All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.oscim.utils.Tessellator Maven / Gradle / Ivy

Go to download

OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.

There is a newer version: 0.21.0
Show newest version
/*
 * Copyright 2013 Hannes Janetzek
 * Copyright 2018 Gustl22
 *
 * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
 *
 * This program is free software: you can redistribute it and/or modify it under the
 * terms of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with
 * this program. If not, see .
 */
package org.oscim.utils;

import org.oscim.core.GeometryBuffer;
import org.oscim.renderer.bucket.VertexData;
import org.oscim.utils.math.MathUtils;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import java.util.Arrays;

public class Tessellator {
    static final Logger log = LoggerFactory.getLogger(Tessellator.class);

    /**
     * Special version for ExtrusionLayer to match indices with vertex positions.
     * Tessellates polygon in tris elements.
     *
     * @param points       the {@link GeometryBuffer#points}
     * @param ppos         the start point in {@link GeometryBuffer#points} (not needed)
     * @param numPoints    the points array size {@link GeometryBuffer#pointNextPos}
     * @param index        the {@link GeometryBuffer#index}
     * @param ipos         the {@link GeometryBuffer#indexCurrentPos}
     * @param numRings     the number of ring polygons
     * @param vertexOffset shift outTris index with offset
     * @param outTris      the tessellated polygon as triangular {@link VertexData}
     * @return number of indices of outTris
     */
    public static int tessellate(float[] points, int ppos, int numPoints, int[] index,
                                 int ipos, int numRings, int vertexOffset, VertexData outTris) {

        int buckets = FastMath.log2(MathUtils.nextPowerOfTwo(numPoints));
        buckets -= 2;
        //log.debug("tess use {}", buckets);

        TessJNI tess = new TessJNI(buckets);

        tess.addContour2D(index, points, ipos, numRings);
        //log.debug("tess ipos:{} rings:{}", ipos, numRings);

        if (!tess.tesselate())
            return 0;

        int nverts = tess.getVertexCount() * 2;
        int nelems = tess.getElementCount() * 3;

        //log.debug("tess elems:{} verts:{} points:{}", nelems, nverts, numPoints);

        if (numPoints != nverts) {
            log.debug("tess ----- skip poly: " + nverts + " " + numPoints);
            tess.dispose();
            return 0;
        }

        int sumIndices = 0;

        VertexData.Chunk vd = outTris.obtainChunk();

        for (int offset = 0; offset < nelems; ) {
            int size = nelems - offset;

            if (VertexData.SIZE == vd.used) {
                vd = outTris.obtainChunk();
            }

            if (size > VertexData.SIZE - vd.used)
                size = VertexData.SIZE - vd.used;

            tess.getElementsWithInputVertexIds(vd.vertices, vd.used, offset, size);

            int start = vd.used;
            int end = start + size;
            short[] indices = vd.vertices;

            for (int i = start; i < end; i++) {
                if (indices[i] < 0) {
                    log.debug(">>>> eeek {} {} {}",
                            start, end,
                            Arrays.toString(Arrays.copyOfRange(indices, start, end)));
                    break;
                }
                indices[i] *= 2;
            }
            /* when a ring has an odd number of points one (or rather two)
             * additional vertices will be added. so the following rings
             * needs extra offset */
            int shift = 0;
            for (int i = 0, m = numRings - 1; i < m; i++) {
                shift += (index[ipos + i]);

                /* even number of points? */
                if (((index[ipos + i] >> 1) & 1) == 0)
                    continue;

                for (int j = start; j < end; j++)
                    if (indices[j] >= shift)
                        indices[j] += 2;

                shift += 2;
            }

            /* shift by vertexOffset */
            for (int i = start; i < end; i++)
                indices[i] += vertexOffset;

            sumIndices += size;

            vd.used += size;
            outTris.releaseChunk();

            offset += size;
        }

        tess.dispose();

        return sumIndices;
    }

    /**
     * Tessellates a {@link org.oscim.core.GeometryBuffer} to a triangular/mesh GeometryBuffer.
     * The points array remains the same.
     *
     * @param geom    the input GeometryBuffer as POLY or LINE
     * @param outMesh the out GeometryBuffer as MESH, but has 2D point coordinates.
     * @return number of indices of out3D (0 if tessellation failed)
     */
    public static int tessellate(GeometryBuffer geom, GeometryBuffer outMesh) {
        int[] index = geom.index;
        float[] points = geom.points;
        int ipos = 0;
        int numRings = 0;
        int numPoints = 0;
        for (int i = 0; i < index.length && index[i] >= 0; i++) {
            numPoints += index[i];
            numRings++;
        }

        int buckets = FastMath.log2(MathUtils.nextPowerOfTwo(numPoints));
        buckets -= 2;
        //log.debug("tess use {}", buckets);

        TessJNI tess = new TessJNI(buckets);

        tess.addContour2D(index, points, ipos, numRings);

        if (!tess.tesselate())
            return 0;

        int nverts = tess.getVertexCount() * 2;
        int nelems = tess.getElementCount() * 3;

        if (numPoints != nverts) {
            log.debug("tess ----- skip poly: " + nverts + " " + numPoints);
            tess.dispose();
            return 0;
        }

        outMesh.index = new int[nelems];

        short[] ids = new short[nelems];
        tess.getElementsWithInputVertexIds(ids, 0, 0, nelems);
        tess.dispose();

        for (int k = 0; k < ids.length; k++) {
            if (ids[k] < 0) return 0; // FIXME why sometimes negative indices are produced?
            outMesh.index[k] = ids[k];
        }

        return nelems;
    }

    //    private static final int RESULT_VERTICES = 0;
    //    private static final int RESULT_TRIANGLES = 1;
    //
    //    /**
    //     * Special version for ExtrusionLayer to match indices with vertex
    //     * positions.
    //     */
    //    public static int tessellate(float[] points, int ppos, int plen, int[] index,
    //            int ipos, int rings, int vertexOffset, VertexData outTris) {
    //
    //        int[] result = new int[2];
    //
    //        int numPoints = 0;
    //        for (int i = 0; i < rings; i++)
    //            numPoints += index[ipos + i];
    //
    //        long ctx = Tessellator.tessellate(points, ppos, index, ipos, rings, result);
    //        if ((numPoints / 2) < result[RESULT_VERTICES]) {
    //            log.debug("skip poly: " + Arrays.toString(result) + " " + numPoints);
    //            Tessellator.tessFinish(ctx);
    //            return 0;
    //        }
    //
    //        int cnt;
    //        int sumIndices = 0;
    //
    //        VertexData.Chunk vd = outTris.obtainChunk();
    //
    //        while ((cnt = Tessellator.tessGetIndicesWO(ctx, vd.vertices, vd.used)) > 0) {
    //            int start = vd.used;
    //            int end = start + cnt;
    //            short[] v = vd.vertices;
    //
    //            for (int i = start; i < end; i++)
    //                v[i] *= 2;
    //
    //            /* when a ring has an odd number of points one (or rather two)
    //             * additional vertices will be added. so the following rings
    //             * needs extra offset */
    //            int shift = 0;
    //            for (int i = 0, m = rings - 1; i < m; i++) {
    //                shift += (index[ipos + i]);
    //
    //                /* even number of points? */
    //                if (((index[ipos + i] >> 1) & 1) == 0)
    //                    continue;
    //
    //                for (int j = start; j < end; j++)
    //                    if (v[j] >= shift)
    //                        v[j] += 2;
    //
    //                shift += 2;
    //            }
    //
    //            /* shift by vertexOffset */
    //            for (int i = start; i < end; i++)
    //                v[i] += vertexOffset;
    //
    //            sumIndices += cnt;
    //
    //            vd.used += cnt;
    //            outTris.releaseChunk();
    //
    //            if (vd.used == VertexData.SIZE) {
    //                /* gets next item since this one is full */
    //                vd = outTris.obtainChunk();
    //                continue;
    //            }
    //            /* no more indices to get. */
    //            break;
    //        }
    //
    //        Tessellator.tessFinish(ctx);
    //
    //        return sumIndices;
    //    }
    //
    //    /**
    //     * Untested!
    //     */
    //    public static int tessellate(GeometryBuffer geom, GeometryBuffer out) {
    //
    //        int[] result = new int[2];
    //
    //        int numRings = 0;
    //        int numPoints = 0;
    //
    //        for (int i = 0; i < geom.indexPos; i++) {
    //            if (geom.index[i] > 0) {
    //                numRings++;
    //                numPoints += geom.index[i];
    //            } else
    //                break;
    //        }
    //
    //        long ctx = Tessellator.tessellate(geom.points, 0,
    //                                          geom.index, 0,
    //                                          numRings, result);
    //
    //        boolean verticesAdded = false;
    //        if (numPoints < result[RESULT_VERTICES] * 2) {
    //            //log.debug("grow vertices" + geom.pointPos);
    //            verticesAdded = true;
    //        }
    //
    //        if (out == null) {
    //            /* overwrite geom contents */
    //            out = geom;
    //            if (verticesAdded) {
    //                out.ensurePointSize(result[RESULT_VERTICES], false);
    //                Tessellator.tessGetVerticesFloat(ctx, out.points);
    //            }
    //        } else {
    //            out.ensurePointSize(result[RESULT_VERTICES], false);
    //
    //            if (verticesAdded) {
    //                Tessellator.tessGetVerticesFloat(ctx, out.points);
    //            } else {
    //                System.arraycopy(geom.points, 0, out.points, 0, numPoints);
    //            }
    //        }
    //
    //        out.ensureIndexSize(result[RESULT_TRIANGLES * 3], false);
    //        Tessellator.tessGetIndices(ctx, out.index);
    //
    //        Tessellator.tessFinish(ctx);
    //
    //        return 1;
    //    }
    //
    //    /* FIXME This modifies geom ?! */
    //    public static int tessellate(GeometryBuffer geom, float scale,
    //            VertexData outPoints, VertexData outTris, int vertexOffset) {
    //
    //        int numIndices = 0;
    //        int indexPos = 0;
    //        int pointPos = 0;
    //        int indexEnd = geom.index.length;
    //
    //        int[] result = new int[2];
    //
    //        float s = scale;
    //        scale = 1;
    //
    //        for (int idx = 0; idx < indexEnd && geom.index[idx] > 0; idx++) {
    //            indexPos = idx;
    //
    //            int numRings = 1;
    //            int numPoints = geom.index[idx++];
    //
    //            for (; idx < indexEnd && geom.index[idx] > 0; idx++) {
    //                numRings++;
    //                numPoints += geom.index[idx];
    //            }
    //
    //            /* FIXME !!! */
    //            for (int i = pointPos; i < pointPos + numPoints; i += 2) {
    //                geom.points[i + 0] = (int) (geom.points[i + 0] * s);
    //                geom.points[i + 1] = (int) (geom.points[i + 1] * s);
    //            }
    //
    //            long ctx = Tessellator.tessellate(geom.points, pointPos,
    //                                              geom.index, indexPos,
    //                                              numRings, result);
    //
    //            if (result[RESULT_VERTICES] == 0 || result[RESULT_TRIANGLES] == 0) {
    //                log.debug("ppos " + pointPos + " ipos:" + indexPos +
    //                        " rings:" + numRings + " " + Arrays.toString(geom.index));
    //                continue;
    //            }
    //
    //            pointPos += numPoints;
    //
    //            while (true) {
    //                VertexData.Chunk vd = outTris.obtainChunk();
    //
    //                int cnt = Tessellator.tessGetIndicesWO(ctx, vd.vertices, vd.used);
    //                if (cnt <= 0)
    //                    break;
    //
    //                /* shift by vertexOffset */
    //                for (int pos = vd.used, end = pos + cnt; pos < end; pos++)
    //                    vd.vertices[pos] += vertexOffset;
    //
    //                numIndices += cnt;
    //
    //                vd.used += cnt;
    //                outTris.releaseChunk();
    //
    //                if (vd.used < VertexData.SIZE)
    //                    break;
    //            }
    //
    //            while (true) {
    //                VertexData.Chunk vd = outPoints.obtainChunk();
    //
    //                int cnt = Tessellator.tessGetVerticesWO(ctx, vd.vertices, vd.used, scale);
    //                if (cnt <= 0)
    //                    break;
    //
    //                vertexOffset += cnt >> 1;
    //
    //                vd.used += cnt;
    //                outPoints.releaseChunk();
    //
    //                if (vd.used < VertexData.SIZE)
    //                    break;
    //            }
    //
    //            Tessellator.tessFinish(ctx);
    //
    //            if (idx >= indexEnd || geom.index[idx] < 0)
    //                break;
    //        }
    //
    //        if (vertexOffset > Short.MAX_VALUE) {
    //            log.debug("too much !!!" + Arrays.toString(geom.index));
    //            return 0;
    //        }
    //
    //        return numIndices;
    //    }
    //
    //    /**
    //     * @param points an array of x,y coordinates
    //     * @param pos position in points array
    //     * @param index geom indices
    //     * @param ipos position in index array
    //     * @param numRings number of rings in polygon == outer(1) + inner rings
    //     * @param result contains number of vertices and number of triangles
    //     * @return context - must be freed with tessFinish()
    //     */
    //    protected static native long tessellate(float[] points, int pos,
    //            int[] index, int ipos, int numRings, int[] result);
    //
    //    protected static native void tessFinish(long ctx);
    //
    //    protected static native int tessGetVertices(long ctx, short[] coordinates, float scale);
    //
    //    protected static native int tessGetVerticesWO(long ctx, short[] coordinates,
    //            int offset, float scale);
    //
    //    protected static native int tessGetVerticesFloat(long ctx, float[] coordinates);
    //
    //    protected static native int tessGetIndices(long ctx, int[] indices);
    //
    //    protected static native int tessGetIndicesWO(long ctx, short[] indices, int offset);
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy