shaders.volume.vertex.vert Maven / Gradle / Ivy
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 coordinates;
uniform mat4 MVP;
void main() {
gl_Position = MVP*vec4(coordinates,1);
}
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 coordinates;
uniform mat4 MVP;
void main() {
gl_Position = MVP*vec4(coordinates,1);
}