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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2012, 2013 Hannes Janetzek
* Copyright 2018 Gustl22
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.utils;
import org.oscim.core.GeometryBuffer;
import org.oscim.core.Tile;
/**
* A utility class with extrusion helper methods.
*/
public final class ExtrusionUtils {
public static final float REF_TILE_SIZE = 4096.0f; // Standard ref tile size
/**
* @param value the height value
* @param groundScale the ground scale of tile
* @return the corresponding height in the specific tile
*/
public static float mapGroundScale(float value, float groundScale) {
/* match height with ground resolution (meter per pixel) */
return value / (groundScale * 10); // 10 cm steps
}
/**
* Map the raw buffer scale to scale of coordinates
*/
public static void mapPolyCoordScale(GeometryBuffer buffer) {
float tileScale = REF_TILE_SIZE / Tile.SIZE;
float[] points = buffer.points;
for (int pPos = 0; pPos < buffer.pointNextPos; pPos++) {
points[pPos] = points[pPos] * tileScale;
}
}
private ExtrusionUtils() {
}
}