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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2018 devemux86
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.tiling;
import org.oscim.layers.tile.MapTile;
public class OverzoomTileDataSource implements ITileDataSource {
private final ITileDataSource tileDataSource;
private final int overZoom;
public OverzoomTileDataSource(ITileDataSource tileDataSource, int overZoom) {
this.tileDataSource = tileDataSource;
this.overZoom = overZoom;
}
public ITileDataSource getDataSource() {
return tileDataSource;
}
@Override
public void query(MapTile tile, ITileDataSink sink) {
MapTile mapTile = tile;
ITileDataSink dataSink = sink;
int diff = tile.zoomLevel - overZoom;
if (diff > 0) {
mapTile = new MapTile(tile.node, tile.tileX >> diff, tile.tileY >> diff, overZoom);
dataSink = new OverzoomDataSink(sink, mapTile, tile);
}
tileDataSource.query(mapTile, dataSink);
}
@Override
public void dispose() {
tileDataSource.dispose();
}
@Override
public void cancel() {
tileDataSource.cancel();
}
}