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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2012 Hannes Janetzek
* Copyright 2017 Luca Osten
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.renderer.bucket;
import org.oscim.theme.styles.TextStyle;
import org.oscim.utils.pool.Inlist;
import org.oscim.utils.pool.SyncPool;
public class TextItem extends Inlist {
//static final Logger log = LoggerFactory.getLogger(TextItem.class);
private static final int MAX_POOL = 250;
public static final SyncPool pool = new SyncPool(MAX_POOL) {
@Override
protected TextItem createItem() {
return new TextItem();
}
@Override
protected boolean clearItem(TextItem ti) {
// drop references
ti.label = null;
ti.text = null;
//ti.n1 = null;
//ti.n2 = null;
return true;
}
};
public static TextItem copy(TextItem orig) {
TextItem ti = pool.get();
ti.x = orig.x;
ti.y = orig.y;
ti.x1 = orig.x1;
ti.y1 = orig.y1;
ti.x2 = orig.x2;
ti.y2 = orig.y2;
return ti;
}
public TextItem set(float x, float y, String label, TextStyle text) {
this.x = x;
this.y = y;
this.label = label;
this.text = text;
this.x1 = 0;
this.y1 = 0;
this.x2 = 1;
this.y2 = 0;
this.width = text.paint.measureText(label);
return this;
}
// center
public float x, y;
// label text
public String label;
// text style
public TextStyle text;
// label width
public float width;
// left and right corner of segment
public float x1, y1, x2, y2;
// segment length
public short length;
// link to next/prev label of the way
//public TextItem n1;
//public TextItem n2;
public byte edges;
@Override
public String toString() {
return x + " " + y + " " + label;
}
}