org.oscim.renderer.bucket.SymbolItem Maven / Gradle / Ivy
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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2012 Hannes Janetzek
* Copyright 2017 Longri
* Copyright 2017 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.renderer.bucket;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.core.PointF;
import org.oscim.renderer.atlas.TextureRegion;
import org.oscim.utils.pool.Inlist;
import org.oscim.utils.pool.SyncPool;
public class SymbolItem extends Inlist {
public static final SyncPool pool = new SyncPool(128) {
@Override
protected SymbolItem createItem() {
return new SymbolItem();
}
@Override
protected boolean clearItem(SymbolItem it) {
// drop references
it.bitmap = null;
it.texRegion = null;
it.offset = null;
it.rotation = 0;
return true;
}
};
public boolean billboard;
public float x;
public float y;
public TextureRegion texRegion;
public Bitmap bitmap;
public PointF offset;
public float rotation;
public void set(float x, float y, TextureRegion texture, boolean billboard) {
set(x, y, texture, 0, billboard);
}
public void set(float x, float y, TextureRegion texture, float rotation, boolean billboard) {
this.x = x;
this.y = y;
this.texRegion = texture;
this.rotation = rotation;
this.billboard = billboard;
}
public void set(float x, float y, Bitmap bitmap, boolean billboard) {
set(x, y, bitmap, 0, billboard);
}
public void set(float x, float y, Bitmap bitmap, float rotation, boolean billboard) {
this.x = x;
this.y = y;
this.bitmap = bitmap;
this.rotation = rotation;
this.billboard = billboard;
}
}