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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2012 Hannes Janetzek
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.renderer.bucket;
import org.oscim.renderer.bucket.VertexData.Chunk;
import org.oscim.utils.FastMath;
import org.oscim.utils.pool.Inlist;
import org.oscim.utils.pool.SyncPool;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.nio.ShortBuffer;
/**
* A linked list of array chunks to hold temporary vertex data.
*
* TODO override append() etc to update internal (cur) state.
*/
public class VertexData extends Inlist.List {
static final Logger log = LoggerFactory.getLogger(VertexData.class);
/**
* Size of array chunks. Must be multiple of:
* 4 (LineLayer/PolygonLayer),
* 24 (TexLineLayer - one block, i.e. two segments)
* 24 (TextureLayer)
*/
public static final int SIZE = 360;
/**
* Shared chunk pool size.
*/
private static final int MAX_POOL = 500;
public static class Chunk extends Inlist {
public final short[] vertices = new short[SIZE];
public int used;
}
private static class Pool extends SyncPool {
public Pool() {
super(MAX_POOL);
}
@Override
protected Chunk createItem() {
return new Chunk();
}
@Override
protected boolean clearItem(Chunk it) {
it.used = 0;
return true;
}
}
public int countSize() {
if (cur == null)
return 0;
cur.used = used;
int size = 0;
for (Chunk it = head(); it != null; it = it.next)
size += it.used;
return size;
}
@Override
public Chunk clear() {
if (cur == null)
return null;
cur.used = used;
used = SIZE; /* set SIZE to get new item on add */
cur = null;
vertices = null;
return super.clear();
}
private static final Pool pool = new Pool();
public void dispose() {
pool.releaseAll(super.clear());
used = SIZE; /* set SIZE to get new item on add */
cur = null;
vertices = null;
}
/**
* @return sum of elements added
*/
public int compile(ShortBuffer sbuf) {
if (cur == null)
return 0;
cur.used = used;
int size = 0;
for (Chunk it = head(); it != null; it = it.next) {
size += it.used;
sbuf.put(it.vertices, 0, it.used);
}
dispose();
return size;
}
private Chunk cur;
/* set SIZE to get new item on add */
private int used = SIZE;
private short[] vertices;
private void getNext() {
if (cur == null) {
cur = pool.get();
push(cur);
} else {
if (cur.next != null)
throw new IllegalStateException("seeeked...");
cur.used = SIZE;
cur.next = pool.get();
cur = cur.next;
}
vertices = cur.vertices;
used = 0;
}
public void add(float a) {
add(toShort(a));
}
public void add(short a) {
if (used == SIZE)
getNext();
vertices[used++] = a;
}
public void add(float a, float b) {
add(toShort(a), toShort(b));
}
public void add(short a, short b) {
if (used == SIZE)
getNext();
vertices[used + 0] = a;
vertices[used + 1] = b;
used += 2;
}
public void add(float a, float b, float c) {
add(toShort(a), toShort(b), toShort(c));
}
public void add(short a, short b, short c) {
if (used == SIZE)
getNext();
vertices[used + 0] = a;
vertices[used + 1] = b;
vertices[used + 2] = c;
used += 3;
}
public void add(float a, float b, float c, float d) {
add(toShort(a), toShort(b), toShort(c), toShort(d));
}
public void add(short a, short b, short c, short d) {
if (used == SIZE)
getNext();
vertices[used + 0] = a;
vertices[used + 1] = b;
vertices[used + 2] = c;
vertices[used + 3] = d;
used += 4;
}
public void add(float a, float b, float c, float d, float e, float f) {
add(toShort(a), toShort(b), toShort(c), toShort(d), toShort(e), toShort(f));
}
public void add(short a, short b, short c, short d, short e, short f) {
if (used == SIZE)
getNext();
vertices[used + 0] = a;
vertices[used + 1] = b;
vertices[used + 2] = c;
vertices[used + 3] = d;
vertices[used + 4] = e;
vertices[used + 5] = f;
used += 6;
}
public boolean empty() {
return cur == null;
}
/**
* Direct access to the current chunk of VertexData. Use with care!
*
* When changing the position use releaseChunk to update internal state
*/
public Chunk obtainChunk() {
if (used == SIZE)
getNext();
cur.used = used;
return cur;
}
public void releaseChunk() {
used = cur.used;
}
public void releaseChunk(int size) {
cur.used = size;
used = size;
}
/**
* Do not use!
*/
public void seek(int offset) {
used += offset;
cur.used = used;
if (used > SIZE || used < 0)
throw new IllegalStateException("seeked too far: " + offset + "/" + used);
}
static final short toShort(float v) {
return (short) FastMath.clamp(v, Short.MIN_VALUE, Short.MAX_VALUE);
}
}