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package org.mattshoe.shoebox.kdux
/**
* Represents a `Reducer` in a Redux-like architecture. The `Reducer` is responsible for processing
* actions and determining how the state of the application should change in response to those actions.
*
* In simple terms, a `Reducer` is a pure function that takes the current state and an action as input
* and returns a new state based on the logic defined within the reducer. Reducers are the core of the
* state management system because they define how the state should evolve over time based on actions
* triggered by the user, the system, or other parts of the application.
*
* ## Reducer Characteristics
*
* **Pure Function**: A reducer is a pure function, meaning that it should not produce any side effects.
* Given the same state and action, a reducer must always return the same new state without modifying
* the original state.
*
* **Immutability**: Reducers should treat the state as immutable, meaning they should not directly
* modify the existing state. Instead, they should return a new instance of the state with the necessary changes.
*
* **Action-Driven**: The reducer is driven by actions that represent events or intents within the application.
* Each action includes logic describing what happened (e.g., user input, network response), and the reducer
* determines how the state should change in response to that action.
*
* **Synchronous or Asynchronous**: While reducers are typically synchronous, they can be `suspend` functions,
* allowing them to handle asynchronous operations (such as database queries or complex computations) before
* returning the new state.
*
* ## How Reducers Work
*
* 1. **Receive Action**: When an action is dispatched by the application, it eventually reaches the reducer
* after passing through any middleware.
* 2. **Process State**: The reducer examines the current state and the dispatched action to determine how
* the state should change.
* 3. **Return New State**: The reducer creates a new state object based on the logic associated with the action
* and returns it. The store then updates its state to the new state returned by the reducer.
*
* ## Example Reducer
*
* Consider a simple counter example where the state is an integer representing the current count. The reducer
* handles two types of actions: increment and decrement:
*
* ```kotlin
* data class CounterState(val count: Int)
*
* sealed class CounterAction {
* object Increment : CounterAction()
* object Decrement : CounterAction()
* }
*
* class CounterReducer : Reducer {
* override suspend fun reduce(state: CounterState, action: CounterAction): CounterState {
* return when (action) {
* is CounterAction.Increment -> state.copy(count = state.count + 1)
* is CounterAction.Decrement -> state.copy(count = state.count - 1)
* }
* }
* }
* ```
*
* In this example, the reducer handles two types of actions (`Increment` and `Decrement`) and updates the state
* accordingly. If the `Increment` action is received, the state is updated by incrementing the `count`. If the
* `Decrement` action is received, the state is updated by decrementing the `count`. The reducer always returns
* a new state without modifying the original state.
*
* ## Principles of Reducer Design
*
* **Immutability**: The reducer must never modify the original state directly. Instead, it should return a new
* state object with the necessary updates. In Kotlin, this is typically achieved by using `data class` copy
* methods, which allow you to create modified copies of an immutable object.
*
* **Action-Driven Logic**: The reducer is entirely action-driven. Each action should represent an event or
* intent, and the reducer's logic should handle that action to produce a new state. Reducers can handle multiple
* types of actions and you can use Kotlin's `when` expression to branch based on the type of action received.
*
* **Deterministic**: Given the same inputs (state and action), a reducer must always produce the same output.
* This predictability makes the application easier to test and reason about.
*
* **No Side Effects**: Reducers should not trigger side effects like network requests or database writes.
* These types of operations are handled in middleware. The reducer's job is solely to compute the next state.
*
* ## Reducer Lifecycle in the Store
*
* The reducer is a critical part of the store's lifecycle. When an action is dispatched to the store:
*
* 1. **Action Dispatch**: The store receives the dispatched action.
* 2. **Middleware Processing**: The action passes through the middleware chain, which may modify or intercept
* the action.
* 3. **Reducer Invocation**: The store invokes the reducer with the current state and the processed action.
* 4. **New State Calculation**: The reducer processes the action and returns a new state based on the action's
* type and payload.
* 5. **State Update**: The store updates its state to the new state returned by the reducer.
* 6. **State Notification**: The store emits the new state to all subscribers, allowing the application to react
* to the state change.
*
* ## Example Use Case
*
* In a shopping cart application, the state might represent the items in the cart, and the reducer might handle
* actions like adding an item, removing an item, or clearing the cart. The reducer would take the current cart
* state and the dispatched action (e.g., `AddItemAction`) and return a new state that includes the updated cart
* contents.
*
* ```kotlin
* data class CartState(val items: List)
*
* sealed class CartAction {
* data class AddItem(val item: Item) : CartAction()
* data class RemoveItem(val itemId: String) : CartAction()
* object ClearCart : CartAction()
* }
*
* class CartReducer : Reducer {
* override suspend fun reduce(state: CartState, action: CartAction): CartState {
* return when (action) {
* is CartAction.AddItem -> state.copy(items = state.items + action.item)
* is CartAction.RemoveItem -> state.copy(items = state.items.filter { it.id != action.itemId })
* is CartAction.ClearCart -> state.copy(items = emptyList())
* }
* }
* }
* ```
*
* ## Conclusion
*
* The `Reducer` interface plays a central role in determining how the state evolves over time in response to
* actions. It is the pure function that handles state transitions, ensuring that the state is updated predictably
* and immutably. Reducers are designed to be simple, deterministic, and free of side effects, ensuring that the
* state management system remains consistent, testable, and predictable.
*
* @param State The type of state that this reducer handles. This represents the entire application state or a specific
* portion of the application's state that this reducer processes.
* @param Action The type of actions that this reducer processes. Actions represent events or intents within the
* application that the reducer reacts to in order to update the state. It must be a non-nullable type (`Any`).
*/
interface Reducer {
/**
* Processes the given action and determines how the state should change in response to that action.
*
* The `reduce` function is the core of the state management system. It takes the current state and
* the dispatched action, and returns a new state that reflects the result of handling that action.
*
* The reducer must always treat the state as immutable and should never modify the existing state
* directly. Instead, it should return a new state object based on the action's logic. This ensures
* that the state remains predictable and consistent over time.
*
* @param state The current state of the application (or part of the state managed by this reducer).
* This state is treated as immutable and should not be modified directly.
* @param action The action that was dispatched and is being processed by the reducer. This action
* represents an event or intent that requires a state change.
* @return The new state of the application after the action has been processed. This state should
* be a new instance, reflecting any changes triggered by the action.
*/
suspend fun reduce(state: State, action: Action): State
}