javax.microedition.lcdui.game.GameCanvas Maven / Gradle / Ivy
/*
* MicroEmulator
* Copyright (C) 2005 Andres Navarro
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package javax.microedition.lcdui.game;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import org.microemu.GameCanvasKeyAccess;
import org.microemu.MIDletBridge;
/**
*
* @author Andres Navarro
*/
public abstract class GameCanvas extends Canvas {
// keystate constants
public static final int UP_PRESSED = 1 << Canvas.UP;
public static final int DOWN_PRESSED = 1 << Canvas.DOWN;
public static final int LEFT_PRESSED = 1 << Canvas.LEFT;
public static final int RIGHT_PRESSED = 1 << Canvas.RIGHT;
public static final int FIRE_PRESSED = 1 << Canvas.FIRE;
public static final int GAME_A_PRESSED = 1 << Canvas.GAME_A;
public static final int GAME_B_PRESSED = 1 << Canvas.GAME_B;
public static final int GAME_C_PRESSED = 1 << Canvas.GAME_C;
public static final int GAME_D_PRESSED = 1 << Canvas.GAME_D;
// true if this GameCanvas doesn't generate
// key events for the game keys
private boolean suppressKeyEvents;
// the latched state of the keys
// reseted on call to getKeyStates
private int latchedKeyState;
// the current keys state
// this is copied to latchedKeyState
// on call to getKeyState
private int actualKeyState;
Image offscreenBuffer;
private class KeyAccess implements GameCanvasKeyAccess {
public boolean suppressedKeyEvents(GameCanvas canvas) {
return canvas.suppressKeyEvents;
}
public void recordKeyPressed(GameCanvas canvas, int gameCode) {
int bit = 1 << gameCode;
synchronized(canvas) {
latchedKeyState |= bit;
actualKeyState |= bit;
}
}
public void recordKeyReleased(GameCanvas canvas, int gameCode) {
int bit = 1 << gameCode;
synchronized(canvas) {
actualKeyState &= ~bit;
}
}
public void setActualKeyState(GameCanvas canvas, int keyState) {
synchronized(canvas) {
actualKeyState = keyState;
}
}
}
/** Creates a new instance of GameCanvas */
protected GameCanvas(boolean suppressKeyEvents)
{
if (MIDletBridge.getMIDletAccess().getGameCanvasKeyAccess() == null) {
MIDletBridge.getMIDletAccess().setGameCanvasKeyAccess(new KeyAccess());
}
this.suppressKeyEvents = suppressKeyEvents;
// never should the size of the Canvas become greater than this
// if the size reported by Canvas.getXXX() isn't the maximum for
// a given Canvas implementation other methods should be used to
// obtain the maximum possible size for such particular implementation
this.offscreenBuffer = Image.createImage(this.getWidth(), this.getHeight());
}
protected Graphics getGraphics() {
return offscreenBuffer.getGraphics();
}
public void paint(Graphics g) {
g.drawImage(offscreenBuffer, 0, 0, Graphics.TOP | Graphics.LEFT);
}
public void flushGraphics(int x, int y, int width, int height) {
// i dont know if this is correct, the specification is a little
// vague here.
// For example this methods fail if the paint method is
// overriden with something else
repaint(x, y, width, height);
serviceRepaints();
}
public void flushGraphics() {
// NOTE see comment at the other flushGraphics method
repaint();
serviceRepaints();
}
public int getKeyStates() {
synchronized(this) {
int ret = latchedKeyState;
latchedKeyState = actualKeyState;
return ret;
}
}
// TODO
// should isDoubleBuffered from class Canvas return true in this class??
}