderBucket.CIRCLE, true, GLAdapter.CIRCLE_QUADS);
        this.level = level;
    }

    public void addCircle(GeometryBuffer geom) {
        if (!geom.isPoint()) {
            log.error("Circle style applied to non-point geometry");
            return;
        }

        float x = geom.getPointX(0);
        float y = geom.getPointY(0);

        if (GLAdapter.CIRCLE_QUADS) {
            // Create quad
            vertexItems.add((short) ((x + circle.radius) * COORD_SCALE), (short) ((y - circle.radius) * COORD_SCALE));
            int ne = numVertices++;
            vertexItems.add((short) ((x - circle.radius) * COORD_SCALE), (short) ((y - circle.radius) * COORD_SCALE));
            int nw = numVertices++;
            vertexItems.add((short) ((x - circle.radius) * COORD_SCALE), (short) ((y + circle.radius) * COORD_SCALE));
            int sw = numVertices++;
            vertexItems.add((short) ((x + circle.radius) * COORD_SCALE), (short) ((y + circle.radius) * COORD_SCALE));
            int se = numVertices++;

            indiceItems.add((short) ne);
            numIndices++;
            indiceItems.add((short) nw);
            numIndices++;
            indiceItems.add((short) sw);
            numIndices++;

            indiceItems.add((short) sw);
            numIndices++;
            indiceItems.add((short) se);
            numIndices++;
            indiceItems.add((short) ne);
            numIndices++;
        } else {
            // Use point
            vertexItems.add((short) (x * COORD_SCALE), (short) (y * COORD_SCALE));
            indiceItems.add((short) numVertices++);
            numIndices++;
        }
    }

    public static class Renderer {
        static Shader shader;

        static boolean init() {
            shader = new Shader(GLAdapter.CIRCLE_QUADS ? "circle_quad" : "circle_point");
            return true;
        }

        public static class Shader extends GLShader {
            int uMVP, uFill, uRadius, uStroke, uWidth, aPos;

            Shader(String shaderFile) {
                if (!GLAdapter.CIRCLE_QUADS && !GLAdapter.ANDROID_QUIRKS && !GLAdapter.GDX_WEBGL_QUIRKS)
                    gl.enable(GL.VERTEX_PROGRAM_POINT_SIZE);

                String version = null;
                if (!GLAdapter.CIRCLE_QUADS && GLAdapter.GDX_DESKTOP_QUIRKS) {
                    // Point sprite sometimes isn't enabled by default, see #268
                    gl.enable(0x8861); // GL.POINT_SPRITE

                    // OpenGL requires GLSL version 120 for gl_PointCoord
                    version = "120";
                }

                if (!createVersioned(shaderFile, version))
                    return;

                uMVP = getUniform("u_mvp");
                uFill = getUniform("u_fill");
                uRadius = getUniform("u_radius");
                uStroke = getUniform("u_stroke");
                uWidth = getUniform("u_width");
                aPos = getAttrib("a_pos");
            }

            public void set(GLViewport v) {
                useProgram();
                GLState.enableVertexArrays(aPos, GLState.DISABLED);

                v.mvp.setAsUniform(uMVP);
            }
        }

        public static RenderBucket draw(RenderBucket b, GLViewport v) {
            GLState.blend(true);

            Shader s = shader;

            s.set(v);

            for (; b != null && b.type == CIRCLE; b = b.next) {
                CircleBucket cb = (CircleBucket) b;
                CircleStyle circle = cb.circle.current();

                GLUtils.setColor(s.uFill, circle.fillColor, 1);
                gl.uniform1f(s.uRadius, circle.radius);
                GLUtils.setColor(s.uStroke, circle.strokeColor, 1);
                gl.uniform1f(s.uWidth, circle.strokeWidth);

                gl.vertexAttribPointer(s.aPos, 2, GL.SHORT,
                        false, 0, cb.vertexOffset);

                if (GLAdapter.CIRCLE_QUADS)
                    gl.drawElements(GL.TRIANGLES,
                            cb.numIndices,
                            GL.UNSIGNED_SHORT,
                            cb.indiceOffset);
                else
                    gl.drawElements(GL.POINTS,
                            cb.numIndices,
                            GL.UNSIGNED_SHORT,
                            cb.indiceOffset);
            }

            return b;
        }
    }
}




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