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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2010, 2011, 2012 mapsforge.org
* Copyright 2013 Hannes Janetzek
* Copyright 2016-2019 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.theme.styles;
import org.oscim.backend.canvas.Color;
/**
* Represents a round area on the map.
*/
public final class CircleStyle extends RenderStyle {
public final int fillColor;
private final int level;
public final float radius;
public final boolean scaleRadius;
public final int strokeColor;
public final float strokeWidth;
public CircleStyle(float radius, boolean scaleRadius, int fillColor, int strokeColor,
float strokeWidth, int level) {
this.radius = radius;
this.scaleRadius = scaleRadius;
this.fillColor = fillColor;
this.strokeColor = strokeColor;
this.strokeWidth = strokeWidth;
this.level = level;
}
public CircleStyle(CircleBuilder> b) {
this.cat = b.cat;
this.radius = b.radius;
this.scaleRadius = b.scaleRadius;
this.fillColor = b.themeCallback != null ? b.themeCallback.getColor(this, b.fillColor) : b.fillColor;
this.strokeColor = b.themeCallback != null ? b.themeCallback.getColor(this, b.strokeColor) : b.strokeColor;
this.strokeWidth = b.strokeWidth;
this.level = b.level;
}
@Override
public CircleStyle current() {
return (CircleStyle) mCurrent;
}
@Override
public void renderNode(Callback cb) {
cb.renderCircle(this, this.level);
}
public static class CircleBuilder> extends StyleBuilder {
public float radius;
public boolean scaleRadius;
public CircleBuilder() {
}
public T set(CircleStyle circle) {
if (circle == null)
return reset();
this.radius = circle.radius;
this.scaleRadius = circle.scaleRadius;
this.fillColor = themeCallback != null ? themeCallback.getColor(circle, circle.fillColor) : circle.fillColor;
this.strokeColor = themeCallback != null ? themeCallback.getColor(circle, circle.strokeColor) : circle.strokeColor;
this.strokeWidth = circle.strokeWidth;
this.cat = circle.cat;
this.level = circle.level;
return self();
}
public T radius(float radius) {
this.radius = radius;
return self();
}
public T scaleRadius(boolean scaleRadius) {
this.scaleRadius = scaleRadius;
return self();
}
public T reset() {
cat = null;
level = -1;
radius = 0;
scaleRadius = false;
fillColor = Color.TRANSPARENT;
strokeColor = Color.TRANSPARENT;
strokeWidth = 0;
return self();
}
@Override
public CircleStyle build() {
return new CircleStyle(this);
}
}
@SuppressWarnings("rawtypes")
public static CircleBuilder> builder() {
return new CircleBuilder();
}
}
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