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OpenGL vector map library written in Java - running on Android, iOS, Desktop and within the browser.
/*
* Copyright 2010, 2011, 2012 mapsforge.org
* Copyright 2013 Hannes Janetzek
* Copyright 2016-2019 devemux86
* Copyright 2017 Longri
* Copyright 2020 Andrey Novikov
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see .
*/
package org.oscim.theme.styles;
import org.oscim.backend.CanvasAdapter;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.renderer.atlas.TextureRegion;
/**
* Represents an icon on the map.
*/
public final class SymbolStyle extends RenderStyle {
public static final float REPEAT_START_DEFAULT = 30f;
public static final float REPEAT_GAP_DEFAULT = 200f;
public final Bitmap bitmap;
public final TextureRegion texture;
public final int hash;
public final int symbolWidth;
public final int symbolHeight;
public final int symbolPercent;
// Symbols on lines
public final boolean billboard;
public final boolean repeat;
public final float repeatStart;
public final float repeatGap;
public final boolean rotate;
public SymbolStyle(Bitmap bitmap) {
this(bitmap, null, 0);
}
public SymbolStyle(TextureRegion texture) {
this(null, texture, 0);
}
public SymbolStyle(int hash) {
this(null, null, hash);
}
private SymbolStyle(Bitmap bitmap, TextureRegion texture, int hash) {
this.bitmap = bitmap;
this.texture = texture;
this.hash = hash;
this.symbolWidth = 0;
this.symbolHeight = 0;
this.symbolPercent = 100;
this.billboard = false;
this.repeat = false;
this.repeatStart = REPEAT_START_DEFAULT * CanvasAdapter.getScale();
this.repeatGap = REPEAT_GAP_DEFAULT * CanvasAdapter.getScale();
this.rotate = true;
}
public SymbolStyle(SymbolBuilder> b) {
this.cat = b.cat;
this.bitmap = b.bitmap;
this.texture = b.texture;
this.hash = b.hash;
this.symbolWidth = b.symbolWidth;
this.symbolHeight = b.symbolHeight;
this.symbolPercent = b.symbolPercent;
this.billboard = b.billboard;
this.repeat = b.repeat;
this.repeatStart = b.repeatStart;
this.repeatGap = b.repeatGap;
this.rotate = b.rotate;
}
@Override
public SymbolStyle current() {
return (SymbolStyle) mCurrent;
}
@Override
public void dispose() {
if (bitmap != null)
bitmap.recycle();
}
@Override
public void renderNode(Callback cb) {
cb.renderSymbol(this);
}
@Override
public void renderWay(Callback cb) {
cb.renderSymbol(this);
}
public static class SymbolBuilder> extends StyleBuilder {
public Bitmap bitmap;
public TextureRegion texture;
public int hash;
public String src;
public int symbolWidth;
public int symbolHeight;
public int symbolPercent;
// Symbols on lines
public boolean billboard;
public boolean repeat;
public float repeatStart;
public float repeatGap;
public boolean rotate;
public SymbolBuilder() {
}
public T from(SymbolBuilder> other) {
this.cat = other.cat;
this.bitmap = other.bitmap;
this.texture = other.texture;
this.hash = other.hash;
this.src = other.src;
this.symbolWidth = other.symbolWidth;
this.symbolHeight = other.symbolHeight;
this.symbolPercent = other.symbolPercent;
this.billboard = other.billboard;
this.repeat = other.repeat;
this.repeatStart = other.repeatStart;
this.repeatGap = other.repeatGap;
this.rotate = other.rotate;
return self();
}
public T set(SymbolStyle symbol) {
if (symbol == null)
return reset();
this.cat = symbol.cat;
this.bitmap = symbol.bitmap;
this.texture = symbol.texture;
this.hash = symbol.hash;
this.symbolWidth = symbol.symbolWidth;
this.symbolHeight = symbol.symbolHeight;
this.symbolPercent = symbol.symbolPercent;
this.billboard = symbol.billboard;
this.repeat = symbol.repeat;
this.repeatStart = symbol.repeatStart;
this.repeatGap = symbol.repeatGap;
this.rotate = symbol.rotate;
return self();
}
public T bitmap(Bitmap bitmap) {
this.bitmap = bitmap;
return self();
}
public T texture(TextureRegion texture) {
this.texture = texture;
return self();
}
public T hash(int hash) {
this.hash = hash;
return self();
}
public T src(String src) {
this.src = src;
return self();
}
public T symbolWidth(int symbolWidth) {
this.symbolWidth = symbolWidth;
return self();
}
public T symbolHeight(int symbolHeight) {
this.symbolHeight = symbolHeight;
return self();
}
public T symbolPercent(int symbolPercent) {
this.symbolPercent = symbolPercent;
return self();
}
public T billboard(boolean billboard) {
this.billboard = billboard;
return self();
}
public T repeat(boolean repeat) {
this.repeat = repeat;
return self();
}
public T repeatStart(float repeatStart) {
this.repeatStart = repeatStart;
return self();
}
public T repeatGap(float repeatGap) {
this.repeatGap = repeatGap;
return self();
}
public T rotate(boolean rotate) {
this.rotate = rotate;
return self();
}
public T reset() {
cat = null;
bitmap = null;
texture = null;
hash = 0;
src = null;
symbolWidth = 0;
symbolHeight = 0;
symbolPercent = 100;
billboard = false;
repeat = false;
repeatStart = REPEAT_START_DEFAULT * CanvasAdapter.getScale();
repeatGap = REPEAT_GAP_DEFAULT * CanvasAdapter.getScale();
rotate = true;
return self();
}
@Override
public SymbolStyle build() {
return new SymbolStyle(this);
}
}
@SuppressWarnings("rawtypes")
public static SymbolBuilder> builder() {
return new SymbolBuilder();
}
}
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