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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016 devemux86
* Copyright 2019 Gustl22
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.renderer;
import org.oscim.backend.AssetAdapter;
import org.oscim.backend.GL;
import org.oscim.backend.GLAdapter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.nio.IntBuffer;
import static org.oscim.backend.GLAdapter.gl;
public abstract class GLShader {
static final Logger log = LoggerFactory.getLogger(GLShader.class);
public int program;
protected boolean create(String vertexSource, String fragmentSource) {
return createVersioned(vertexSource, fragmentSource, null);
}
protected boolean createDirective(String vertexSource, String fragmentSource, String directives) {
program = createProgramDirective(vertexSource, fragmentSource, directives);
return program != 0;
}
protected boolean createVersioned(String vertexSource, String fragmentSource, String version) {
program = createProgramDirective(vertexSource, fragmentSource, version == null ? null : ("#version " + version + "\n"));
return program != 0;
}
protected boolean create(String fileName) {
return createDirective(fileName, null);
}
protected boolean createDirective(String fileName, String directives) {
program = loadShaderDirective(fileName, directives);
return program != 0;
}
protected boolean createVersioned(String fileName, String version) {
program = loadShaderDirective(fileName, version == null ? null : ("#version " + version + "\n"));
return program != 0;
}
protected int getAttrib(String name) {
int loc = gl.getAttribLocation(program, name);
if (loc < 0)
log.debug("missing attribute: {}", name);
return loc;
}
protected int getUniform(String name) {
int loc = gl.getUniformLocation(program, name);
if (loc < 0)
log.debug("missing uniform: {}", name);
return loc;
}
public boolean useProgram() {
return GLState.useProgram(program);
}
public static int loadShader(String file) {
return loadShaderDirective(file, null);
}
public static int loadShaderDirective(String file, String directives) {
String path = "shaders/" + file + ".glsl";
String vs = AssetAdapter.readTextFile(path);
if (vs == null)
throw new IllegalArgumentException("shader file not found: " + path);
// TODO ...
int fsStart = vs.indexOf('$');
if (fsStart < 0 || vs.charAt(fsStart + 1) != '$')
throw new IllegalArgumentException("not a shader file " + path);
String fs = vs.substring(fsStart + 2);
vs = vs.substring(0, fsStart);
int shader = createProgramDirective(vs, fs, directives);
if (shader == 0) {
System.out.println(vs + " \n\n" + fs);
}
return shader;
}
public static int loadShader(int shaderType, String source) {
int shader = gl.createShader(shaderType);
if (shader != 0) {
gl.shaderSource(shader, source);
gl.compileShader(shader);
IntBuffer compiled = MapRenderer.getIntBuffer(1);
gl.getShaderiv(shader, GL.COMPILE_STATUS, compiled);
compiled.position(0);
if (compiled.get() == 0) {
log.error("Could not compile shader " + shaderType + ":");
log.error(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
shader = 0;
}
}
return shader;
}
public static int createProgram(String vertexSource, String fragmentSource) {
return createProgramDirective(vertexSource, fragmentSource, null);
}
public static int createProgramDirective(String vertexSource, String fragmentSource, String directives) {
String defs = "";
if (directives != null)
defs += directives + "\n";
if (GLAdapter.GDX_DESKTOP_QUIRKS)
defs += "#define DESKTOP_QUIRKS 1\n";
else
defs += "#define GLES 1\n";
defs += "#define GLVERSION " + (GLAdapter.isGL30() ? "30" : "20") + "\n";
int vertexShader = loadShader(GL.VERTEX_SHADER, defs + vertexSource);
if (vertexShader == 0) {
return 0;
}
int pixelShader = loadShader(GL.FRAGMENT_SHADER, defs + fragmentSource);
if (pixelShader == 0) {
return 0;
}
int program = gl.createProgram();
if (program != 0) {
GLUtils.checkGlError(GLShader.class.getName() + ": glCreateProgram");
gl.attachShader(program, vertexShader);
GLUtils.checkGlError(GLShader.class.getName() + ": glAttachShader");
gl.attachShader(program, pixelShader);
GLUtils.checkGlError(GLShader.class.getName() + ": glAttachShader");
gl.linkProgram(program);
IntBuffer linkStatus = MapRenderer.getIntBuffer(1);
gl.getProgramiv(program, GL.LINK_STATUS, linkStatus);
linkStatus.position(0);
if (linkStatus.get() != GL.TRUE) {
log.error("Could not link program: ");
log.error(gl.getProgramInfoLog(program));
gl.deleteProgram(program);
program = 0;
}
}
return program;
}
}
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